Branch: refs/heads/master
  Home:   https://github.com/Warzone2100/warzone2100
  Commit: daff1e61c356848c6001f06039402e7c2d39bc34
      
https://github.com/Warzone2100/warzone2100/commit/daff1e61c356848c6001f06039402e7c2d39bc34
  Author: per <[email protected]>
  Date:   2013-09-02 (Mon, 02 Sep 2013)

  Changed paths:
    M data/base/shaders/tcmask.vert
    M lib/ivis_opengl/piestate.cpp
    M lib/ivis_opengl/piestate.h

  Log Message:
  -----------
  Remember shader uniform locations by shader program. This reduces amount of
uniform location updates each frame, and prepares for more flexible shader 
loading.


  Commit: 465894d7b9d36f103a2bf196077bd9071ab75757
      
https://github.com/Warzone2100/warzone2100/commit/465894d7b9d36f103a2bf196077bd9071ab75757
  Author: per <[email protected]>
  Date:   2013-09-02 (Mon, 02 Sep 2013)

  Changed paths:
    M lib/ivis_opengl/imd.cpp
    M lib/ivis_opengl/imdload.cpp
    M lib/ivis_opengl/ivisdef.h
    M lib/ivis_opengl/piedraw.cpp
    M lib/ivis_opengl/piestate.cpp
    M lib/ivis_opengl/piestate.h
    M src/init.cpp

  Log Message:
  -----------
  Add possibility to give each model its own shader through a new optional 
SHADERS directive in the PIE file.


Compare: 
https://github.com/Warzone2100/warzone2100/compare/45d2737e3cc8...465894d7b9d3
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