Branch: refs/heads/master
Home: https://github.com/Warzone2100/warzone2100
Commit: b8ce4995a09b2ea6cbca85394bcce63aeb905e81
https://github.com/Warzone2100/warzone2100/commit/b8ce4995a09b2ea6cbca85394bcce63aeb905e81
Author: astyle <[email protected]>
Date: 2015-03-15 (Sun, 15 Mar 2015)
Changed paths:
M lib/exceptionhandler/dumpinfo.cpp
M lib/exceptionhandler/dumpinfo.h
M lib/exceptionhandler/exceptionhandler.cpp
M lib/exceptionhandler/exceptionhandler.h
M lib/exceptionhandler/exchndl.cpp
M lib/framework/cocoa_wrapper.h
M lib/framework/crc.cpp
M lib/framework/debug.cpp
M lib/framework/debug.h
M lib/framework/endian_hack.h
M lib/framework/file.h
M lib/framework/fixedpoint.h
M lib/framework/frame.cpp
M lib/framework/frame.h
M lib/framework/frameresource.cpp
M lib/framework/frameresource.h
M lib/framework/geometry.cpp
M lib/framework/geometry.h
M lib/framework/gettext.h
M lib/framework/i18n.cpp
M lib/framework/i18n.h
M lib/framework/input.h
M lib/framework/lexer_input.cpp
M lib/framework/lexer_input.h
M lib/framework/listmacs.h
M lib/framework/macros.h
M lib/framework/math_ext.h
M lib/framework/physfs_ext.h
M lib/framework/rational.h
M lib/framework/stdio_ext.cpp
M lib/framework/stdio_ext.h
M lib/framework/string_ext.h
M lib/framework/strres.cpp
M lib/framework/strres.h
M lib/framework/strresly.h
M lib/framework/treap.cpp
M lib/framework/treap.h
M lib/framework/trig.cpp
M lib/framework/trig.h
M lib/framework/utf.cpp
M lib/framework/vector.h
M lib/framework/wzconfig.cpp
M lib/framework/wzconfig.h
M lib/framework/wzfs.h
M lib/framework/wzglobal.h
M lib/gamelib/anim.cpp
M lib/gamelib/anim.h
M lib/gamelib/animobj.cpp
M lib/gamelib/animobj.h
M lib/gamelib/gtime.cpp
M lib/gamelib/gtime.h
M lib/gamelib/hashtable.cpp
M lib/gamelib/hashtable.h
M lib/gamelib/parser.h
M lib/ivis_opengl/bitimage.cpp
M lib/ivis_opengl/bitimage.h
M lib/ivis_opengl/imd.h
M lib/ivis_opengl/imdload.cpp
M lib/ivis_opengl/ivisdef.h
M lib/ivis_opengl/jpeg_encoder.cpp
M lib/ivis_opengl/jpeg_encoder.h
M lib/ivis_opengl/pieblitfunc.cpp
M lib/ivis_opengl/pieblitfunc.h
M lib/ivis_opengl/pieclip.cpp
M lib/ivis_opengl/pieclip.h
M lib/ivis_opengl/piedef.h
M lib/ivis_opengl/piedraw.cpp
M lib/ivis_opengl/piefunc.cpp
M lib/ivis_opengl/piefunc.h
M lib/ivis_opengl/piematrix.cpp
M lib/ivis_opengl/piematrix.h
M lib/ivis_opengl/piemode.cpp
M lib/ivis_opengl/piemode.h
M lib/ivis_opengl/piepalette.cpp
M lib/ivis_opengl/piestate.cpp
M lib/ivis_opengl/piestate.h
M lib/ivis_opengl/png_util.cpp
M lib/ivis_opengl/rendmode.cpp
M lib/ivis_opengl/screen.cpp
M lib/ivis_opengl/screen.h
M lib/ivis_opengl/tex.cpp
M lib/ivis_opengl/tex.h
M lib/ivis_opengl/textdraw.cpp
