#3545: Structure blueprints allow spying on enemy structures
-------------------------+-------------------------------------------------
Reporter: T_X | Type: bug
Status: new | Priority: normal
Milestone: | Component: Engine: Graphics
unspecified | Keywords:
Version: 3.1 | map,spying,cheating,structures,blueprints
and master | Blocking:
Blocked By: |
Operating System: All |
/Non-Specific |
-------------------------+-------------------------------------------------
You can figure out where an opponent has his/her buildings by simply
trying to build one at various positions yourself.
It's most effective by trapping your truck within walls and assigning it
to build a few hundred walls or turrets somewhere else to first render the
removal timer of one structure per second from the build queue of this
truck ineffective.
Mostly it's nevertheless probably not a really effective way to cheat as
it still requires quite some micro management and does not tell you which
building they've built on such a position. However on some (custom) maps
it might reveal important, typical hideouts.
Expected behaviour: Always allow building structures at places where no
enemy structure have been discovered yet until those places really have
been visually discovered as taken.
--
Ticket URL: <http://developer.wz2100.net/ticket/3545>
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