Branch: refs/heads/3.1
  Home:   https://github.com/Warzone2100/warzone2100
  Commit: f6dce9d6322f8d2309922dc58a31ce21c4bdaafe
      
https://github.com/Warzone2100/warzone2100/commit/f6dce9d6322f8d2309922dc58a31ce21c4bdaafe
  Author: Cyp <c...@wz2100.net>
  Date:   2012-02-27 (Mon, 27 Feb 2012)

  Changed paths:
    M lib/gamelib/animobj.cpp
  M src/combat.cpp
  M src/component.cpp
  M src/droid.cpp
  M src/feature.cpp
  M src/move.cpp
  M src/multibot.cpp
  M src/multiplay.cpp
  M src/multistruct.cpp
  M src/objmem.cpp
  M src/projectile.cpp
  M src/projectiledef.h
  M src/structure.cpp

  Log Message:
  -----------
  Try to be more consistent with gameTime usage.

When updating the game state, we now determine what happened in the interval
[gameTime - deltaGameTime + 1; gameTime]. The time gameTime - deltaGameTime is 
now
considered to be in the past, so the game state may be modified at time
gameTime - deltaGameTime + 1, at the earliest.

During GAME_* message processing, deltaGameTime is 0, however it is still 
considered
valid to change the game state at gameTime - deltaGameTime + 1, since that will 
lie
within the following update interval.

Refs ticket:3175.


  Commit: 2a33cd129b52b013c188ae812511064f24b9c651
      
https://github.com/Warzone2100/warzone2100/commit/2a33cd129b52b013c188ae812511064f24b9c651
  Author: Cyp <c...@wz2100.net>
  Date:   2012-02-27 (Mon, 27 Feb 2012)

  Changed paths:
    M src/multimenu.cpp

  Log Message:
  -----------
  Show allied unit counts.

Simplify displayMultiPlayer(), fix some duplicate and some quintuplicate code.


  Commit: 19be9fc3b707b2cca8b53553d38662704f5be1b3
      
https://github.com/Warzone2100/warzone2100/commit/19be9fc3b707b2cca8b53553d38662704f5be1b3
  Author: cybersphinx <chr....@gmx.net>
  Date:   2012-02-28 (Tue, 28 Feb 2012)

  Changed paths:
    M src/Makefile.am

  Log Message:
  -----------
  Don't remove autorevision.h on make clean, take 2.

Seems 13fba992e76fcaecc25d58e6086f0217b2acba04 breaks building when no
autorevision.h exists.


  Commit: 0b7605c4ee9464f5966a31d6523fb7e248f4323a
      
https://github.com/Warzone2100/warzone2100/commit/0b7605c4ee9464f5966a31d6523fb7e248f4323a
  Author: Cyp <c...@wz2100.net>
  Date:   2012-02-28 (Tue, 28 Feb 2012)

  Changed paths:
    M src/move.cpp

  Log Message:
  -----------
  Reduce tank dancing.

In moveShuffleDroid(), do not iterate over all of own droids on map 
(optimisation), but
include other player's droids (change).

In moveReachedWayPoint(), increase tolerance of final waypoint, if the droid's 
path is
blocked, since the most likely cause of the blockage is other droids trying to 
going to
the same place.

Patrol is no longer useless in groups of 4-or-so or more droids.

Fixes ticket:2996.


  Commit: ce3e76cd62293c107ce8c82ec564d39dad6779ee
      
https://github.com/Warzone2100/warzone2100/commit/ce3e76cd62293c107ce8c82ec564d39dad6779ee
  Author: Cyp <c...@wz2100.net>
  Date:   2012-02-28 (Tue, 28 Feb 2012)

  Changed paths:
    M src/action.cpp
  M src/action.h
  M src/move.cpp
  M src/order.cpp
  M src/structure.cpp

  Log Message:
  -----------
  Clean up actionVTOLLandingPos() interface.

Program logic should be unchanged.


  Commit: 9dcf5bdf4eb4d590ea15e1c5201ceefe0819a5dc
      
https://github.com/Warzone2100/warzone2100/commit/9dcf5bdf4eb4d590ea15e1c5201ceefe0819a5dc
  Author: Cyp <c...@wz2100.net>
  Date:   2012-02-28 (Tue, 28 Feb 2012)

  Changed paths:
    M src/move.cpp

  Log Message:
  -----------
  Do not land all 150 VTOLs on the same tile.


  Commit: 2d938a0323e5c47ce4a41c9fb6c5a0d42eb9593d
      
https://github.com/Warzone2100/warzone2100/commit/2d938a0323e5c47ce4a41c9fb6c5a0d42eb9593d
  Author: Cyp <c...@wz2100.net>
  Date:   2012-02-28 (Tue, 28 Feb 2012)

  Changed paths:
    M src/order.cpp
  M src/order.h
  M src/transporter.cpp
  M src/transporter.h

  Log Message:
  -----------
  Make "Go to Transport" button work sensibly.