M lib/ivis_opengl/textdraw.h
M lib/netplay/netlog.cpp
M lib/netplay/netlog.h
M lib/netplay/netplay.cpp
M lib/netplay/netplay.h
M lib/netplay/netqueue.cpp
M lib/netplay/netqueue.h
M lib/netplay/netsocket.cpp
M lib/netplay/netsocket.h
M lib/netplay/nettypes.cpp
M lib/netplay/nettypes.h
M lib/qtgame/macosx_screen_resolutions.cpp
M lib/qtgame/main_qt.cpp
M lib/qtgame/qtgame.cpp
M lib/qtgame/qtgame.h
M lib/qtgame/swapinterval.cpp
M lib/qtgame/swapinterval.h
M lib/qtgame/wzapp_qt.cpp
M lib/qtgame/wzapp_qt.h
M lib/script/codeprint.cpp
M lib/script/event.cpp
M lib/script/event.h
M lib/script/eventsave.cpp
M lib/script/interpreter.cpp
M lib/script/interpreter.h
M lib/script/parse.h
M lib/script/script.cpp
M lib/script/script.h
M lib/script/stack.cpp
M lib/sdl/cursors_sdl.cpp
M lib/sdl/main_sdl.cpp
M lib/sdl/scrap.cpp
M lib/sdl/wz2100icon.h
M lib/sequence/sequence.cpp
M lib/sequence/sequence.h
M lib/sequence/timer.cpp
M lib/sequence/timer.h
M lib/sound/aud.h
M lib/sound/audio.cpp
M lib/sound/audio.h
M lib/sound/audio_id.cpp
M lib/sound/audio_id.h
M lib/sound/cdaudio.cpp
M lib/sound/cdaudio.h
M lib/sound/mixer.h
M lib/sound/oggvorbis.cpp
M lib/sound/oggvorbis.h
M lib/sound/openal_error.cpp
M lib/sound/openal_error.h
M lib/sound/openal_track.cpp
M lib/sound/playlist.cpp
M lib/sound/playlist.h
M lib/sound/track.cpp
M lib/sound/track.h
M lib/sound/tracklib.h
M lib/widget/bar.cpp
M lib/widget/bar.h
M lib/widget/button.cpp
M lib/widget/button.h
M lib/widget/editbox.cpp
M lib/widget/editbox.h
M lib/widget/form.cpp
M lib/widget/form.h
M lib/widget/label.cpp
M lib/widget/label.h
M lib/widget/slider.cpp
M lib/widget/slider.h
M lib/widget/tip.cpp
M lib/widget/widgbase.h
M lib/widget/widget.cpp
M lib/widget/widget.h
M lib/widget/widgint.h
M src/action.cpp
M src/action.h
M src/advvis.cpp
M src/ai.cpp
M src/ai.h
M src/astar.cpp
M src/atmos.cpp
M src/aud.cpp
M src/basedef.h
M src/baseobject.cpp
M src/baseobject.h
M src/bridge.cpp
M src/bucket3d.cpp
M src/challenge.cpp
M src/cheat.cpp
M src/cheat.h
M src/clparse.cpp
M src/clparse.h
M src/cluster.cpp
M src/cluster.h
M src/cmddroid.cpp
M src/cmddroid.h
M src/cmddroiddef.h
M src/combat.cpp
M src/component.cpp
M src/component.h
M src/configuration.cpp
M src/configuration.h
M src/console.cpp
M src/data.cpp
M src/data.h
M src/design.cpp
M src/design.h
M src/difficulty.cpp
M src/display.cpp
M src/display.h
M src/display3d.cpp
M src/display3d.h
M src/displaydef.h
M src/drive.cpp
M src/drive.h
M src/droid.cpp
M src/droid.h
M src/droiddef.h
M src/e3demo.cpp
M src/edit3d.cpp
M src/edit3d.h
M src/effects.cpp
M src/effects.h
M src/feature.cpp
M src/feature.h
