Branch: refs/heads/master
  Home:   https://github.com/Warzone2100/warzone2100
  Commit: db51614e568660ef9f6704c385a98c316c4cd227
      
https://github.com/Warzone2100/warzone2100/commit/db51614e568660ef9f6704c385a98c316c4cd227
  Author: KJeff01 <[email protected]>
  Date:   2019-04-10 (Wed, 10 Apr 2019)

  Changed paths:
    M data/mp/multiplay/skirmish/nb_includes/build.js
    M data/mp/multiplay/skirmish/nb_includes/misc.js

  Log Message:
  -----------
  Improve Nullbot gateway performance.


  Commit: 43d5ee0ef8a7935390241536b63bf1acf0d22aa6
      
https://github.com/Warzone2100/warzone2100/commit/43d5ee0ef8a7935390241536b63bf1acf0d22aa6
  Author: KJeff01 <[email protected]>
  Date:   2019-04-10 (Wed, 10 Apr 2019)

  Changed paths:
    M data/mp/multiplay/skirmish/nb_includes/_events.js
    M data/mp/multiplay/skirmish/nb_includes/tactics.js

  Log Message:
  -----------
  Nullbot VTOL fixes.

- Fix vtolCanHit() to properly identify a droid. This caused it to always check 
if
the potential VTOL could hit grounded objects only.

- Add more checks to not let Nullbot's VTOLs chase after enemy VTOLs that they 
can't
really attack.


  Commit: 4d34963c15a6bc3a8323acb5111c45ab234059f3
      
https://github.com/Warzone2100/warzone2100/commit/4d34963c15a6bc3a8323acb5111c45ab234059f3
  Author: KJeff01 <[email protected]>
  Date:   2019-04-10 (Wed, 10 Apr 2019)

  Changed paths:
    M data/mp/multiplay/skirmish/nb_includes/tactics.js

  Log Message:
  -----------
  Fix Nullbot function vtolArmed().

Was ignoring all specified armed percentage amounts.


  Commit: 4b97f42aac1fc75b0956c6ab48d2c1212fe933a2
      
https://github.com/Warzone2100/warzone2100/commit/4b97f42aac1fc75b0956c6ab48d2c1212fe933a2
  Author: KJeff01 <[email protected]>
  Date:   2019-04-10 (Wed, 10 Apr 2019)

  Changed paths:
    M data/mp/multiplay/skirmish/nb_includes/tactics.js

  Log Message:
  -----------
  Don't let Nullbot non-sensors observe objects.

Scouts instead of observing.


  Commit: 051dfeaa6e6b0540b011f4c45808bb1a97977887
      
https://github.com/Warzone2100/warzone2100/commit/051dfeaa6e6b0540b011f4c45808bb1a97977887
  Author: KJeff01 <[email protected]>
  Date:   2019-04-10 (Wed, 10 Apr 2019)

  Changed paths:
    M data/mp/multiplay/skirmish/nb_includes/stats.js
    M data/mp/multiplay/skirmish/nb_rulesets/standard.js

  Log Message:
  -----------
  Nullbot research improvements.

- Include path extras since they are otherwise never used.
- Don't include engine upgrades for cannon extras since that
makes it focus too much on body, armor, and engine upgrades.


  Commit: 8fab71b2d37d58e9f98c36b7fabc83add1d8a140
      
https://github.com/Warzone2100/warzone2100/commit/8fab71b2d37d58e9f98c36b7fabc83add1d8a140
  Author: KJeff01 <[email protected]>
  Date:   2019-04-10 (Wed, 10 Apr 2019)

  Changed paths:
    M data/mp/multiplay/skirmish/nb_includes/_events.js

  Log Message:
  -----------
  Try to stop passing a potentially dead droid in Nullbot's eventAttacked.


  Commit: 7970931f48294b33f25fc6111ffb1ec737050e66
      
https://github.com/Warzone2100/warzone2100/commit/7970931f48294b33f25fc6111ffb1ec737050e66
  Author: KJeff01 <[email protected]>
  Date:   2019-04-10 (Wed, 10 Apr 2019)

  Changed paths:
    M data/mp/multiplay/skirmish/nb_includes/_events.js
    M data/mp/multiplay/skirmish/nb_includes/_head.js
    M data/mp/multiplay/skirmish/nb_includes/_main.js
    M data/mp/multiplay/skirmish/nb_includes/adapt.js
    M data/mp/multiplay/skirmish/nb_includes/chat.js
    M data/mp/multiplay/skirmish/nb_includes/intensity.js
    M data/mp/multiplay/skirmish/nb_includes/lassat.js
    M data/mp/multiplay/skirmish/nb_includes/math.js
    M data/mp/multiplay/skirmish/nb_includes/produce.js
    M data/mp/multiplay/skirmish/nb_includes/research.js
    M data/mp/multiplay/skirmish/nb_includes/stats.js
    M data/mp/multiplay/skirmish/nb_includes/timers.js

  Log Message:
  -----------
  Remove trailing whitespaces in Nullbot.


Compare: 
https://github.com/Warzone2100/warzone2100/compare/a6b6bf3802a2...7970931f4829


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