Branch: refs/heads/bugfixes
  Home:   https://github.com/Warzone2100/warzone2100
  Commit: f6dce9d6322f8d2309922dc58a31ce21c4bdaafe
      
https://github.com/Warzone2100/warzone2100/commit/f6dce9d6322f8d2309922dc58a31ce21c4bdaafe
  Author: Cyp <[email protected]>
  Date:   2012-02-27 (Mon, 27 Feb 2012)

  Changed paths:
    M lib/gamelib/animobj.cpp
  M src/combat.cpp
  M src/component.cpp
  M src/droid.cpp
  M src/feature.cpp
  M src/move.cpp
  M src/multibot.cpp
  M src/multiplay.cpp
  M src/multistruct.cpp
  M src/objmem.cpp
  M src/projectile.cpp
  M src/projectiledef.h
  M src/structure.cpp

  Log Message:
  -----------
  Try to be more consistent with gameTime usage.

When updating the game state, we now determine what happened in the interval
[gameTime - deltaGameTime + 1; gameTime]. The time gameTime - deltaGameTime is 
now
considered to be in the past, so the game state may be modified at time
gameTime - deltaGameTime + 1, at the earliest.

During GAME_* message processing, deltaGameTime is 0, however it is still 
considered
valid to change the game state at gameTime - deltaGameTime + 1, since that will 
lie
within the following update interval.

Refs ticket:3175.


  Commit: 2a33cd129b52b013c188ae812511064f24b9c651
      
https://github.com/Warzone2100/warzone2100/commit/2a33cd129b52b013c188ae812511064f24b9c651
  Author: Cyp <[email protected]>
  Date:   2012-02-27 (Mon, 27 Feb 2012)

  Changed paths:
    M src/multimenu.cpp

  Log Message:
  -----------
  Show allied unit counts.

Simplify displayMultiPlayer(), fix some duplicate and some quintuplicate code.


Compare: https://github.com/Warzone2100/warzone2100/compare/e5e0f72...2a33cd1
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