M src/featuredef.h
M src/fpath.cpp
M src/fpath.h
M src/frontend.cpp
M src/frontend.h
M src/function.cpp
M src/function.h
M src/functiondef.h
M src/game.cpp
M src/game.h
M src/gateway.cpp
M src/gateway.h
M src/geometry.cpp
M src/geometry.h
M src/group.cpp
M src/hci.cpp
M src/hci.h
M src/ingameop.cpp
M src/ingameop.h
M src/init.cpp
M src/init.h
M src/intdisplay.cpp
M src/intdisplay.h
M src/intelmap.cpp
M src/intimage.cpp
M src/intorder.cpp
M src/intorder.h
M src/keybind.cpp
M src/keybind.h
M src/keyedit.cpp
M src/keymap.cpp
M src/keymap.h
M src/levelint.h
M src/levels.cpp
M src/levels.h
M src/lighting.cpp
M src/lighting.h
M src/loadsave.cpp
M src/loadsave.h
M src/loop.cpp
M src/loop.h
M src/main.cpp
M src/main.h
M src/map.cpp
M src/map.h
M src/mapdisplay.cpp
M src/mapgrid.cpp
M src/mechanics.cpp
M src/message.cpp
M src/message.h
M src/messagedef.h
M src/miscimd.cpp
M src/miscimd.h
M src/mission.cpp
M src/mission.h
M src/modding.h
M src/move.cpp
M src/move.h
M src/movedef.h
M src/multibot.cpp
M src/multigifts.cpp
M src/multigifts.h
M src/multiint.cpp
M src/multiint.h
M src/multijoin.cpp
M src/multijoin.h
M src/multilimit.cpp
M src/multilimit.h
M src/multimenu.cpp
M src/multimenu.h
M src/multiopt.cpp
M src/multiplay.cpp
M src/multiplay.h
M src/multirecv.h
M src/multistat.cpp
M src/multistat.h
M src/multistruct.cpp
M src/multisync.cpp
M src/objects.cpp
M src/objmem.cpp
M src/objmem.h
M src/oprint.cpp
M src/oprint.h
M src/order.cpp
M src/order.h
M src/orderdef.h
M src/pointtree.cpp
M src/pointtree.h
M src/power.cpp
M src/projectile.cpp
M src/projectile.h
M src/projectiledef.h
M src/qtscript.cpp
M src/qtscriptfuncs.cpp
M src/qtscriptfuncs.h
M src/radar.cpp
M src/random.cpp
M src/raycast.cpp
M src/raycast.h
M src/research.cpp
M src/research.h
M src/researchdef.h
M src/scores.cpp
M src/scores.h
M src/scriptai.cpp
M src/scriptcb.cpp
M src/scriptcb.h
M src/scriptextern.cpp
M src/scriptextern.h
M src/scriptfuncs.cpp
M src/scriptfuncs.h
M src/scriptobj.cpp
M src/scripttabs.cpp
M src/scriptvals.cpp
M src/scriptvals.h
M src/selection.cpp
M src/seqdisp.cpp
M src/seqdisp.h
M src/stats.cpp
M src/stats.h
M src/statsdef.h
M src/structure.cpp
M src/structure.h
M src/structuredef.h
M src/template.cpp
M src/template.h
M src/terrain.cpp
M src/text.cpp
M src/texture.cpp
M src/transporter.cpp
M src/version.cpp
M src/visibility.cpp
M src/visibility.h
M src/warcam.cpp
M src/warcam.h
M src/warzoneconfig.cpp
M src/warzoneconfig.h
M src/wavecast.cpp
M src/wrappers.cpp
Log Message:
-----------
<bugfixes> NOTE: the tag bugfixes_base was made prior to this commit, in case
you need a "clean" copy of the prior state of bugfixes.
