Build status: SUCCESS
| Buildslave for this Build: | bot-WZ-amd64-1 |
| Complete logs for all build steps: | http://buildbot.wz2100.net/builders/master-nightly/builds/1381 |
| Build Reason: | The SingleBranchScheduler scheduler named 'sched-master' triggered this build |
| Build Source Stamp: | [branch master] 9583cb6eb863843dcb69925d37d35d241b81d606 |
| Blamelist: | NoQ |
Recent Changes:
| Repository: | git://github.com/Warzone2100/warzone2100.git |
| Project: | |
| Time: | Sun Nov 2 11:11:43 2014 |
| Changed by: | NoQ |
| Comments: | qtscript: Fix the check in setReinforcementTime() |
| Files | URL |
| src/qtscriptfuncs.cpp: |
| Repository: | git://github.com/Warzone2100/warzone2100.git |
| Project: | |
| Time: | Sun Nov 2 18:22:03 2014 |
| Changed by: | NoQ |
| Comments: | jscam: Convert cam1-2.{vlo,slo} into cam1-2.js.
In the process:
- Add a new scripted cheat, "ascend ".
- Add a new pre-defined victory condition, CAM_VICTORY_OFFWORLD.
- Add a new campaign group order, CAM_ORDER_COMPROMISE.
- Allow CAM_ORDER_ATTACK to take list of positions.
- Implement artifact pickup callbacks.
- Don't cause victory until all enemies are defeated.
- Throw all enemies into last attack when all bases are destroyed,
which fixes previous missions as well.
refs ticket:4234 |
| Files | URL |
| data/base/script/campaign/cam1-2.js: |
| data/base/script/campaign/cam1a.js: |
| data/base/script/campaign/cam1b.js: |
| data/base/script/campaign/libcampaign.js: |
| data/base/script/data/cam1-2-ai.vlo: |
| data/base/script/data/cam1-2.vlo: |
| data/base/script/text/cam1-2-ai.slo: |
| data/base/script/text/cam1-2.slo: |
| data/base/wrf/cam1/sub1-2.wrf: |
| data/base/wrf/cam1/sub1-2/labels.json: |
| po/POTFILES.in: |
Detailed log of last build step: http://buildbot.wz2100.net/builders/master-nightly/builds/1381/steps/shell_8/logs/stdio
Last 20 lines of "shell_8.stdio"
-The BuildBot
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