#3813: Crashes to desktop a few minutes in
----------------------------+--------------------------------
 Reporter:  DoubleJayBee@…  |             Owner:
     Type:  bug             |            Status:  new
 Priority:  normal          |         Milestone:  unspecified
Component:  other           |           Version:  3.1 rc 3
 Keywords:                  |  Operating System:  Windows 7
----------------------------+--------------------------------
 I recently started a new game after installing the new version (I went
 through a HDD reformat a while back).  However, very soon (a few minutes)
 the game crashed and displayed a dialogue box telling me to look at
 Warzone2100.RPT [attached]. After seeing that it was some sort of access
 violation, I tried running as admin, same thing happened. No specific
 action caused this - I went back and tried to replay on the same save a
 few times, as well as a new game. I noticed a pop-up once saying something
 about my graphics driver, but I've used VLC's OpenGL output and Dwarf
 Fortress successfully on this machine, so that doesn't seem likely. I
 should add that this only happened during the actual gameplay - I watched
 the intro and briefing video OK.

 {{{


 Error occured on Thursday, November 29, 2012 at 21:20:51.

 Program: C:\Program Files (x86)\Warzone
 2100-3.1_rc3\warzone2100.exe(warzone2100)
 Command line: "C:\Program Files (x86)\Warzone
 2100-3.1_rc3\warzone2100.exe"
 Version: Version SDL-3.1 rc3 (modified locally) - Built Oct  8 2012
 Distributor: wz2100.net
 Compiled on: Oct  8 2012 15:27:25
 Compiled by: GCC 4.7.0
 Compiled mode: Release build
 Executed on: Thu Nov 29 21:16:14 2012

 Pointers: 32bit

 Compiled against PhysicsFS version: 2.0.1
 Running with PhysicsFS version: 2.0.1

 Misc Data:
 [21:16:16]Video Mode 1366 x 768 (fullscreen)
 [21:16:16]OpenGL Vendor: Intel
 [21:16:16]OpenGL Renderer: Intel(R) HD Graphics Family
 [21:16:16]OpenGL Version: 3.1.0 - Build 8.15.10.2418
 [21:16:16]GLEW Version: 1.7.0
 [21:16:16]OpenGL GLSL Version : 1.40  - Intel Build 8.15.10.2418
 [21:16:16]OpenAL Device Name: DirectSound Default
 [21:16:16]OpenAL Vendor: OpenAL Community
 [21:16:16]OpenAL Version: 1.1 ALSOFT 1.13
 [21:16:16]OpenAL Renderer: OpenAL Soft
 [21:16:16]OpenAL Extensions: AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE
 AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS
 AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET
 AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_buffer_sub_data
 AL_SOFT_loop_points
 [21:16:16]Using Backend: SDL
 [21:16:16]Using language: System locale
 [21:17:38]Current Level/map is CAM_1A


 C:\Program Files (x86)\Warzone 2100-3.1_rc3\warzone2100.exe caused an
 Access Violation at location 0782b6c9 in module
 C:\Windows\system32\ig4icd32.dll Writing to location 066a4584.

 Log message: info    |09:16:14: [realmain:1133] Using
 C:\Users\jjb\Documents\Warzone 2100 3.1\logs\WZlog-1129_211614.txt debug
 file

 Registers:
 eax=00000001 ebx=62b3b710 ecx=066a4584 edx=0028e830 esi=00000001
 edi=066a4584
 eip=0782b6c9 esp=0028e734 ebp=00000000 iopl=0         nv up ei pl nz na pe
 nc
 cs=0023  ss=002b  ds=002b  es=002b  fs=0053  gs=002b
 efl=00210202

 Call stack:


 -------------------

 Error occured on Thursday, November 29, 2012 at 21:25:50.

 Program: C:\Program Files (x86)\Warzone
 2100-3.1_rc3\warzone2100.exe(warzone2100)
 Command line: "C:\Program Files (x86)\Warzone
 2100-3.1_rc3\warzone2100.exe"
 Version: Version SDL-3.1 rc3 (modified locally) - Built Oct  8 2012
 Distributor: wz2100.net
 Compiled on: Oct  8 2012 15:27:25
 Compiled by: GCC 4.7.0
 Compiled mode: Release build
 Executed on: Thu Nov 29 21:21:26 2012