Cleaned up with astyle with these options:
--suffix=none
--style=allman
--indent=tab
--indent-cases
--indent-namespaces
--pad-oper
--pad-header
--unpad-paren
--add-brackets
--align-pointer=name
--min-conditional-indent=0
--indent-preprocessor
--keep-one-line-statements
Commit: a479d6bbae5bc186383a51ebe95a2602043c633e
https://github.com/Warzone2100/warzone2100/commit/a479d6bbae5bc186383a51ebe95a2602043c633e
Author: vexed <[email protected]>
Date: 2015-03-15 (Sun, 15 Mar 2015)
Changed paths:
M lib/gamelib/gamelib.vcxproj
M lib/gamelib/gamelib.vcxproj.filters
M src/Warzone2100.vcxproj
M src/Warzone2100.vcxproj.filters
M src/template.cpp
Log Message:
-----------
Fix compiler issues from cd12e6b5be3be3aa9748814663e5e0ca879ada6a (remove/add
animobj.cpp/h)
Commit: df32f2d1ca2789b1c5246226d69cbf525d6b5c63
https://github.com/Warzone2100/warzone2100/commit/df32f2d1ca2789b1c5246226d69cbf525d6b5c63
Author: astyle <[email protected]>
Date: 2015-03-15 (Sun, 15 Mar 2015)
Changed paths:
M lib/exceptionhandler/dumpinfo.cpp
M lib/exceptionhandler/dumpinfo.h
M lib/exceptionhandler/exceptionhandler.cpp
M lib/exceptionhandler/exceptionhandler.h
M lib/exceptionhandler/exchndl.cpp
Log Message:
-----------
<exceptionhandler>
**NOTE If you find anything wrong,
please speak up now! (Goal of this is to make it easier for all patch authors
to have the same coding style and if not, they can just run astyle with the
below options to correct it.)
astyle with:
--suffix=none
--style=allman
--indent=tab
--indent-cases
--indent-namespaces
--pad-oper
--pad-header
--unpad-paren
--add-brackets
--align-pointer=name
--min-conditional-indent=0
--indent-preprocessor
--keep-one-line-statements
Commit: e5b2020b8a1261715c9723bdd92483100ece7e14
https://github.com/Warzone2100/warzone2100/commit/e5b2020b8a1261715c9723bdd92483100ece7e14
Author: astyle <[email protected]>
Date: 2015-03-15 (Sun, 15 Mar 2015)
Changed paths:
M lib/netplay/netlog.cpp
M lib/netplay/netlog.h
M lib/netplay/netplay.cpp
M lib/netplay/netplay.h
M lib/netplay/netqueue.cpp
M lib/netplay/netqueue.h
M lib/netplay/netsocket.cpp
M lib/netplay/netsocket.h
M lib/netplay/nettypes.cpp
M lib/netplay/nettypes.h
Log Message:
-----------
<netplay>
**NOTE If you find anything wrong, please
speak up now! (Goal of this is to make it easier for all patch authors to
have the same coding style and if not, they can just run astyle with the
below options to correct it.)
astyle with:
--suffix=none
--style=allman
--indent=tab
--indent-cases
--indent-namespaces
--pad-oper
--pad-header
--unpad-paren
--add-brackets
--align-pointer=name
--min-conditional-indent=0
--indent-preprocessor
--keep-one-line-statements
Commit: d5d39b05e33e948c15b663f20d5c5c790391deb0
https://github.com/Warzone2100/warzone2100/commit/d5d39b05e33e948c15b663f20d5c5c790391deb0
Author: astyle <[email protected]>
Date: 2015-03-15 (Sun, 15 Mar 2015)
Changed paths:
M lib/script/codeprint.cpp
M lib/script/event.cpp
M lib/script/event.h
M lib/script/eventsave.cpp
M lib/script/interpreter.cpp
M lib/script/interpreter.h
M lib/script/parse.h
M lib/script/script.cpp
M lib/script/script.h
M lib/script/stack.cpp
Log Message:
-----------
<script>
**NOTE If you find anything wrong, please
speak up now! (Goal of this is to make it easier for all patch authors to
have the same coding style and if not, they can just run astyle with the
below options to correct it.)
