Branch: refs/heads/master
Home: https://github.com/Warzone2100/warzone2100
Commit: 877d32a22779b781deb243fdc97dec33e8bc3004
https://github.com/Warzone2100/warzone2100/commit/877d32a22779b781deb243fdc97dec33e8bc3004
Author: per <[email protected]>
Date: 2013-08-31 (Sat, 31 Aug 2013)
Changed paths:
M lib/ivis_opengl/bitimage.cpp
M lib/ivis_opengl/tex.cpp
M lib/ivis_opengl/tex.h
Log Message:
-----------
Cleanup texture loading code
Commit: d0273b7207df633fffa4ea72a4243f5c2d863aef
https://github.com/Warzone2100/warzone2100/commit/d0273b7207df633fffa4ea72a4243f5c2d863aef
Author: per <[email protected]>
Date: 2013-09-01 (Sun, 01 Sep 2013)
Changed paths:
M data/mp/multiplay/skirmish/rules.js
Log Message:
-----------
Make urban tileset use urban babas again.
Commit: 823cf08bb18cf24852bac8595b3899aca12d4f7b
https://github.com/Warzone2100/warzone2100/commit/823cf08bb18cf24852bac8595b3899aca12d4f7b
Author: per <[email protected]>
Date: 2013-09-01 (Sun, 01 Sep 2013)
Changed paths:
M data/base/shaders/tcmask.frag
M lib/ivis_opengl/imd.cpp
M lib/ivis_opengl/imdload.cpp
M lib/ivis_opengl/ivisdef.h
M lib/ivis_opengl/piedraw.cpp
Log Message:
-----------
Remove materials support from the game. This never worked well, and is
not supported in OpenGL ES 2 and above.
Commit: 45d2737e3cc854866329cc3d1ac0432c5460a635
https://github.com/Warzone2100/warzone2100/commit/45d2737e3cc854866329cc3d1ac0432c5460a635
Author: per <[email protected]>
Date: 2013-09-01 (Sun, 01 Sep 2013)
Changed paths:
M data/base/shaders/tcmask.frag
M lib/ivis_opengl/imd.cpp
M lib/ivis_opengl/imdload.cpp
M lib/ivis_opengl/ivisdef.h
M lib/ivis_opengl/piestate.cpp
Log Message:
-----------
Add support for loading specular maps. Not supported in shader yet. The
SPECULARMAP
directive must be added after the NORMALMAP directive in the PIE file.
Compare:
https://github.com/Warzone2100/warzone2100/compare/035c7bf2034b...45d2737e3cc8
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