#3813: Crashes to desktop a few minutes in
----------------------------+--------------------------------
Reporter: DoubleJayBee@… | Owner:
Type: bug | Status: new
Priority: normal | Milestone: unspecified
Component: other | Version: 3.1 rc 3
Keywords: | Operating System: Windows 7
----------------------------+--------------------------------
I recently started a new game after installing the new version (I went
through a HDD reformat a while back). However, very soon (a few minutes)
the game crashed and displayed a dialogue box telling me to look at
Warzone2100.RPT [attached]. After seeing that it was some sort of access
violation, I tried running as admin, same thing happened. No specific
action caused this - I went back and tried to replay on the same save a
few times, as well as a new game. I noticed a pop-up once saying something
about my graphics driver, but I've used VLC's OpenGL output and Dwarf
Fortress successfully on this machine, so that doesn't seem likely. I
should add that this only happened during the actual gameplay - I watched
the intro and briefing video OK.
{{{
Error occured on Thursday, November 29, 2012 at 21:20:51.
Program: C:\Program Files (x86)\Warzone
2100-3.1_rc3\warzone2100.exe(warzone2100)
Command line: "C:\Program Files (x86)\Warzone
2100-3.1_rc3\warzone2100.exe"
Version: Version SDL-3.1 rc3 (modified locally) - Built Oct 8 2012
Distributor: wz2100.net
Compiled on: Oct 8 2012 15:27:25
Compiled by: GCC 4.7.0
Compiled mode: Release build
Executed on: Thu Nov 29 21:16:14 2012
Pointers: 32bit
Compiled against PhysicsFS version: 2.0.1
Running with PhysicsFS version: 2.0.1
Misc Data:
[21:16:16]Video Mode 1366 x 768 (fullscreen)
[21:16:16]OpenGL Vendor: Intel
[21:16:16]OpenGL Renderer: Intel(R) HD Graphics Family
[21:16:16]OpenGL Version: 3.1.0 - Build 8.15.10.2418
[21:16:16]GLEW Version: 1.7.0
[21:16:16]OpenGL GLSL Version : 1.40 - Intel Build 8.15.10.2418
[21:16:16]OpenAL Device Name: DirectSound Default
[21:16:16]OpenAL Vendor: OpenAL Community
[21:16:16]OpenAL Version: 1.1 ALSOFT 1.13
[21:16:16]OpenAL Renderer: OpenAL Soft
[21:16:16]OpenAL Extensions: AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE
AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS
AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET
AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_buffer_sub_data
AL_SOFT_loop_points
[21:16:16]Using Backend: SDL
[21:16:16]Using language: System locale
[21:17:38]Current Level/map is CAM_1A
C:\Program Files (x86)\Warzone 2100-3.1_rc3\warzone2100.exe caused an
Access Violation at location 0782b6c9 in module
C:\Windows\system32\ig4icd32.dll Writing to location 066a4584.
Log message: info |09:16:14: [realmain:1133] Using
C:\Users\jjb\Documents\Warzone 2100 3.1\logs\WZlog-1129_211614.txt debug
file
Registers:
eax=00000001 ebx=62b3b710 ecx=066a4584 edx=0028e830 esi=00000001
edi=066a4584
eip=0782b6c9 esp=0028e734 ebp=00000000 iopl=0 nv up ei pl nz na pe
nc
cs=0023 ss=002b ds=002b es=002b fs=0053 gs=002b
efl=00210202
Call stack:
-------------------
Error occured on Thursday, November 29, 2012 at 21:25:50.
Program: C:\Program Files (x86)\Warzone
2100-3.1_rc3\warzone2100.exe(warzone2100)
Command line: "C:\Program Files (x86)\Warzone
2100-3.1_rc3\warzone2100.exe"
Version: Version SDL-3.1 rc3 (modified locally) - Built Oct 8 2012
Distributor: wz2100.net
Compiled on: Oct 8 2012 15:27:25
Compiled by: GCC 4.7.0
Compiled mode: Release build
Executed on: Thu Nov 29 21:21:26 2012
Pointers: 32bit
Compiled against PhysicsFS version: 2.0.1
Running with PhysicsFS version: 2.0.1
Misc Data:
[21:21:27]Video Mode 1366 x 768 (fullscreen)
[21:21:28]OpenGL Vendor: Intel
[21:21:28]OpenGL Renderer: Intel(R) HD Graphics Family
[21:21:28]OpenGL Version: 3.1.0 - Build 8.15.10.2418
[21:21:28]GLEW Version: 1.7.0
[21:21:28]OpenGL GLSL Version : 1.40 - Intel Build 8.15.10.2418
[21:21:28]OpenAL Device Name: DirectSound Default
[21:21:28]OpenAL Vendor: OpenAL Community
[21:21:28]OpenAL Version: 1.1 ALSOFT 1.13
[21:21:28]OpenAL Renderer: OpenAL Soft
[21:21:28]OpenAL Extensions: AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE
AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS
AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET
AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_buffer_sub_data
AL_SOFT_loop_points
[21:21:28]Using Backend: SDL
[21:21:28]Using language: System locale
[21:22:19]Current Level/map is CAM_1A
C:\Program Files (x86)\Warzone 2100-3.1_rc3\warzone2100.exe caused an
Access Violation at location 0782b6c9 in module
C:\Windows\system32\ig4icd32.dll Writing to location 066a4584.