 Pointers: 32bit

 Compiled against PhysicsFS version: 2.0.1
 Running with PhysicsFS version: 2.0.1

 Misc Data:
 [21:21:27]Video Mode 1366 x 768 (fullscreen)
 [21:21:28]OpenGL Vendor: Intel
 [21:21:28]OpenGL Renderer: Intel(R) HD Graphics Family
 [21:21:28]OpenGL Version: 3.1.0 - Build 8.15.10.2418
 [21:21:28]GLEW Version: 1.7.0
 [21:21:28]OpenGL GLSL Version : 1.40  - Intel Build 8.15.10.2418
 [21:21:28]OpenAL Device Name: DirectSound Default
 [21:21:28]OpenAL Vendor: OpenAL Community
 [21:21:28]OpenAL Version: 1.1 ALSOFT 1.13
 [21:21:28]OpenAL Renderer: OpenAL Soft
 [21:21:28]OpenAL Extensions: AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE
 AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS
 AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET
 AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_buffer_sub_data
 AL_SOFT_loop_points
 [21:21:28]Using Backend: SDL
 [21:21:28]Using language: System locale
 [21:22:19]Current Level/map is CAM_1A


 C:\Program Files (x86)\Warzone 2100-3.1_rc3\warzone2100.exe caused an
 Access Violation at location 0782b6c9 in module
 C:\Windows\system32\ig4icd32.dll Writing to location 066a4584.

 Log message: info    |09:21:26: [realmain:1133] Using
 C:\Users\jjb\Documents\Warzone 2100 3.1\logs\WZlog-1129_212126.txt debug
 file

 Registers:
 eax=00000001 ebx=622eadb0 ecx=066a4584 edx=0028e830 esi=00000001
 edi=066a4584
 eip=0782b6c9 esp=0028e734 ebp=00000000 iopl=0         nv up ei pl nz na pe
 nc
 cs=0023  ss=002b  ds=002b  es=002b  fs=0053  gs=002b
 efl=00210202

 Call stack:


 -------------------

 Error occured on Thursday, November 29, 2012 at 21:31:13.

 Program: C:\Program Files (x86)\Warzone
 2100-3.1_rc3\warzone2100.exe(warzone2100)
 Command line: "C:\Program Files (x86)\Warzone
 2100-3.1_rc3\warzone2100.exe"
 Version: Version SDL-3.1 rc3 (modified locally) - Built Oct  8 2012
 Distributor: wz2100.net
 Compiled on: Oct  8 2012 15:27:25
 Compiled by: GCC 4.7.0
 Compiled mode: Release build
 Executed on: Thu Nov 29 21:25:59 2012

 Pointers: 32bit

 Compiled against PhysicsFS version: 2.0.1
 Running with PhysicsFS version: 2.0.1

 Misc Data:
 [21:26:00]Video Mode 1366 x 768 (fullscreen)
 [21:26:00]OpenGL Vendor: Intel
 [21:26:00]OpenGL Renderer: Intel(R) HD Graphics Family
 [21:26:00]OpenGL Version: 3.1.0 - Build 8.15.10.2418
 [21:26:00]GLEW Version: 1.7.0
 [21:26:00]OpenGL GLSL Version : 1.40  - Intel Build 8.15.10.2418
 [21:26:00]OpenAL Device Name: DirectSound Default
 [21:26:00]OpenAL Vendor: OpenAL Community
 [21:26:00]OpenAL Version: 1.1 ALSOFT 1.13
 [21:26:00]OpenAL Renderer: OpenAL Soft
 [21:26:00]OpenAL Extensions: AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE
 AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS
 AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET
 AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_buffer_sub_data
 AL_SOFT_loop_points
 [21:26:00]Using Backend: SDL
 [21:26:00]Using language: System locale
 [21:27:41]Current Level/map is CAM_1A


 C:\Program Files (x86)\Warzone 2100-3.1_rc3\warzone2100.exe caused an
 Access Violation at location 078db6c9 in module
 C:\Windows\system32\ig4icd32.dll Writing to location 066a4584.

 Log message: info    |09:25:59: [realmain:1133] Using
 C:\Users\jjb\Documents\Warzone 2100 3.1\logs\WZlog-1129_212559.txt debug
 file

 Registers:
 eax=00000001 ebx=63546670 ecx=066a4584 edx=0028e830 esi=00000001
 edi=066a4584
 eip=078db6c9 esp=0028e734 ebp=00000000 iopl=0         nv up ei pl nz na pe
 nc
 cs=0023  ss=002b  ds=002b  es=002b  fs=0053  gs=002b
 efl=00210202

 Call stack:


 -------------------

 Error occured on Thursday, November 29, 2012 at 21:32:51.

