#4433: Warzone 3.2.0 crashes when loading into a game with intel graphics
520/530/530P
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Reporter: chafe20 | Owner:
Type: bug | Status: new
Priority: normal | Milestone: unspecified
Component: other | Version: 3.2.0
Operating System: Windows 7 64bit |
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When trying to start a game the loading screen freezes and the music
changes. It does this three more times then crashes.
I have tested this on Win10 & Win7 and it only crashes when using an Intel
520/530/P530 (and possible others in the same generation). It works fine
when i switch to an nvidia/ATI card.
There seems to be an access violation in ig9icd32.dll
I have updated the drivers to the latest verison and it still crashes. I
have also tried using the Dell intel drivers and the drivers from the
intel site and there is no difference.
Also i have no problems running 3.1.5
-RPT-
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Error occured on Tuesday, July 12, 2016 at 22:22:58.
Program: C:\Program Files (x86)\Warzone
2100-3.2.0\warzone2100.exe(warzone2100)
Command line: "C:\Program Files (x86)\Warzone 2100-3.2.0\warzone2100.exe"
Version: Version: 3.2.0, Built:Jul 10 2016
Distributor: wz2100.net
Compiled on: Jul 10 2016 19:39:22
Compiled by: GCC 4.9.3
Compiled mode: Release build
Executed on: Tue Jul 12 22:22:31 2016
Pointers: 32bit
Compiled against PhysicsFS version: 2.0.3
Running with PhysicsFS version: 2.0.3
Misc Data:
[22:22:31]Video Mode 640 x 480 (window)
[22:22:31]OpenGL Vendor: Intel
[22:22:31]OpenGL Renderer: Intel(R) HD Graphics P530
[22:22:31]OpenGL Version: 4.4.0 - Build 20.19.15.4454
[22:22:31]GLEW Version: 1.12.0
[22:22:31]OpenGL GLSL Version : 4.40 - Build 20.19.15.4454
[22:22:32]OpenAL Device Name: OpenAL Soft
[22:22:32]OpenAL Vendor: OpenAL Community
[22:22:32]OpenAL Version: 1.1 ALSOFT 1.16.0
[22:22:32]OpenAL Renderer: OpenAL Soft
[22:22:32]OpenAL Extensions: AL_EXT_ALAW AL_EXT_DOUBLE
AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE
AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET
AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_block_alignment
AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFT_deferred_updates
AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_MSADPCM
AL_SOFT_source_latency AL_SOFT_source_length
[22:22:32]Using Backend: SDL
[22:22:32]Using language: System locale
[22:22:56]Current Level/map is Sk-Rush
C:\Program Files (x86)\Warzone 2100-3.2.0\warzone2100.exe caused an Access
Violation at location 50acecb1 in module C:\Windows\system32\ig9icd32.dll
Reading from location 0000000a.
Log message: info |10:22:31: [realmain:1140] Using
C:\Users\User\Documents\Warzone 2100 3.2\logs\WZlog-0712_222231.txt debug
file
Log message: error |10:22:58: [khr_callback:140]
GL::API(Performance:Medium) : API_ID_RECOMPILE_FRAGMENT_SHADER performance
warning has been generated. Fragment shader recompiled due to state
change.
Registers:
eax=01b421e0 ebx=00000002 ecx=0e4bb000 edx=00000001 esi=0e6620e0
edi=000007f4
eip=50acecb1 esp=0028cce0 ebp=0028eed0 iopl=0 nv up ei pl nz na pe
nc
cs=0023 ss=002b ds=002b es=002b fs=0053 gs=002b
efl=00010202
Call stack:
50ACECB1 C:\Windows\system32\ig9icd32.dll:50ACECB1
RegisterProcTableCallback
50B4B9F4 C:\Windows\system32\ig9icd32.dll:50B4B9F4
RegisterProcTableCallback
50B4B662 C:\Windows\system32\ig9icd32.dll:50B4B662
RegisterProcTableCallback
50B4B532 C:\Windows\system32\ig9icd32.dll:50B4B532
RegisterProcTableCallback
50B4F735 C:\Windows\system32\ig9icd32.dll:50B4F735
RegisterProcTableCallback
50B106D1 C:\Windows\system32\ig9icd32.dll:50B106D1
RegisterProcTableCallback
50B4F9B1 C:\Windows\system32\ig9icd32.dll:50B4F9B1
RegisterProcTableCallback
50CC86AB C:\Windows\system32\ig9icd32.dll:50CC86AB
RegisterProcTableCallback
005F2132 C:\Program Files (x86)\Warzone
2100-3.2.0\warzone2100.exe:005F2132 pie_Draw3DShape2
/home/wz2100/build/warzone2100-3.2.0/lib/ivis_opengl/piedraw.cpp:249
--
Ticket URL: <http://developer.wz2100.net/ticket/4433>
Warzone 2100 Trac <http://developer.wz2100.net/>
The Warzone 2100 Project
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