Log message: info |09:21:26: [realmain:1133] Using
C:\Users\jjb\Documents\Warzone 2100 3.1\logs\WZlog-1129_212126.txt debug
file
Registers:
eax=00000001 ebx=622eadb0 ecx=066a4584 edx=0028e830 esi=00000001
edi=066a4584
eip=0782b6c9 esp=0028e734 ebp=00000000 iopl=0 nv up ei pl nz na pe
nc
cs=0023 ss=002b ds=002b es=002b fs=0053 gs=002b
efl=00210202
Call stack:
-------------------
Error occured on Thursday, November 29, 2012 at 21:31:13.
Program: C:\Program Files (x86)\Warzone
2100-3.1_rc3\warzone2100.exe(warzone2100)
Command line: "C:\Program Files (x86)\Warzone
2100-3.1_rc3\warzone2100.exe"
Version: Version SDL-3.1 rc3 (modified locally) - Built Oct 8 2012
Distributor: wz2100.net
Compiled on: Oct 8 2012 15:27:25
Compiled by: GCC 4.7.0
Compiled mode: Release build
Executed on: Thu Nov 29 21:25:59 2012
Pointers: 32bit
Compiled against PhysicsFS version: 2.0.1
Running with PhysicsFS version: 2.0.1
Misc Data:
[21:26:00]Video Mode 1366 x 768 (fullscreen)
[21:26:00]OpenGL Vendor: Intel
[21:26:00]OpenGL Renderer: Intel(R) HD Graphics Family
[21:26:00]OpenGL Version: 3.1.0 - Build 8.15.10.2418
[21:26:00]GLEW Version: 1.7.0
[21:26:00]OpenGL GLSL Version : 1.40 - Intel Build 8.15.10.2418
[21:26:00]OpenAL Device Name: DirectSound Default
[21:26:00]OpenAL Vendor: OpenAL Community
[21:26:00]OpenAL Version: 1.1 ALSOFT 1.13
[21:26:00]OpenAL Renderer: OpenAL Soft
[21:26:00]OpenAL Extensions: AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE
AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS
AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET
AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_buffer_sub_data
AL_SOFT_loop_points
[21:26:00]Using Backend: SDL
[21:26:00]Using language: System locale
[21:27:41]Current Level/map is CAM_1A
C:\Program Files (x86)\Warzone 2100-3.1_rc3\warzone2100.exe caused an
Access Violation at location 078db6c9 in module
C:\Windows\system32\ig4icd32.dll Writing to location 066a4584.
Log message: info |09:25:59: [realmain:1133] Using
C:\Users\jjb\Documents\Warzone 2100 3.1\logs\WZlog-1129_212559.txt debug
file
Registers:
eax=00000001 ebx=63546670 ecx=066a4584 edx=0028e830 esi=00000001
edi=066a4584
eip=078db6c9 esp=0028e734 ebp=00000000 iopl=0 nv up ei pl nz na pe
nc
cs=0023 ss=002b ds=002b es=002b fs=0053 gs=002b
efl=00210202
Call stack:
-------------------
Error occured on Thursday, November 29, 2012 at 21:32:51.
