Build status: FAILURE
Buildslave for this Build: | bot-fast-amd64-1 |
Complete logs for all build steps: | http://buildbot.wz2100.net/builders/master-nightly/builds/987 |
Build Reason: | scheduler |
Build Source Stamp: | [branch master] fdfc3d837b7236c2440b29f8c6d4771bb5d1f83d |
Blamelist: | chr....@gmx.net,c...@wz2100.net,dak...@users.sourceforge.net,p...@wz2100.net |
Recent Changes:
Repository: | git://github.com/Warzone2100/warzone2100.git |
Project: | |
Time: | Fri Sep 21 15:03:04 2012 |
Changed by: | c...@wz2100.net |
Comments: | Fix bungee-jumping turrets.
Turrets would use the exact muzzle position when firing, but use the base position when getting ready to fire. This
would result in a HMG tower pointing in the wrong direction half the time, bouncing up and down, if the target was
close. The turret would correctly point down when firing, and revert to pointing horizontally between shots.
Not using the exact muzzle position for direction, only for pitch, in case other code checks the direction too, and
depends on the result being the same.
Fixes ticket:2789. |
Files | URL |
src/action.cpp: | None |
Repository: | git://github.com/Warzone2100/warzone2100.git |
Project: | |
Time: | Sun Sep 23 15:36:10 2012 |
Changed by: | c...@wz2100.net |
Comments: | Simplify repair logic, where a droid is repairing a droid or structure.
Repairing structures with 0 hp will no longer risk suddenly destroying the structure, although this probably makes
no difference, as structures do not ever have 0 hp. The .actionStarted and .actionPoints fields are no longer used
when droids repair stuff. |
Files | URL |
src/droid.cpp: | None |
src/structure.cpp: | None |
src/structure.h: | None |
Repository: | git://github.com/Warzone2100/warzone2100.git |
Project: | |
Time: | Mon Sep 24 07:59:07 2012 |
Changed by: | c...@wz2100.net |
Comments: | Make auto-repair work all the time, not just when droids are stopped.
Droids no longer start to retreat and then stop in the middle of the battlefield doing nothing, while getting shot
at. |
Files | URL |
src/action.cpp: | None |
src/ai.cpp: | None |
src/droid.cpp: | None |
src/droid.h: | None |
Repository: | git://github.com/Warzone2100/warzone2100.git |
Project: | |
Time: | Tue Sep 25 14:57:52 2012 |
Changed by: | c...@wz2100.net |
Comments: | Move delivery points under newly-built structures.
Fixes ticket:2998. |
Files | URL |
src/structure.cpp: | None |
Repository: | git://github.com/Warzone2100/warzone2100.git |
Project: | |
Time: | Thu Sep 27 16:29:58 2012 |
Changed by: | dak...@users.sourceforge.net |
Comments: | Update png to 1.5.13 in the mac build. |
Files | URL |
macosx/configs/fetchscripts/Png-FetchSource.sh: | None |
Repository: | git://github.com/Warzone2100/warzone2100.git |
Project: | |
Time: | Fri Sep 28 08:39:33 2012 |
Changed by: | c...@wz2100.net |
Comments: | Update ChangeLog.
Fixes ticket:3725. |
Repository: | git://github.com/Warzone2100/warzone2100.git |
Project: | |
Time: | Sun Sep 30 15:37:13 2012 |
Changed by: | chr....@gmx.net |
Comments: | Spanish translation update by Saberuneko.
Closes #3712. |
Repository: | git://github.com/Warzone2100/warzone2100.git |
Project: | |
Time: | Sun Sep 30 15:41:30 2012 |
Changed by: | chr....@gmx.net |
Comments: | Hungarian translation update by mtomi78.
Closes #3711. |
Repository: | git://github.com/Warzone2100/warzone2100.git |
Project: | |
Time: | Sun Sep 30 15:43:13 2012 |
Changed by: | chr....@gmx.net |
Comments: | Russian translation update by rustamv.rman.
Closes #3708. |
Repository: | git://github.com/Warzone2100/warzone2100.git |
Project: | |
Time: | Sun Sep 30 15:43:47 2012 |
Changed by: | chr....@gmx.net |
Comments: | French translation update by Amiral JCDG.
