Branch: refs/heads/master
Home: https://github.com/Warzone2100/warzone2100
Commit: e9e8a7b1ff9ac8b11451637ad75080a64aa54bff
https://github.com/Warzone2100/warzone2100/commit/e9e8a7b1ff9ac8b11451637ad75080a64aa54bff
Author: per <p...@wz2100.net>
Date: 2015-02-22 (Sun, 22 Feb 2015)
Changed paths:
M lib/exceptionhandler/dumpinfo.cpp
M lib/exceptionhandler/dumpinfo.h
M lib/exceptionhandler/exceptionhandler.cpp
M lib/exceptionhandler/exceptionhandler.h
M lib/exceptionhandler/exchndl.cpp
M lib/exceptionhandler/exchndl.h
M lib/framework/cocoa_wrapper.h
M lib/framework/crc.cpp
M lib/framework/crc.h
M lib/framework/cursors.h
M lib/framework/debug.cpp
M lib/framework/debug.h
M lib/framework/endian_hack.h
M lib/framework/file.h
M lib/framework/fixedpoint.h
M lib/framework/frame.cpp
M lib/framework/frame.h
M lib/framework/frameresource.cpp
M lib/framework/frameresource.h
M lib/framework/geometry.h
M lib/framework/i18n.cpp
M lib/framework/i18n.h
M lib/framework/input.h
M lib/framework/lexer_input.cpp
M lib/framework/lexer_input.h
M lib/framework/listmacs.h
M lib/framework/macros.h
M lib/framework/math_ext.h
M lib/framework/opengl.h
M lib/framework/physfs_ext.h
M lib/framework/rational.h
M lib/framework/resly.h
M lib/framework/resource_lexer.cpp
M lib/framework/resource_lexer.lpp
M lib/framework/resource_parser.cpp
M lib/framework/resource_parser.h
M lib/framework/resource_parser.ypp
M lib/framework/stdio_ext.cpp
M lib/framework/stdio_ext.h
M lib/framework/string_ext.h
M lib/framework/strres.cpp
M lib/framework/strres.h
M lib/framework/strres_lexer.cpp
M lib/framework/strres_lexer.lpp
M lib/framework/strres_parser.cpp
M lib/framework/strres_parser.h
M lib/framework/strres_parser.ypp
M lib/framework/strresly.h
M lib/framework/treap.cpp
M lib/framework/treap.h
M lib/framework/trig.cpp
M lib/framework/trig.h
M lib/framework/types.h
M lib/framework/utf.cpp
M lib/framework/utf.h
M lib/framework/vector.h
M lib/framework/wzapp.h
M lib/framework/wzconfig.cpp
M lib/framework/wzconfig.h
M lib/framework/wzglobal.h
M lib/gamelib/anim.cpp
M lib/gamelib/anim.h
M lib/gamelib/animobj.cpp
M lib/gamelib/animobj.h
M lib/gamelib/audp_lexer.cpp
M lib/gamelib/audp_lexer.lpp
M lib/gamelib/audp_parser.cpp
M lib/gamelib/audp_parser.h
M lib/gamelib/audp_parser.ypp
M lib/gamelib/gtime.cpp
M lib/gamelib/gtime.h
M lib/gamelib/hashtable.cpp
M lib/gamelib/hashtable.h
M lib/gamelib/parser.h
M lib/ivis_opengl/bitimage.cpp
M lib/ivis_opengl/bitimage.h
M lib/ivis_opengl/imd.h
M lib/ivis_opengl/imdload.cpp
M lib/ivis_opengl/ivisdef.h
M lib/ivis_opengl/pieblitfunc.cpp
M lib/ivis_opengl/pieblitfunc.h
M lib/ivis_opengl/pieclip.cpp
M lib/ivis_opengl/pieclip.h
M lib/ivis_opengl/piedef.h
M lib/ivis_opengl/piedraw.cpp
M lib/ivis_opengl/piefunc.cpp
M lib/ivis_opengl/piefunc.h
M lib/ivis_opengl/piematrix.cpp
M lib/ivis_opengl/piematrix.h
M lib/ivis_opengl/piemode.cpp
M lib/ivis_opengl/piemode.h
M lib/ivis_opengl/piepalette.cpp
M lib/ivis_opengl/piepalette.h
M lib/ivis_opengl/piestate.cpp
M lib/ivis_opengl/piestate.h
M lib/ivis_opengl/pietypes.h
M lib/ivis_opengl/png_util.cpp
M lib/ivis_opengl/png_util.h
M lib/ivis_opengl/screen.cpp
M lib/ivis_opengl/screen.h
M lib/ivis_opengl/tex.cpp
M lib/ivis_opengl/tex.h
M lib/ivis_opengl/textdraw.cpp
M lib/ivis_opengl/textdraw.h
M lib/netplay/netjoin_stub.cpp
M lib/netplay/netlog.cpp
M lib/netplay/netlog.h
M lib/netplay/netplay.cpp
M lib/netplay/netplay.h
M lib/netplay/netqueue.cpp
M lib/netplay/netqueue.h
M lib/netplay/netsocket.cpp
M lib/netplay/netsocket.h
M lib/netplay/nettypes.cpp
M lib/netplay/nettypes.h