 Program: C:\Program Files (x86)\Warzone
 2100-3.1_rc3\warzone2100.exe(warzone2100)
 Command line: "C:\Program Files (x86)\Warzone
 2100-3.1_rc3\warzone2100.exe"
 Version: Version SDL-3.1 rc3 (modified locally) - Built Oct  8 2012
 Distributor: wz2100.net
 Compiled on: Oct  8 2012 15:27:25
 Compiled by: GCC 4.7.0
 Compiled mode: Release build
 Executed on: Thu Nov 29 21:32:45 2012

 Pointers: 32bit

 Compiled against PhysicsFS version: 2.0.1
 Running with PhysicsFS version: 2.0.1

 Misc Data:
 [21:32:46]Video Mode 1366 x 768 (fullscreen)
 [21:32:46]OpenGL Vendor: Intel
 [21:32:46]OpenGL Renderer: Intel(R) HD Graphics Family
 [21:32:46]OpenGL Version: 3.1.0 - Build 8.15.10.2418
 [21:32:46]GLEW Version: 1.7.0
 [21:32:46]OpenGL GLSL Version : 1.40  - Intel Build 8.15.10.2418
 [21:32:46]OpenAL Device Name: DirectSound Default
 [21:32:46]OpenAL Vendor: OpenAL Community
 [21:32:46]OpenAL Version: 1.1 ALSOFT 1.13
 [21:32:46]OpenAL Renderer: OpenAL Soft
 [21:32:46]OpenAL Extensions: AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE
 AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS
 AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET
 AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_buffer_sub_data
 AL_SOFT_loop_points
 [21:32:46]Using Backend: SDL
 [21:32:46]Using language: System locale


 C:\Program Files (x86)\Warzone 2100-3.1_rc3\warzone2100.exe caused an
 Access Violation at location 1002d5e4 in module
 C:\Windows\system32\ig4icd32.dll Writing to location 00000080.

 Log message: info    |09:32:45: [realmain:1133] Using
 C:\Users\jjb\Documents\Warzone 2100 3.1\logs\WZlog-1129_213245.txt debug
 file

 Registers:
 eax=0028f4b8 ebx=00000078 ecx=00000007 edx=00000080 esi=0028f4b8
 edi=00000080
 eip=1002d5e4 esp=0028f350 ebp=0028f360 iopl=0         nv up ei pl nz na pe
 nc
 cs=0023  ss=002b  ds=002b  es=002b  fs=0053  gs=002b
 efl=00210202

 Call stack:
 1002D5E4  C:\Windows\system32\ig4icd32.dll:1002D5E4


 -------------------

 Error occured on Thursday, November 29, 2012 at 21:52:11.

 Program: C:\Program Files (x86)\Warzone
 2100-3.1_rc3\warzone2100.exe(warzone2100)
 Command line: "C:\Program Files (x86)\Warzone
 2100-3.1_rc3\warzone2100.exe"
 Version: Version SDL-3.1 rc3 (modified locally) - Built Oct  8 2012
 Distributor: wz2100.net
 Compiled on: Oct  8 2012 15:27:25
 Compiled by: GCC 4.7.0
 Compiled mode: Release build
 Executed on: Thu Nov 29 21:48:28 2012

 Pointers: 32bit

 Compiled against PhysicsFS version: 2.0.1
 Running with PhysicsFS version: 2.0.1

 Misc Data:
 [21:48:29]Video Mode 1366 x 768 (fullscreen)
 [21:48:29]OpenGL Vendor: Intel
 [21:48:29]OpenGL Renderer: Intel(R) HD Graphics Family
 [21:48:29]OpenGL Version: 3.1.0 - Build 8.15.10.2418
 [21:48:29]GLEW Version: 1.7.0
 [21:48:29]OpenGL GLSL Version : 1.40  - Intel Build 8.15.10.2418
 [21:48:29]OpenAL Device Name: DirectSound Default
 [21:48:29]OpenAL Vendor: OpenAL Community
 [21:48:29]OpenAL Version: 1.1 ALSOFT 1.13
 [21:48:29]OpenAL Renderer: OpenAL Soft
 [21:48:29]OpenAL Extensions: AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE
 AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS
 AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET
 AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_buffer_sub_data
 AL_SOFT_loop_points
 [21:48:29]Using Backend: SDL
 [21:48:29]Using language: System locale
 [21:48:45]Current Level/map is CAM_1A


 C:\Program Files (x86)\Warzone 2100-3.1_rc3\warzone2100.exe caused an
 Access Violation at location 0795b6c9 in module
 C:\Windows\system32\ig4icd32.dll Writing to location 066a4584.

 Log message: info    |09:48:28: [realmain:1133] Using
 C:\Users\jjb\Documents\Warzone 2100 3.1\logs\WZlog-1129_214828.txt debug
 file

 Registers:
 eax=00000001 ebx=66333ba0 ecx=066a4584 edx=0028e830 esi=00000001
 edi=066a4584
 eip=0795b6c9 esp=0028e734 ebp=00000000 iopl=0         nv up ei pl nz na pe
 nc
 cs=0023  ss=002b  ds=002b  es=002b  fs=0053  gs=002b
 efl=00210202

 Call stack:
 }}}

-- 
Ticket URL: <http://developer.wz2100.net/ticket/3813>
Warzone 2100 Trac <http://developer.wz2100.net/>
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