astyle with:
--suffix=none
--style=allman
--indent=tab
--indent-cases
--indent-namespaces
--pad-oper
--pad-header
--unpad-paren
--add-brackets
--align-pointer=name
--min-conditional-indent=0
--indent-preprocessor
--keep-one-line-statements
Commit: 5c20efd9d37f9a2ce7129eda2d5b939af91ccfb7
https://github.com/Warzone2100/warzone2100/commit/5c20efd9d37f9a2ce7129eda2d5b939af91ccfb7
Author: astyle <[email protected]>
Date: 2015-03-15 (Sun, 15 Mar 2015)
Changed paths:
M lib/sdl/cursors_sdl.cpp
M lib/sdl/main_sdl.cpp
M lib/sdl/wz2100icon.h
Log Message:
-----------
<SDL>
**NOTE If you find anything wrong, please speak
up now! (Goal of this is to make it easier for all patch authors to have the
same coding style and if not, they can just run astyle with the below options
to correct it.)
astyle with:
--suffix=none
--style=allman
--indent=tab
--indent-cases
--indent-namespaces
--pad-oper
--pad-header
--unpad-paren
--add-brackets
--align-pointer=name
--min-conditional-indent=0
--indent-preprocessor
--keep-one-line-statements
Commit: 0add89c060105da2cf7c50a4b527109ca751eeca
https://github.com/Warzone2100/warzone2100/commit/0add89c060105da2cf7c50a4b527109ca751eeca
Author: astyle <[email protected]>
Date: 2015-03-15 (Sun, 15 Mar 2015)
Changed paths:
M lib/sequence/sequence.cpp
M lib/sequence/sequence.h
M lib/sequence/timer.cpp
M lib/sequence/timer.h
Log Message:
-----------
<sequence>
**NOTE If you find anything wrong, please
speak up now! (Goal of this is to make it easier for all patch authors to
have the same coding style and if not, they can just run astyle with the
below options to correct it.)
astyle with:
--suffix=none
--style=allman
--indent=tab
--indent-cases
--indent-namespaces
--pad-oper
--pad-header
--unpad-paren
--add-brackets
--align-pointer=name
--min-conditional-indent=0
--indent-preprocessor
--keep-one-line-statements
Commit: 6af5bf4a686dadaeb5424c6bfc867f2a7f5af121
https://github.com/Warzone2100/warzone2100/commit/6af5bf4a686dadaeb5424c6bfc867f2a7f5af121
Author: astyle <[email protected]>
Date: 2015-03-15 (Sun, 15 Mar 2015)
Changed paths:
M lib/sound/aud.h
M lib/sound/oggvorbis.cpp
M lib/sound/openal_error.cpp
M lib/sound/openal_track.cpp
M lib/sound/tracklib.h
Log Message:
-----------
<sound>
**NOTE If you find anything wrong, please speak
up now! (Goal of this is to make it easier for all patch authors to have the
same coding style and if not, they can just run astyle with the below options
to correct it.)
astyle with:
--suffix=none
--style=allman
--indent=tab
--indent-cases
--indent-namespaces
--pad-oper
--pad-header
--unpad-paren
--add-brackets
--align-pointer=name
--min-conditional-indent=0
--indent-preprocessor
--keep-one-line-statements
Commit: 5f5b1ec1720802bf98d0bdd95170a4563807bdda
https://github.com/Warzone2100/warzone2100/commit/5f5b1ec1720802bf98d0bdd95170a4563807bdda
Author: astyle <[email protected]>
Date: 2015-03-15 (Sun, 15 Mar 2015)
Changed paths:
M lib/widget/bar.cpp
M lib/widget/bar.h
M lib/widget/button.cpp
M lib/widget/button.h
M lib/widget/editbox.cpp
M lib/widget/form.cpp
M lib/widget/form.h
M lib/widget/label.cpp
M lib/widget/label.h
M lib/widget/listwidget.cpp
M lib/widget/listwidget.h
M lib/widget/slider.cpp
M lib/widget/tip.cpp
M lib/widget/widgbase.h
M lib/widget/widget.cpp
Log Message:
-----------
<widget>
**NOTE If you find anything wrong, please
speak up now! (Goal of this is to make it easier for all patch authors to
have the same coding style and if not, they can just run astyle with the
below options to correct it.)