Program: C:\Program Files (x86)\Warzone
2100-3.1_rc3\warzone2100.exe(warzone2100)
Command line: "C:\Program Files (x86)\Warzone
2100-3.1_rc3\warzone2100.exe"
Version: Version SDL-3.1 rc3 (modified locally) - Built Oct 8 2012
Distributor: wz2100.net
Compiled on: Oct 8 2012 15:27:25
Compiled by: GCC 4.7.0
Compiled mode: Release build
Executed on: Thu Nov 29 21:32:45 2012
Pointers: 32bit
Compiled against PhysicsFS version: 2.0.1
Running with PhysicsFS version: 2.0.1
Misc Data:
[21:32:46]Video Mode 1366 x 768 (fullscreen)
[21:32:46]OpenGL Vendor: Intel
[21:32:46]OpenGL Renderer: Intel(R) HD Graphics Family
[21:32:46]OpenGL Version: 3.1.0 - Build 8.15.10.2418
[21:32:46]GLEW Version: 1.7.0
[21:32:46]OpenGL GLSL Version : 1.40 - Intel Build 8.15.10.2418
[21:32:46]OpenAL Device Name: DirectSound Default
[21:32:46]OpenAL Vendor: OpenAL Community
[21:32:46]OpenAL Version: 1.1 ALSOFT 1.13
[21:32:46]OpenAL Renderer: OpenAL Soft
[21:32:46]OpenAL Extensions: AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE
AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS
AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET
AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_buffer_sub_data
AL_SOFT_loop_points
[21:32:46]Using Backend: SDL
[21:32:46]Using language: System locale
C:\Program Files (x86)\Warzone 2100-3.1_rc3\warzone2100.exe caused an
Access Violation at location 1002d5e4 in module
C:\Windows\system32\ig4icd32.dll Writing to location 00000080.
Log message: info |09:32:45: [realmain:1133] Using
C:\Users\jjb\Documents\Warzone 2100 3.1\logs\WZlog-1129_213245.txt debug
file
Registers:
eax=0028f4b8 ebx=00000078 ecx=00000007 edx=00000080 esi=0028f4b8
edi=00000080
eip=1002d5e4 esp=0028f350 ebp=0028f360 iopl=0 nv up ei pl nz na pe
nc
cs=0023 ss=002b ds=002b es=002b fs=0053 gs=002b
efl=00210202
Call stack:
1002D5E4 C:\Windows\system32\ig4icd32.dll:1002D5E4
-------------------
Error occured on Thursday, November 29, 2012 at 21:52:11.
Program: C:\Program Files (x86)\Warzone
2100-3.1_rc3\warzone2100.exe(warzone2100)
Command line: "C:\Program Files (x86)\Warzone
2100-3.1_rc3\warzone2100.exe"
Version: Version SDL-3.1 rc3 (modified locally) - Built Oct 8 2012
Distributor: wz2100.net
Compiled on: Oct 8 2012 15:27:25
Compiled by: GCC 4.7.0
Compiled mode: Release build
Executed on: Thu Nov 29 21:48:28 2012
Pointers: 32bit
Compiled against PhysicsFS version: 2.0.1
Running with PhysicsFS version: 2.0.1
Misc Data:
[21:48:29]Video Mode 1366 x 768 (fullscreen)
[21:48:29]OpenGL Vendor: Intel
[21:48:29]OpenGL Renderer: Intel(R) HD Graphics Family
[21:48:29]OpenGL Version: 3.1.0 - Build 8.15.10.2418
[21:48:29]GLEW Version: 1.7.0
[21:48:29]OpenGL GLSL Version : 1.40 - Intel Build 8.15.10.2418
[21:48:29]OpenAL Device Name: DirectSound Default
[21:48:29]OpenAL Vendor: OpenAL Community
[21:48:29]OpenAL Version: 1.1 ALSOFT 1.13
[21:48:29]OpenAL Renderer: OpenAL Soft
[21:48:29]OpenAL Extensions: AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE
AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS
AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET
AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_buffer_sub_data
AL_SOFT_loop_points
[21:48:29]Using Backend: SDL
[21:48:29]Using language: System locale
[21:48:45]Current Level/map is CAM_1A
C:\Program Files (x86)\Warzone 2100-3.1_rc3\warzone2100.exe caused an
Access Violation at location 0795b6c9 in module
C:\Windows\system32\ig4icd32.dll Writing to location 066a4584.
Log message: info |09:48:28: [realmain:1133] Using
C:\Users\jjb\Documents\Warzone 2100 3.1\logs\WZlog-1129_214828.txt debug
file
Registers:
eax=00000001 ebx=66333ba0 ecx=066a4584 edx=0028e830 esi=00000001
edi=066a4584
eip=0795b6c9 esp=0028e734 ebp=00000000 iopl=0 nv up ei pl nz na pe
nc
cs=0023 ss=002b ds=002b es=002b fs=0053 gs=002b
efl=00210202
Call stack:
}}}
--
Ticket URL: <http://developer.wz2100.net/ticket/3813>
Warzone 2100 Trac <http://developer.wz2100.net/>
The Warzone 2100 Project
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