#3545: Structure blueprints allow spying on enemy structures
-------------------------+-------------------------------------------------
        Reporter:  T_X   |       Type:  bug
          Status:  new   |   Priority:  normal
       Milestone:        |  Component:  Engine: Graphics
  unspecified            |   Keywords:
         Version:  3.1   |  map,spying,cheating,structures,blueprints
  and master             |   Blocking:
      Blocked By:        |
Operating System:  All   |
  /Non-Specific          |
-------------------------+-------------------------------------------------
 You can figure out where an opponent has his/her buildings by simply
 trying to build one at various positions yourself.

 It's most effective by trapping your truck within walls and assigning it
 to build a few hundred walls or turrets somewhere else to first render the
 removal timer of one structure per second from the build queue of this
 truck ineffective.

 Mostly it's nevertheless probably not a really effective way to cheat as
 it still requires quite some micro management and does not tell you which
 building they've built on such a position. However on some (custom) maps
 it might reveal important, typical hideouts.

 Expected behaviour: Always allow building structures at places where no
 enemy structure have been discovered yet until those places really have
 been visually discovered as taken.

-- 
Ticket URL: <http://developer.wz2100.net/ticket/3545>
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