Branch: refs/heads/master
  Home:   https://github.com/Warzone2100/warzone2100
  Commit: 33764ec247ad99ee7ea744ace0404cf16e40357c
      
https://github.com/Warzone2100/warzone2100/commit/33764ec247ad99ee7ea744ace0404cf16e40357c
  Author: KJeff01 <[email protected]>
  Date:   2019-04-10 (Wed, 10 Apr 2019)

  Changed paths:
    M data/base/script/campaign/cam1-2.js
    M data/base/script/campaign/cam1-5.js
    M data/base/script/campaign/cam1-7.js
    M data/base/script/campaign/cam1-d.js
    M data/base/script/campaign/cam2-2.js
    M data/base/script/campaign/cam2-5.js
    M data/base/script/campaign/cam2-6.js
    M data/base/script/campaign/cam2-7.js
    M data/base/script/campaign/cam2-8.js
    M data/base/script/campaign/cam2-d.js
    M data/base/script/campaign/cam3-1.js
    M data/base/script/campaign/cam3-4.js
    M data/base/script/campaign/libcampaign.js

  Log Message:
  -----------
  Automate campaign 'reinforcements are available' sound.

For missions that allow reinforcements as soon as the first
transporter exits the map.


  Commit: f050a56aebc77d415097804804fabb3bf0eb9225
      
https://github.com/Warzone2100/warzone2100/commit/f050a56aebc77d415097804804fabb3bf0eb9225
  Author: KJeff01 <[email protected]>
  Date:   2019-04-10 (Wed, 10 Apr 2019)

  Changed paths:
    M data/base/script/campaign/cam3-1.js

  Log Message:
  -----------
  Remove excessive arrays in cam3-1 mission.

Originally, the script had individual time and audio arrays for missile 
launch/detonation.
This was unnecessary and a more sane approach can be used in its place.


  Commit: 8072afbf25bde8be1e9a640bd97baf0d1e3aba7e
      
https://github.com/Warzone2100/warzone2100/commit/8072afbf25bde8be1e9a640bd97baf0d1e3aba7e
  Author: KJeff01 <[email protected]>
  Date:   2019-04-10 (Wed, 10 Apr 2019)

  Changed paths:
    M data/base/script/campaign/cam1-1s.js
    M data/base/script/campaign/cam3-ad2.js
    M data/base/script/campaign/libcampaign.js

  Log Message:
  -----------
  Prefix a libcampaign function properly.


  Commit: c6ba1bdcf1f07b388f0563058342a7e304c130d4
      
https://github.com/Warzone2100/warzone2100/commit/c6ba1bdcf1f07b388f0563058342a7e304c130d4
  Author: KJeff01 <[email protected]>
  Date:   2019-04-10 (Wed, 10 Apr 2019)

  Changed paths:
    M data/base/script/campaign/libcampaign.js

  Log Message:
  -----------
  Cleanup camChangeOnDiff().


  Commit: 8042e44511b40b4821f4eccd993435479a4c08a3
      
https://github.com/Warzone2100/warzone2100/commit/8042e44511b40b4821f4eccd993435479a4c08a3
  Author: KJeff01 <[email protected]>
  Date:   2019-04-10 (Wed, 10 Apr 2019)

  Changed paths:
    M data/base/script/campaign/libcampaign.js

  Log Message:
  -----------
  Fix mission fail edge case for timeout missions.

Missions like Beta-end would continue until timer timeout if everything
the player owned was destroyed while having sent off at least 1 truck
during the mission. Now, fail instantly.


  Commit: 9d1fc6fe7a51b0a17a6396d5e1d92546f6431b05
      
https://github.com/Warzone2100/warzone2100/commit/9d1fc6fe7a51b0a17a6396d5e1d92546f6431b05
  Author: KJeff01 <[email protected]>
  Date:   2019-04-10 (Wed, 10 Apr 2019)

  Changed paths:
    M data/base/script/campaign/cam2-end.js

  Log Message:
  -----------
  Reduce victory requirements for cam2-end mission.

Just require one transporter load.


Compare: 
https://github.com/Warzone2100/warzone2100/compare/7970931f4829...9d1fc6fe7a51


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