#4478: Crash during skirmish on 3.2.1
------------------------------------+-------------------------
Reporter: nobby | Owner:
Type: bug | Status: new
Priority: normal | Milestone: unspecified
Component: other | Version: 3.2.1
Operating System: Windows 7 64bit |
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Downloaded 3.2.1 and I find that it's unstable (3.1.x seems to work fine)
on my computer.
Platform:
Thinkpad W520
Quadro 1000M graphics
16GB RAM
Two screens: NEC PA-301W (2560x1600), HP LP2065 (1600x1200) tilted
portrait. Display inactive on laptop screen.
To reproduce:
Install 3.2.1.
Run skirmish game
select SK-thepit at T3.
Run.
Quit
Run the same skirmish game.
This may or may not be an issue with SK-thepit.
Symptoms:
WZ2100 crashes and leaves the attached rpt file.
-------------------
Error occured on Saturday, August 13, 2016 at 18:50:42.
Program: C:\Program Files (x86)\Warzone
2100-3.2.1\warzone2100.exe(warzone2100)
Command line: "C:\Program Files (x86)\Warzone 2100-3.2.1\warzone2100.exe"
Version: Version: 3.2.1, Built:Jul 28 2016
Distributor: wz2100.net
Compiled on: Jul 28 2016 10:21:00
Compiled by: GCC 4.9.3
Compiled mode: Release build
Executed on: Sat Aug 13 18:49:28 2016
Pointers: 32bit
Compiled against PhysicsFS version: 2.0.3
Running with PhysicsFS version: 2.0.3
Misc Data:
[18:49:29]Video Mode 2560 x 1600 (fullscreen)
[18:49:29]OpenGL Vendor: NVIDIA Corporation
[18:49:29]OpenGL Renderer: Quadro 1000M/PCIe/SSE2
[18:49:29]OpenGL Version: 4.5.0 NVIDIA 353.82
[18:49:29]GLEW Version: 1.12.0
[18:49:29]OpenGL GLSL Version : 4.50 NVIDIA
[18:49:29]OpenAL Device Name: OpenAL Soft
[18:49:29]OpenAL Vendor: OpenAL Community
[18:49:29]OpenAL Version: 1.1 ALSOFT 1.16.0
[18:49:29]OpenAL Renderer: OpenAL Soft
[18:49:29]OpenAL Extensions: AL_EXT_ALAW AL_EXT_DOUBLE
AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE
AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET
AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_block_alignment
AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFT_deferred_updates
AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_MSADPCM
AL_SOFT_source_latency AL_SOFT_source_length
[18:49:29]Using Backend: SDL
[18:49:29]Using language: System locale
C:\Program Files (x86)\Warzone 2100-3.2.1\warzone2100.exe caused an Access
Violation at location 00020072 Writing to location 00000000.
Log message: info |06:49:28: [realmain:1140] Using
C:\Users\nigel\Documents\Warzone 2100 3.2\logs\WZlog-0813_184928.txt debug
file
Log message: error |06:50:42: [khr_callback:140]
GL::API(Performance:Medium) : Buffer performance warning: Buffer object 3
(bound to GL_VERTEX_ARRAY_BUFFER_BINDING_ARB, and GL_ARRAY_BUFFER_ARB,
usage hint is GL_STATIC_DRAW) is being copied/moved from VIDEO memory to
HOST memory.
Registers:
eax=00000000 ebx=00000004 ecx=00000000 edx=00000001 esi=00008246
edi=0ee10020
eip=00020072 esp=0028f0cc ebp=00008250 iopl=0 nv up ei pl nz ac po
nc
cs=0023 ss=002b ds=002b es=002b fs=0053 gs=002b
efl=00010216
Call stack:
00020072
5B66264C C:\Windows\system32\nvoglv32.DLL:5B66264C
5B662776 C:\Windows\system32\nvoglv32.DLL:5B662776
5B662725 C:\Windows\system32\nvoglv32.DLL:5B662725
5B8666BD C:\Windows\system32\nvoglv32.DLL:5B8666BD DrvPresentBuffers
5B8697DD C:\Windows\system32\nvoglv32.DLL:5B8697DD DrvPresentBuffers
5B9FD1AE C:\Windows\system32\nvoglv32.DLL:5B9FD1AE DrvPresentBuffers
5B9D139D C:\Windows\system32\nvoglv32.DLL:5B9D139D DrvPresentBuffers
5B997969 C:\Windows\system32\nvoglv32.DLL:5B997969 DrvPresentBuffers
5B997F47 C:\Windows\system32\nvoglv32.DLL:5B997F47 DrvPresentBuffers
-------------------
Error occured on Saturday, August 13, 2016 at 18:54:06.
