Branch: refs/heads/bugfixes
Home: https://github.com/Warzone2100/warzone2100
Commit: f6dce9d6322f8d2309922dc58a31ce21c4bdaafe
https://github.com/Warzone2100/warzone2100/commit/f6dce9d6322f8d2309922dc58a31ce21c4bdaafe
Author: Cyp <[email protected]>
Date: 2012-02-27 (Mon, 27 Feb 2012)
Changed paths:
M lib/gamelib/animobj.cpp
M src/combat.cpp
M src/component.cpp
M src/droid.cpp
M src/feature.cpp
M src/move.cpp
M src/multibot.cpp
M src/multiplay.cpp
M src/multistruct.cpp
M src/objmem.cpp
M src/projectile.cpp
M src/projectiledef.h
M src/structure.cpp
Log Message:
-----------
Try to be more consistent with gameTime usage.
When updating the game state, we now determine what happened in the interval
[gameTime - deltaGameTime + 1; gameTime]. The time gameTime - deltaGameTime is
now
considered to be in the past, so the game state may be modified at time
gameTime - deltaGameTime + 1, at the earliest.
During GAME_* message processing, deltaGameTime is 0, however it is still
considered
valid to change the game state at gameTime - deltaGameTime + 1, since that will
lie
within the following update interval.
Refs ticket:3175.
Commit: 2a33cd129b52b013c188ae812511064f24b9c651
https://github.com/Warzone2100/warzone2100/commit/2a33cd129b52b013c188ae812511064f24b9c651
Author: Cyp <[email protected]>
Date: 2012-02-27 (Mon, 27 Feb 2012)
Changed paths:
M src/multimenu.cpp
Log Message:
-----------
Show allied unit counts.
Simplify displayMultiPlayer(), fix some duplicate and some quintuplicate code.
Compare: https://github.com/Warzone2100/warzone2100/compare/e5e0f72...2a33cd1
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