Commit:     0f3bfba7345b6739167c66c7e33a57b5257952ee

Trac URL:   
http://developer.wz2100.net/changeset/0f3bfba7345b6739167c66c7e33a57b5257952ee

Author:     Per Inge Mathisen <p...@wz2100.net>
Date:       Wed Nov  3 20:37:22 2010 +0100

Fix zero armour in damage calculation bug.

 src/combat.c |    2 +-
 1 files changed, 1 insertions(+), 1 deletions(-)

diff --git a/src/combat.c b/src/combat.c
index ccb7fb9..34c6fb5 100644
--- a/src/combat.c
+++ b/src/combat.c
@@ -559,7 +559,7 @@ float objDamage(BASE_OBJECT *psObj, UDWORD damage, UDWORD 
originalhp, UDWORD wea
                }
        }
 
-       if (impactSide != HIT_SIDE_PIERCE)
+       if (impactSide == HIT_SIDE_PIERCE)
        {
                armour = 0;
        }


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