Commit:     8d3cbb04888dc8216c5f516bb022089c725b5e58

Trac URL:   
http://developer.wz2100.net/changeset/8d3cbb04888dc8216c5f516bb022089c725b5e58

Author:     Cyp <c...@wz2100.net>
Date:       Fri Nov 19 17:27:50 2010 +0100

Fix multiturret droids trying to look at invalid weapon slots of structures 
when looking at their targets.

 src/ai.c |    2 +-
 1 files changed, 1 insertions(+), 1 deletions(-)

diff --git a/src/ai.c b/src/ai.c
index 7d540b9..4879555 100644
--- a/src/ai.c
+++ b/src/ai.c
@@ -327,7 +327,7 @@ SDWORD aiBestNearestTarget(DROID *psDroid, BASE_OBJECT 
**ppsObj, int weapon_slot
                                                psTarget = targetInQuestion;
                                        }
                                }
-                               else if (psStruct->asWeaps[weapon_slot].nStat > 
0)
+                               else if (psStruct->asWeaps[0].nStat > 0)
                                {
                                        // structure with weapons - go for this
                                        psTarget = targetInQuestion;


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