M lib/qtgame/macosx_screen_resolutions.cpp
M lib/qtgame/macosx_screen_resolutions.h
M lib/qtgame/main_qt.cpp
M lib/qtgame/qtgame.cpp
M lib/qtgame/qtgame.h
M lib/qtgame/swapinterval.h
M lib/qtgame/wzapp_qt.cpp
M lib/qtgame/wzapp_qt.h
M lib/script/chat_lexer.cpp
M lib/script/chat_parser.cpp
M lib/script/chat_parser.h
M lib/script/codeprint.cpp
M lib/script/codeprint.h
M lib/script/event.cpp
M lib/script/event.h
M lib/script/eventsave.cpp
M lib/script/eventsave.h
M lib/script/interpreter.cpp
M lib/script/interpreter.h
M lib/script/parse.h
M lib/script/script.cpp
M lib/script/script.h
M lib/script/script_lexer.cpp
M lib/script/script_lexer.lpp
M lib/script/script_parser.cpp
M lib/script/script_parser.h
M lib/script/script_parser.ypp
M lib/script/stack.cpp
M lib/script/stack.h
M lib/sdl/cursors_sdl.cpp
M lib/sdl/cursors_sdl.h
M lib/sdl/main_sdl.cpp
M lib/sdl/scrap.cpp
M lib/sdl/scrap.h
M lib/sdl/wz2100icon.h
M lib/sequence/sequence.cpp
M lib/sequence/sequence.h
M lib/sequence/timer.cpp
M lib/sequence/timer.h
M lib/sound/aud.h
M lib/sound/audio.cpp
M lib/sound/audio.h
M lib/sound/audio_id.cpp
M lib/sound/audio_id.h
M lib/sound/cdaudio.cpp
M lib/sound/cdaudio.h
M lib/sound/mixer.h
M lib/sound/oggvorbis.cpp
M lib/sound/oggvorbis.h
M lib/sound/openal_error.cpp
M lib/sound/openal_error.h
M lib/sound/openal_track.cpp
M lib/sound/playlist.cpp
M lib/sound/playlist.h
M lib/sound/track.cpp
M lib/sound/track.h
M lib/sound/tracklib.h
M lib/widget/bar.cpp
M lib/widget/bar.h
M lib/widget/button.cpp
M lib/widget/button.h
M lib/widget/editbox.cpp
M lib/widget/editbox.h
M lib/widget/form.cpp
M lib/widget/form.h
M lib/widget/label.cpp
M lib/widget/label.h
M lib/widget/listwidget.cpp
M lib/widget/listwidget.h
M lib/widget/slider.cpp
M lib/widget/slider.h
M lib/widget/tip.cpp
M lib/widget/tip.h
M lib/widget/widgbase.h
M lib/widget/widget.cpp
M lib/widget/widget.h
M lib/widget/widgint.h
M src/action.cpp
M src/action.h
M src/actiondef.h
M src/advvis.cpp
M src/advvis.h
M src/ai.cpp
M src/ai.h
M src/anim_id.h
M src/astar.cpp
M src/astar.h
M src/atmos.cpp
M src/atmos.h
M src/aud.cpp
M src/basedef.h
M src/baseobject.cpp
M src/baseobject.h
M src/bridge.cpp
M src/bridge.h
M src/bucket3d.cpp
M src/bucket3d.h
M src/challenge.cpp
M src/challenge.h
M src/cheat.cpp
M src/cheat.h
M src/clparse.cpp
M src/clparse.h
M src/cluster.cpp
M src/cluster.h
M src/cmddroid.cpp
M src/cmddroid.h
M src/cmddroiddef.h
M src/combat.cpp
M src/combat.h
M src/component.cpp
M src/component.h
M src/configuration.cpp
M src/configuration.h
M src/console.cpp
M src/console.h
M src/data.cpp
M src/data.h
M src/design.cpp
M src/design.h
M src/difficulty.cpp
M src/difficulty.h
M src/display.cpp
M src/display.h
M src/display3d.cpp
M src/display3d.h
M src/display3ddef.h
M src/displaydef.h
M src/drive.cpp
M src/drive.h
M src/droid.cpp
M src/droid.h
M src/droiddef.h
M src/edit3d.cpp
M src/edit3d.h
M src/effects.cpp
M src/effects.h
M src/feature.cpp
M src/feature.h
M src/featuredef.h
M src/fpath.cpp
M src/fpath.h
M src/frend.h
M src/frontend.cpp
M src/frontend.h
M src/game.cpp
M src/game.h
M src/gateway.cpp
M src/gateway.h
M src/geometry.cpp
M src/geometry.h
M src/group.cpp
M src/group.h
M src/hci.cpp
M src/hci.h
M src/ingameop.cpp
M src/ingameop.h
M src/init.cpp
M src/init.h
M src/intdisplay.cpp
M src/intdisplay.h
M src/intelmap.cpp
M src/intelmap.h
M src/intfac.h
M src/intimage.cpp
M src/intimage.h
M src/intorder.cpp
M src/intorder.h
M src/keybind.cpp
M src/keybind.h
M src/keyedit.cpp
M src/keyedit.h
M src/keymap.cpp
M src/keymap.h
M src/level_lexer.cpp
M src/level_lexer.lpp
M src/levelint.h
