#3840: Fortresses sometimes fail to fire
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Reporter: mathew@… | Owner:
Type: bug | Status: new
Priority: normal | Milestone: unspecified
Component: other | Version: 3.1 rc 3
Keywords: | Operating System: All/Non-Specific
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In 3.1 RC3 (and maybe some earlier versions), cannon and missile
fortresses fail to fire.
This seems to happen when long range artillery (howitzers, ground shaker,
ripple rockets archangel) has already fired enough firepower to
theoretically destroy the units.
The problem is that fast-moving units (hovers, etc.) can dodge the
artillery, or the artillery fire may simply take a long time to arrive
(archangels), so the artillery may not destroy the units - when a short
range fortresses could have done so easily.
Fortresses should fire on nearby units even when there is inbound
artillery fire.
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Ticket URL: <http://developer.wz2100.net/ticket/3840>
Warzone 2100 Trac <http://developer.wz2100.net/>
The Warzone 2100 Project
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