Droids now go to the nearest transport that they can fit in. Even if they're not
cyborgs. And even if there's a transporter on the other side of the map that 
they
could go to, instead of going to the one standing right next to them.


  Commit: 06e161a4d90a589549d5f3a3c64ac8abf07fc0ea
      
https://github.com/Warzone2100/warzone2100/commit/06e161a4d90a589549d5f3a3c64ac8abf07fc0ea
  Author: Cyp <c...@wz2100.net>
  Date:   2012-02-28 (Tue, 28 Feb 2012)

  Changed paths:
    M src/order.cpp

  Log Message:
  -----------
  Do not complain to all players in game, on attempted loading of tank on 
cyborg transport.

Announcing to everyone makes surprise attacks with transports harder, if 
accidentally
telling a tank to go onto a transport.


  Commit: 2042b60e4f144b483b12164d67f99adf4e915ac0
      
https://github.com/Warzone2100/warzone2100/commit/2042b60e4f144b483b12164d67f99adf4e915ac0
  Author: cybersphinx <chr....@gmx.net>
  Date:   2012-02-28 (Tue, 28 Feb 2012)

  Changed paths:
    M po/pl.po

  Log Message:
  -----------
  Polish translation update by Emdek.

Closes #1347. Again.


  Commit: a26aa5f3ad89312e47b026bcfe1b44271b47faef
      
https://github.com/Warzone2100/warzone2100/commit/a26aa5f3ad89312e47b026bcfe1b44271b47faef
  Author: cybersphinx <chr....@gmx.net>
  Date:   2012-02-28 (Tue, 28 Feb 2012)

  Changed paths:
    M po/fr.po

  Log Message:
  -----------
  French translation update by Amiral JCDG.


  Commit: addcb20ff0155e8a2bf2810c917c7a6b8f0e5403
      
https://github.com/Warzone2100/warzone2100/commit/addcb20ff0155e8a2bf2810c917c7a6b8f0e5403
  Author: vexed <ve...@wz2100.net>
  Date:   2012-02-28 (Tue, 28 Feb 2012)

  Changed paths:
    M src/Makefile.am
  A src/cursorselection
  M src/display.cpp

  Log Message:
  -----------
  Explain how the cursor system works a bit better, and make it easier to edit 
these blasted things.
Created a external file called cursorselection, that can be loaded into a 
spreadsheet for easy editing.


  Commit: caeca032ef311ddece306c2cc0b0af1a997bf289
      
https://github.com/Warzone2100/warzone2100/commit/caeca032ef311ddece306c2cc0b0af1a997bf289
  Author: cybersphinx <chr....@gmx.net>
  Date:   2012-02-28 (Tue, 28 Feb 2012)

  Changed paths:
    M lib/gamelib/animobj.cpp
  M lib/gamelib/gtime.h
  M lib/ivis_opengl/screen.cpp
  M po/fr.po
  M po/pl.po
  M src/Makefile.am
  M src/action.cpp
  M src/action.h
  M src/combat.cpp
  M src/component.cpp
  A src/cursorselection
  M src/display.cpp
  M src/droid.cpp
  M src/feature.cpp
  M src/move.cpp
  M src/multibot.cpp
  M src/multimenu.cpp
  M src/multiplay.cpp
  M src/multistruct.cpp
  M src/objmem.cpp
  M src/order.cpp
  M src/order.h
  M src/projectile.cpp
  M src/projectiledef.h
  M src/qtscript.cpp
  M src/structure.cpp
  M src/transporter.cpp
  M src/transporter.h

  Log Message:
  -----------
  Merge branch 'bugfixes' into 3.1

* bugfixes:
  Explain how the cursor system works a bit better, and make it easier to edit 
these blasted things. Created a external file called cursorselection, that can 
be loaded into a spreadsheet for easy editing.
  French translation update by Amiral JCDG.
  Polish translation update by Emdek.
  Do not complain to all players in game, on attempted loading of tank on 
cyborg transport.
  Make "Go to Transport" button work sensibly.
  Do not land all 150 VTOLs on the same tile.
  Clean up actionVTOLLandingPos() interface.
  Reduce tank dancing.
  Don't remove autorevision.h on make clean, take 2.
  Show allied unit counts.
  Try to be more consistent with gameTime usage.
  cleanup: Remove unused define.
  cleanup: Remove redundant QScriptEngines.
  Enable the OpenGL 1.4/VBO fallback on Macs.
  Revert "qtscript: Do not call destroyed event twice for each object."


Compare: https://github.com/Warzone2100/warzone2100/compare/9e6c534...caeca03
------------------------------------------------------------------------------
Virtualization & Cloud Management Using Capacity Planning
Cloud computing makes use of virtualization - but cloud computing 
also focuses on allowing computing to be delivered as a service.
http://www.accelacomm.com/jaw/sfnl/114/51521223/
_______________________________________________
Warzone2100-commits mailing list
Warzone2100-commits@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/warzone2100-commits

Reply via email to