astyle with:
--suffix=none
--style=allman
--indent=tab
--indent-cases
--indent-namespaces
--pad-oper
--pad-header
--unpad-paren
--add-brackets
--align-pointer=name
--min-conditional-indent=0
--indent-preprocessor
--keep-one-line-statements
Commit: febc758ad4c18629ee2b21cbea967a1c355fa75e
https://github.com/Warzone2100/warzone2100/commit/febc758ad4c18629ee2b21cbea967a1c355fa75e
Author: astyle <[email protected]>
Date: 2015-03-15 (Sun, 15 Mar 2015)
Changed paths:
M lib/qtgame/macosx_screen_resolutions.cpp
M lib/qtgame/main_qt.cpp
M lib/qtgame/qtgame.cpp
M lib/qtgame/qtgame.h
M lib/qtgame/swapinterval.cpp
M lib/qtgame/swapinterval.h
M lib/qtgame/wzapp_qt.cpp
M lib/qtgame/wzapp_qt.h
Log Message:
-----------
<qtgame>
**NOTE If you find anything wrong, please
speak up now! (Goal of this is to make it easier for all patch authors to
have the same coding style and if not, they can just run astyle with the
below options to correct it.)
astyle with:
--suffix=none
--style=allman
--indent=tab
--indent-cases
--indent-namespaces
--pad-oper
--pad-header
--unpad-paren
--add-brackets
--align-pointer=name
--min-conditional-indent=0
--indent-preprocessor
--keep-one-line-statements
Commit: ddcd48e05aabe4e817a63fda6e424ccb64d483d1
https://github.com/Warzone2100/warzone2100/commit/ddcd48e05aabe4e817a63fda6e424ccb64d483d1
Author: astyle <[email protected]>
Date: 2015-03-15 (Sun, 15 Mar 2015)
Changed paths:
M src/action.cpp
M src/action.h
M src/advvis.cpp
M src/ai.cpp
M src/ai.h
M src/animobj.cpp
M src/animobj.h
M src/astar.cpp
M src/atmos.cpp
M src/aud.cpp
M src/basedef.h
M src/baseobject.cpp
M src/baseobject.h
M src/bridge.cpp
M src/bucket3d.cpp
M src/challenge.cpp
M src/cheat.cpp
M src/cheat.h
M src/clparse.cpp
M src/clparse.h
M src/cluster.cpp
M src/cluster.h
M src/cmddroid.cpp
M src/cmddroid.h
M src/cmddroiddef.h
M src/combat.cpp
M src/component.cpp
M src/component.h
M src/configuration.cpp
M src/configuration.h
M src/console.cpp
M src/data.cpp
M src/data.h
M src/design.cpp
M src/design.h
M src/difficulty.cpp
M src/display.cpp
M src/display.h
M src/display3d.cpp
M src/display3d.h
M src/displaydef.h
M src/drive.cpp
M src/drive.h
M src/droid.cpp
M src/droid.h
M src/droiddef.h
M src/edit3d.cpp
M src/edit3d.h
M src/effects.cpp
M src/effects.h
M src/feature.cpp
M src/feature.h
M src/featuredef.h
M src/fpath.cpp
M src/fpath.h
M src/frontend.cpp
M src/frontend.h
M src/game.cpp
M src/game.h
M src/gateway.cpp
M src/geometry.cpp
M src/geometry.h
M src/group.cpp
M src/hci.cpp
M src/ingameop.cpp
M src/ingameop.h
M src/init.cpp
M src/init.h
M src/intdisplay.cpp
M src/intdisplay.h
M src/intelmap.cpp
M src/intimage.cpp
M src/intorder.cpp
M src/intorder.h
M src/keybind.cpp
M src/keybind.h
M src/keyedit.cpp
M src/keymap.cpp
M src/keymap.h
M src/levelint.h
M src/levels.cpp
M src/levels.h
M src/lighting.cpp
M src/lighting.h
M src/loadsave.cpp
M src/loadsave.h
M src/loop.cpp
M src/loop.h
M src/main.cpp
M src/main.h
M src/map.cpp
