Branch: refs/heads/master
Home: https://github.com/Warzone2100/warzone2100
Commit: daff1e61c356848c6001f06039402e7c2d39bc34
https://github.com/Warzone2100/warzone2100/commit/daff1e61c356848c6001f06039402e7c2d39bc34
Author: per <[email protected]>
Date: 2013-09-02 (Mon, 02 Sep 2013)
Changed paths:
M data/base/shaders/tcmask.vert
M lib/ivis_opengl/piestate.cpp
M lib/ivis_opengl/piestate.h
Log Message:
-----------
Remember shader uniform locations by shader program. This reduces amount of
uniform location updates each frame, and prepares for more flexible shader
loading.
Commit: 465894d7b9d36f103a2bf196077bd9071ab75757
https://github.com/Warzone2100/warzone2100/commit/465894d7b9d36f103a2bf196077bd9071ab75757
Author: per <[email protected]>
Date: 2013-09-02 (Mon, 02 Sep 2013)
Changed paths:
M lib/ivis_opengl/imd.cpp
M lib/ivis_opengl/imdload.cpp
M lib/ivis_opengl/ivisdef.h
M lib/ivis_opengl/piedraw.cpp
M lib/ivis_opengl/piestate.cpp
M lib/ivis_opengl/piestate.h
M src/init.cpp
Log Message:
-----------
Add possibility to give each model its own shader through a new optional
SHADERS directive in the PIE file.
Compare:
https://github.com/Warzone2100/warzone2100/compare/45d2737e3cc8...465894d7b9d3
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