#3741: Missing weapon fire audio
        Reporter:  aubergine    |       Type:  bug
          Status:  new          |   Priority:  normal
       Milestone:  unspecified  |  Component:  Engine: Sound
         Version:  3.1 rc 3     |   Keywords:  audio, sound, effect, weapon
      Blocked By:               |   Blocking:
Operating System:  Mac OS 10.5  |
 Weapons such as Stormbringer and Incendiary Howitzer seem to be missing
 their sound effects when firing. This is affecting both 3.1 RC 2 and RC 3.

 I'm on a mac, not sure if that has anything to do with it.

 Mods installed:

 * NullBot 1.38
 * Art Rev alpha 2
 * Ultimate Scavs 1.14
 * Enhanced SitRep 0.11

 Nothing much in the logs, but here it is anyway:

 --- Starting log [/Users/gfraser/Library/Application Support/Warzone 2100
 info    |07:33:15: [realmain:1133] Using
 /Users/gfraser/Library/Application Support/Warzone 2100 3.1/logs/WZlog-
 1010_073315.txt debug file
 error   |07:33:16: [loadShaders:303] Shader program linkage has failed
 [shaders/tcmask.vert, shaders/tcmask.frag]
 error   |07:33:16: [printProgramInfoLog:218] Program info log: ERROR:
 fragment shader reads varying 'tbnmatrix' which is not written.
 info    |07:33:16: [pie_LoadShaders:328] Failed to load component shader
 info    |07:33:16: [pie_LoadShaders:328] Assert in Warzone:
 (result), last script event: ''
 info    |07:33:16: [pal_Init:51] Buffer overrun reading palette data
 info    |07:33:16: [pal_Init:51] Assert in Warzone:
 (lenLeft >= 0), last script event: ''

Ticket URL: <http://developer.wz2100.net/ticket/3741>
Warzone 2100 Trac <http://developer.wz2100.net/>
The Warzone 2100 Project
Don't let slow site performance ruin your business. Deploy New Relic APM
Deploy New Relic app performance management and know exactly
what is happening inside your Ruby, Python, PHP, Java, and .NET app
Try New Relic at no cost today and get our sweet Data Nerd shirt too!
Warzone2100-project mailing list

Reply via email to