M src/map.h
M src/mapdisplay.cpp
M src/mapgrid.cpp
M src/message.cpp
M src/message.h
M src/messagedef.h
M src/miscimd.cpp
M src/miscimd.h
M src/mission.cpp
M src/mission.h
M src/modding.h
M src/move.cpp
M src/move.h
M src/movedef.h
M src/multibot.cpp
M src/multigifts.cpp
M src/multigifts.h
M src/multiint.cpp
M src/multiint.h
M src/multijoin.cpp
M src/multijoin.h
M src/multilimit.cpp
M src/multilimit.h
M src/multimenu.cpp
M src/multimenu.h
M src/multiopt.cpp
M src/multiplay.cpp
M src/multiplay.h
M src/multirecv.h
M src/multistat.cpp
M src/multistat.h
M src/multistruct.cpp
M src/multisync.cpp
M src/objects.cpp
M src/objmem.cpp
M src/objmem.h
M src/oprint.cpp
M src/oprint.h
M src/order.cpp
M src/order.h
M src/orderdef.h
M src/pointtree.cpp
M src/pointtree.h
M src/power.cpp
M src/power.h
M src/projectile.cpp
M src/projectile.h
M src/projectiledef.h
M src/qtscript.cpp
M src/qtscriptfuncs.cpp
M src/qtscriptfuncs.h
M src/radar.cpp
M src/random.cpp
M src/raycast.cpp
M src/raycast.h
M src/research.cpp
M src/research.h
M src/researchdef.h
M src/scores.cpp
M src/scores.h
M src/scriptai.cpp
M src/scriptcb.cpp
M src/scriptcb.h
M src/scriptextern.h
M src/scriptfuncs.cpp
M src/scriptfuncs.h
M src/scriptobj.cpp
M src/scripttabs.cpp
M src/scriptvals.h
M src/selection.cpp
M src/seqdisp.cpp
M src/seqdisp.h
M src/stats.cpp
M src/stats.h
M src/statsdef.h
M src/structure.cpp
M src/structure.h
M src/structuredef.h
M src/template.cpp
M src/terrain.cpp
M src/text.cpp
M src/texture.cpp
M src/transporter.cpp
M src/version.cpp
M src/visibility.cpp
M src/visibility.h
M src/warcam.cpp
M src/warcam.h
M src/warzoneconfig.cpp
M src/warzoneconfig.h
M src/wavecast.cpp
M src/wrappers.cpp
Log Message:
-----------
<src>
astyle with:
--suffix=none
--style=allman
--indent=tab
--indent-cases
--indent-namespaces
--pad-oper
--pad-header
--unpad-paren
--add-brackets
--align-pointer=name
--min-conditional-indent=0
--indent-preprocessor
--keep-one-line-statements
Commit: daf31ef42046270e89f3e97fcfa6a369de8be36d
https://github.com/Warzone2100/warzone2100/commit/daf31ef42046270e89f3e97fcfa6a369de8be36d
Author: astyle <[email protected]>
Date: 2015-03-15 (Sun, 15 Mar 2015)
Changed paths:
M lib/gamelib/anim.cpp
M lib/gamelib/anim.h
M lib/gamelib/gtime.cpp
M lib/gamelib/gtime.h
M lib/gamelib/hashtable.cpp
M lib/gamelib/hashtable.h
M lib/gamelib/parser.h
Log Message:
-----------
<gamelib>
astyle with:
--suffix=none
--style=allman
--indent=tab
--indent-cases
--indent-namespaces
--pad-oper
--pad-header
--unpad-paren
--add-brackets
--align-pointer=name
--min-conditional-indent=0
--indent-preprocessor
--keep-one-line-statements
Commit: 99725780c15d0d5ff68a246f9f2aea3b0cf10650
https://github.com/Warzone2100/warzone2100/commit/99725780c15d0d5ff68a246f9f2aea3b0cf10650
Author: astyle <[email protected]>
Date: 2015-03-15 (Sun, 15 Mar 2015)
Changed paths:
M lib/ivis_opengl/bitimage.cpp
M lib/ivis_opengl/imdload.cpp
M lib/ivis_opengl/ivisdef.h
M lib/ivis_opengl/jpeg_encoder.cpp