M src/levels.cpp
M src/levels.h
M src/lighting.cpp
M src/lighting.h
M src/loadsave.cpp
M src/loadsave.h
M src/loop.cpp
M src/loop.h
M src/main.cpp
M src/main.h
M src/map.cpp
M src/map.h
M src/mapdisplay.cpp
M src/mapdisplay.h
M src/mapgrid.cpp
M src/mapgrid.h
M src/mechanics.cpp
M src/mechanics.h
M src/message.cpp
M src/message.h
M src/messagedef.h
M src/miscimd.cpp
M src/miscimd.h
M src/mission.cpp
M src/mission.h
M src/missiondef.h
M src/modding.h
M src/move.cpp
M src/move.h
M src/movedef.h
M src/multibot.cpp
M src/multigifts.cpp
M src/multigifts.h
M src/multiint.cpp
M src/multiint.h
M src/multijoin.cpp
M src/multijoin.h
M src/multilimit.cpp
M src/multilimit.h
M src/multimenu.cpp
M src/multimenu.h
M src/multiopt.cpp
M src/multiplay.cpp
M src/multiplay.h
M src/multirecv.h
M src/multistat.cpp
M src/multistat.h
M src/multistruct.cpp
M src/multisync.cpp
M src/objectdef.h
M src/objects.cpp
M src/objects.h
M src/objmem.cpp
M src/objmem.h
M src/oprint.cpp
M src/oprint.h
M src/order.cpp
M src/order.h
M src/orderdef.h
M src/pointtree.cpp
M src/pointtree.h
M src/positiondef.h
M src/power.cpp
M src/power.h
M src/projectile.cpp
M src/projectile.h
M src/projectiledef.h
M src/qtscript.cpp
M src/qtscript.h
M src/qtscriptdebug.cpp
M src/qtscriptdebug.h
M src/qtscriptfuncs.cpp
M src/qtscriptfuncs.h
M src/radar.cpp
M src/radar.h
M src/random.cpp
M src/random.h
M src/raycast.cpp
M src/raycast.h
M src/research.cpp
M src/research.h
M src/researchdef.h
M src/scores.cpp
M src/scores.h
M src/scriptai.cpp
M src/scriptai.h
M src/scriptcb.cpp
M src/scriptcb.h
M src/scriptextern.cpp
M src/scriptextern.h
M src/scriptfuncs.cpp
M src/scriptfuncs.h
M src/scriptobj.cpp
M src/scriptobj.h
M src/scripttabs.cpp
M src/scripttabs.h
M src/scriptvals.cpp
M src/scriptvals.h
M src/scriptvals_lexer.cpp
M src/scriptvals_lexer.lpp
M src/scriptvals_parser.cpp
M src/scriptvals_parser.h
M src/scriptvals_parser.ypp
M src/selection.cpp
M src/selection.h
M src/seqdisp.cpp
M src/seqdisp.h
M src/stats.cpp
M src/stats.h
M src/statsdef.h
M src/stringdef.h
M src/structure.cpp
M src/structure.h
M src/structuredef.h
M src/template.cpp
M src/terrain.cpp
M src/terrain.h
M src/text.cpp
M src/text.h
M src/texture.cpp
M src/texture.h
M src/transporter.cpp
M src/transporter.h
M src/version.cpp
M src/version.h
M src/visibility.cpp
M src/visibility.h
M src/warcam.cpp
M src/warcam.h
M src/warzoneconfig.cpp
M src/warzoneconfig.h
M src/wavecast.cpp
M src/wavecast.h
M src/weapondef.h
M src/wrappers.cpp
M src/wrappers.h
M tests/lint.cpp
M tests/lint.h
M tests/modeltest.c
M tools/conversion/obj2pie.c
M tools/conversion/pie23ds.c
M tools/conversion/pie2wzm.c
M tools/conversion/simplipie.c
M tools/display/wzmto3ds.c
M tools/display/wzmutils.c
M tools/display/wzmutils.h
M tools/display/wzmviewer.c
M tools/display/wzmviewer.h
M tools/map/mapload.h
M tools/qwzm/wzmutils.c
M tools/qwzm/wzmutils.h
Log Message:
-----------
It is not 2013 anymore. Update copyright notices.
------------------------------------------------------------------------------
Download BIRT iHub F-Type - The Free Enterprise-Grade BIRT Server
from Actuate! Instantly Supercharge Your Business Reports and Dashboards
with Interactivity, Sharing, Native Excel Exports, App Integration & more
Get technology previously reserved for billion-dollar corporations, FREE
http://pubads.g.doubleclick.net/gampad/clk?id=190641631&iu=/4140/ostg.clktrk
_______________________________________________
Warzone2100-commits mailing list
Warzone2100-commits@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/warzone2100-commits