Program: C:\Program Files (x86)\Warzone
2100-3.2.1\warzone2100.exe(warzone2100)
Command line: "C:\Program Files (x86)\Warzone 2100-3.2.1\warzone2100.exe"
Version: Version: 3.2.1, Built:Jul 28 2016
Distributor: wz2100.net
Compiled on: Jul 28 2016 10:21:00
Compiled by: GCC 4.9.3
Compiled mode: Release build
Executed on: Sat Aug 13 18:51:50 2016
Pointers: 32bit
Compiled against PhysicsFS version: 2.0.3
Running with PhysicsFS version: 2.0.3
Misc Data:
[18:51:51]Video Mode 2560 x 1600 (fullscreen)
[18:51:51]OpenGL Vendor: NVIDIA Corporation
[18:51:51]OpenGL Renderer: Quadro 1000M/PCIe/SSE2
[18:51:51]OpenGL Version: 4.5.0 NVIDIA 353.82
[18:51:51]GLEW Version: 1.12.0
[18:51:51]OpenGL GLSL Version : 4.50 NVIDIA
[18:51:52]OpenAL Device Name: OpenAL Soft
[18:51:52]OpenAL Vendor: OpenAL Community
[18:51:52]OpenAL Version: 1.1 ALSOFT 1.16.0
[18:51:52]OpenAL Renderer: OpenAL Soft
[18:51:52]OpenAL Extensions: AL_EXT_ALAW AL_EXT_DOUBLE
AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE
AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET
AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_block_alignment
AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFT_deferred_updates
AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_MSADPCM
AL_SOFT_source_latency AL_SOFT_source_length
[18:51:52]Using Backend: SDL
[18:51:52]Using language: System locale
[18:53:21]Current Level/map is Sk-ThePit-T3
C:\Program Files (x86)\Warzone 2100-3.2.1\warzone2100.exe caused an Access
Violation at location 00020072 Writing to location 00000000.
Log message: info |06:51:50: [realmain:1140] Using
C:\Users\nigel\Documents\Warzone 2100 3.2\logs\WZlog-0813_185150.txt debug
file
Log message: error |06:54:06: [khr_callback:140]
GL::API(Performance:Medium) : Buffer performance warning: Buffer object 3
(bound to GL_VERTEX_ARRAY_BUFFER_BINDING_ARB, and GL_ARRAY_BUFFER_ARB,
usage hint is GL_STATIC_DRAW) is being copied/moved from VIDEO memory to
HOST memory.
Registers:
eax=00000000 ebx=00000004 ecx=7efdd000 edx=00000021 esi=00008246
edi=0e7e0020
eip=00020072 esp=0028f0cc ebp=00008250 iopl=0 nv up ei pl nz ac po
nc
cs=0023 ss=002b ds=002b es=002b fs=0053 gs=002b
efl=00010216
Call stack:
00020072
5CC7264C C:\Windows\system32\nvoglv32.DLL:5CC7264C
5CC72776 C:\Windows\system32\nvoglv32.DLL:5CC72776
5CC72725 C:\Windows\system32\nvoglv32.DLL:5CC72725
5CE766BD C:\Windows\system32\nvoglv32.DLL:5CE766BD DrvPresentBuffers
5CE797DD C:\Windows\system32\nvoglv32.DLL:5CE797DD DrvPresentBuffers
5D00D1AE C:\Windows\system32\nvoglv32.DLL:5D00D1AE DrvPresentBuffers
5CFE139D C:\Windows\system32\nvoglv32.DLL:5CFE139D DrvPresentBuffers
5CFA7969 C:\Windows\system32\nvoglv32.DLL:5CFA7969 DrvPresentBuffers
5CFA7F47 C:\Windows\system32\nvoglv32.DLL:5CFA7F47 DrvPresentBuffers
--
Ticket URL: <http://developer.wz2100.net/ticket/4478>
Warzone 2100 Trac <http://developer.wz2100.net/>
The Warzone 2100 Project
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