#3571: two commanders not working correctly with assigned units after saving and
loading
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Reporter: matthewfarmery | Type: bug
Status: new | Priority: normal
Milestone: unspecified | Component: other
Version: 3.1 beta11 | Keywords:
Blocked By: | Blocking:
Operating System: Windows 7 64bit |
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I thought I should report the bug with the commanders that I found in its
own ticket
basically, as long as you don't save and load, units assigned to the
commanders are fine
however, there is a problem when having two more commanders active on the
battlefield at any one time
I have include saves and a error report
basically after saving and loading, one of the commanders no longer has
any units assigned to it, that is, if you select the effected commander,
(commander 1) it doesn't select the whole group, and selecting any of the
units that the commander should have, only selects that unit, mission M6 a
shows the bug very nicely, and you will get a beep / error as well. what
is more, 4 of the units that was attached to commander 1, is now attached
to commander 2, as that commander and units seem to be fine
so there is a clear issue with having more then 2 commanders active, I
started a new ticket, as I'm not sure if this warrants a new ticket or
not,
this bug did turn up after the other commander bug got fixed, as I tested
one of the snapshot builds and encountered it there, and still present in
beta 11
anyway, if anyone needs more info, please ask, but the saves and error log
are included
edit, just tested M6 save, and that does seem to be working fine, so its
later on that this bug appears, and certainly after saving and loading a
few times. the best way to duplicate the bug is to have two commanders,
and assign units to both of them, then keep saving and loading after a
while, and them the bug will strike
--
Ticket URL: <http://developer.wz2100.net/ticket/3571>
Warzone 2100 Trac <http://developer.wz2100.net/>
The Warzone 2100 Project
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