M lib/ivis_opengl/jpeg_encoder.h
M lib/ivis_opengl/pieblitfunc.cpp
M lib/ivis_opengl/pieblitfunc.h
M lib/ivis_opengl/pieclip.cpp
M lib/ivis_opengl/pieclip.h
M lib/ivis_opengl/piedef.h
M lib/ivis_opengl/piedraw.cpp
M lib/ivis_opengl/piefunc.cpp
M lib/ivis_opengl/piematrix.cpp
M lib/ivis_opengl/piemode.cpp
M lib/ivis_opengl/piemode.h
M lib/ivis_opengl/piepalette.cpp
M lib/ivis_opengl/piestate.cpp
M lib/ivis_opengl/piestate.h
M lib/ivis_opengl/png_util.cpp
M lib/ivis_opengl/screen.cpp
M lib/ivis_opengl/screen.h
M lib/ivis_opengl/tex.cpp
M lib/ivis_opengl/tex.h
M lib/ivis_opengl/textdraw.cpp
M lib/ivis_opengl/textdraw.h
Log Message:
-----------
<ivis_openGL>
astyle with:
--suffix=none
--style=allman
--indent=tab
--indent-cases
--indent-namespaces
--pad-oper
--pad-header
--unpad-paren
--add-brackets
--align-pointer=name
--min-conditional-indent=0
--indent-preprocessor
--keep-one-line-statements
Commit: d9f2490dad59c794873cc4c5994f7f889a7711bd
https://github.com/Warzone2100/warzone2100/commit/d9f2490dad59c794873cc4c5994f7f889a7711bd
Author: astyle <[email protected]>
Date: 2015-03-15 (Sun, 15 Mar 2015)
Changed paths:
M lib/framework/cocoa_wrapper.h
M lib/framework/crc.cpp
M lib/framework/debug.cpp
M lib/framework/debug.h
M lib/framework/endian_hack.h
M lib/framework/file.h
M lib/framework/fixedpoint.h
M lib/framework/frame.cpp
M lib/framework/frame.h
M lib/framework/frameresource.cpp
M lib/framework/frameresource.h
M lib/framework/geometry.cpp
M lib/framework/geometry.h
M lib/framework/gettext.h
M lib/framework/i18n.cpp
M lib/framework/i18n.h
M lib/framework/input.h
M lib/framework/lexer_input.cpp
M lib/framework/lexer_input.h
M lib/framework/macros.h
M lib/framework/math_ext.h
M lib/framework/physfs_ext.h
M lib/framework/rational.h
M lib/framework/stdio_ext.cpp
M lib/framework/stdio_ext.h
M lib/framework/string_ext.h
M lib/framework/strres.cpp
M lib/framework/strres.h
M lib/framework/strresly.h
M lib/framework/treap.cpp
M lib/framework/treap.h
M lib/framework/trig.cpp
M lib/framework/trig.h
M lib/framework/utf.cpp
M lib/framework/vector.h
M lib/framework/wzapp.h
M lib/framework/wzconfig.cpp
M lib/framework/wzconfig.h
M lib/framework/wzglobal.h
Log Message:
-----------
<framework>
astyle with:
--suffix=none
--style=allman
--indent=tab
--indent-cases
--indent-namespaces
--pad-oper
--pad-header
--unpad-paren
--add-brackets
--align-pointer=name
--min-conditional-indent=0
--indent-preprocessor
--keep-one-line-statements
Commit: c79f3aa0b9f5ed3179fd190c5111d65836033e89
https://github.com/Warzone2100/warzone2100/commit/c79f3aa0b9f5ed3179fd190c5111d65836033e89
Author: vexed <[email protected]>
Date: 2015-03-15 (Sun, 15 Mar 2015)
Log Message:
-----------
Merge branch 'bugfixes'
Compare:
https://github.com/Warzone2100/warzone2100/compare/aa52f6a568b1...c79f3aa0b9f5------------------------------------------------------------------------------
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