Closes #3706. |
Repository: | git://github.com/Warzone2100/warzone2100.git |
Project: | |
Time: | Sun Sep 30 22:46:00 2012 |
Changed by: | p...@wz2100.net |
Comments: | Add new maps by NoQ: Emergence (10p), Monocot (3p), Bloat (5p) and WindFury (9p). |
Files | URL |
data/mp/addon.lev: | None |
data/mp/multiplay/maps/10c-Emergence.gam: | None |
data/mp/multiplay/maps/10c-Emergence/dinit.bjo: | None |
data/mp/multiplay/maps/10c-Emergence/droid.ini: | None |
data/mp/multiplay/maps/10c-Emergence/feat.bjo: | None |
data/mp/multiplay/maps/10c-Emergence/feature.ini: | None |
data/mp/multiplay/maps/10c-Emergence/game.map: | None |
data/mp/multiplay/maps/10c-Emergence/struct.bjo: | None |
data/mp/multiplay/maps/10c-Emergence/struct.ini: | None |
data/mp/multiplay/maps/10c-Emergence/ttypes.ttp: | None |
data/mp/multiplay/maps/3c-Monocot_i.gam: | None |
data/mp/multiplay/maps/3c-Monocot_i/dinit.bjo: | None |
data/mp/multiplay/maps/3c-Monocot_i/droid.ini: | None |
data/mp/multiplay/maps/3c-Monocot_i/feat.bjo: | None |
data/mp/multiplay/maps/3c-Monocot_i/feature.ini: | None |
data/mp/multiplay/maps/3c-Monocot_i/game.map: | None |
data/mp/multiplay/maps/3c-Monocot_i/struct.bjo: | None |
data/mp/multiplay/maps/3c-Monocot_i/struct.ini: | None |
data/mp/multiplay/maps/3c-Monocot_i/ttypes.ttp: | None |
data/mp/multiplay/maps/5c-bloat.gam: | None |
data/mp/multiplay/maps/5c-bloat/dinit.bjo: | None |
data/mp/multiplay/maps/5c-bloat/droid.ini: | None |
data/mp/multiplay/maps/5c-bloat/feat.bjo: | None |
data/mp/multiplay/maps/5c-bloat/feature.ini: | None |
data/mp/multiplay/maps/5c-bloat/game.map: | None |
data/mp/multiplay/maps/5c-bloat/struct.bjo: | None |
data/mp/multiplay/maps/5c-bloat/struct.ini: | None |
data/mp/multiplay/maps/5c-bloat/ttypes.ttp: | None |
data/mp/multiplay/maps/9c-WindFury.gam: | None |
data/mp/multiplay/maps/9c-WindFury/dinit.bjo: | None |
data/mp/multiplay/maps/9c-WindFury/droid.ini: | None |
data/mp/multiplay/maps/9c-WindFury/feat.bjo: | None |
data/mp/multiplay/maps/9c-WindFury/feature.ini: | None |
data/mp/multiplay/maps/9c-WindFury/game.map: | None |
data/mp/multiplay/maps/9c-WindFury/struct.bjo: | None |
data/mp/multiplay/maps/9c-WindFury/struct.ini: | None |
data/mp/multiplay/maps/9c-WindFury/ttypes.ttp: | None |
Repository: | git://github.com/Warzone2100/warzone2100.git |
Project: | |
Time: | Fri Oct 5 20:46:23 2012 |
Changed by: | p...@wz2100.net |
Comments: | Merge branch 'bugfixes', remote-tracking branch 'origin'
Conflicts:
src/action.cpp |
Repository: | git://github.com/Warzone2100/warzone2100.git |
Project: | |
Time: | Fri Oct 5 21:00:58 2012 |
Changed by: | p...@wz2100.net |
Comments: | qtscript: Update documentation on what happens if an ally makes a research. |
Files | URL |
src/qtscript.cpp: | None |
Repository: | git://github.com/Warzone2100/warzone2100.git |
Project: | |
Time: | Fri Oct 5 21:01:21 2012 |
Changed by: | p...@wz2100.net |
Comments: | Remove ugly and useless research check for weapons limits in debug mode. |
Files | URL |
src/research.cpp: | None |
Repository: | git://github.com/Warzone2100/warzone2100.git |
Project: | |
Time: | Sun Oct 7 14:13:43 2012 |
Changed by: | p...@wz2100.net |
Comments: | Enable ECM Jammer tech. Increase radar detector cost to 2000, from 900. Consider balancing a work in progress. |
Files | URL |
data/mp/stats/research/multiplayer/prresearch.txt: | None |
data/mp/stats/research/multiplayer/research.txt: | None |
data/mp/stats/research/multiplayer/resultcomponent.txt: | None |
data/mp/stats/research/multiplayer/resultstructure.txt: | None |
Detailed log of last build step: http://buildbot.wz2100.net/builders/master-nightly/builds/987/steps/compile/logs/stdio
Last 20 lines of "compile.stdio"
Testing script: base/script/rules.js
Testing script: mp/multiplay/script/scavfact.jsTesting script: mp/multiplay/skirmish/rules.jsTesting script: mp/multiplay/skirmish/nullbot.jsTesting script: mp/multiplay/skirmish/semperfi.jsPASS: qtscripttest===================================1 of 3 tests failedPlease report to http://wz2100.net/===================================make[5]: Leaving directory `/home/buildbot/slaves/warzone2100/master-nightly/build/warzone2100-master/_build/tests'make[5]: *** [check-TESTS] Error 1make[4]: *** [check-am] Error 2make[4]: Leaving directory `/home/buildbot/slaves/warzone2100/master-nightly/build/warzone2100-master/_build/tests'make[3]: Leaving directory `/home/buildbot/slaves/warzone2100/master-nightly/build/warzone2100-master/_build/tests'make[3]: *** [check] Error 2make[2]: Leaving directory `/home/buildbot/slaves/warzone2100/master-nightly/build/warzone2100-master/_build'make[2]: *** [check-recursive] Error 1make[1]: Leaving directory `/home/buildbot/slaves/warzone2100/master-nightly/build'make[1]: *** [distcheck] Error 1
-The BuildBot------------------------------------------------------------------------------
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