#4478: Crash during skirmish on 3.2.1
------------------------------------+-------------------------
        Reporter:  nobby            |      Owner:
            Type:  bug              |     Status:  new
        Priority:  normal           |  Milestone:  unspecified
       Component:  other            |    Version:  3.2.1
Operating System:  Windows 7 64bit  |
------------------------------------+-------------------------
 Downloaded 3.2.1 and I find that it's unstable (3.1.x seems to work fine)
 on my computer.

 Platform:
 Thinkpad W520
 Quadro 1000M graphics
 16GB RAM
 Two screens: NEC PA-301W (2560x1600), HP LP2065 (1600x1200) tilted
 portrait.  Display inactive on laptop screen.

 To reproduce:
 Install 3.2.1.
 Run skirmish game
 select SK-thepit at T3.
 Run.
 Quit
 Run the same skirmish game.

 This may or may not be an issue with SK-thepit.

 Symptoms:
 WZ2100 crashes and leaves the attached rpt file.

 -------------------

 Error occured on Saturday, August 13, 2016 at 18:50:42.

 Program: C:\Program Files (x86)\Warzone
 2100-3.2.1\warzone2100.exe(warzone2100)
 Command line: "C:\Program Files (x86)\Warzone 2100-3.2.1\warzone2100.exe"
 Version: Version: 3.2.1, Built:Jul 28 2016
 Distributor: wz2100.net
 Compiled on: Jul 28 2016 10:21:00
 Compiled by: GCC 4.9.3
 Compiled mode: Release build
 Executed on: Sat Aug 13 18:49:28 2016

 Pointers: 32bit

 Compiled against PhysicsFS version: 2.0.3
 Running with PhysicsFS version: 2.0.3

 Misc Data:
 [18:49:29]Video Mode 2560 x 1600 (fullscreen)
 [18:49:29]OpenGL Vendor: NVIDIA Corporation
 [18:49:29]OpenGL Renderer: Quadro 1000M/PCIe/SSE2
 [18:49:29]OpenGL Version: 4.5.0 NVIDIA 353.82
 [18:49:29]GLEW Version: 1.12.0
 [18:49:29]OpenGL GLSL Version : 4.50 NVIDIA
 [18:49:29]OpenAL Device Name: OpenAL Soft
 [18:49:29]OpenAL Vendor: OpenAL Community
 [18:49:29]OpenAL Version: 1.1 ALSOFT 1.16.0
 [18:49:29]OpenAL Renderer: OpenAL Soft
 [18:49:29]OpenAL Extensions: AL_EXT_ALAW AL_EXT_DOUBLE
 AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE
 AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET
 AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_block_alignment
 AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFT_deferred_updates
 AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_MSADPCM
 AL_SOFT_source_latency AL_SOFT_source_length
 [18:49:29]Using Backend: SDL
 [18:49:29]Using language: System locale


 C:\Program Files (x86)\Warzone 2100-3.2.1\warzone2100.exe caused an Access
 Violation at location 00020072 Writing to location 00000000.

 Log message: info    |06:49:28: [realmain:1140] Using
 C:\Users\nigel\Documents\Warzone 2100 3.2\logs\WZlog-0813_184928.txt debug
 file
 Log message: error   |06:50:42: [khr_callback:140]
 GL::API(Performance:Medium) : Buffer performance warning: Buffer object 3
 (bound to GL_VERTEX_ARRAY_BUFFER_BINDING_ARB, and GL_ARRAY_BUFFER_ARB,
 usage hint is GL_STATIC_DRAW) is being copied/moved from VIDEO memory to
 HOST memory.

 Registers:
 eax=00000000 ebx=00000004 ecx=00000000 edx=00000001 esi=00008246
 edi=0ee10020
 eip=00020072 esp=0028f0cc ebp=00008250 iopl=0         nv up ei pl nz ac po
 nc
 cs=0023  ss=002b  ds=002b  es=002b  fs=0053  gs=002b
 efl=00010216

 Call stack:
 00020072
 5B66264C  C:\Windows\system32\nvoglv32.DLL:5B66264C
 5B662776  C:\Windows\system32\nvoglv32.DLL:5B662776
 5B662725  C:\Windows\system32\nvoglv32.DLL:5B662725
 5B8666BD  C:\Windows\system32\nvoglv32.DLL:5B8666BD  DrvPresentBuffers
 5B8697DD  C:\Windows\system32\nvoglv32.DLL:5B8697DD  DrvPresentBuffers
 5B9FD1AE  C:\Windows\system32\nvoglv32.DLL:5B9FD1AE  DrvPresentBuffers
 5B9D139D  C:\Windows\system32\nvoglv32.DLL:5B9D139D  DrvPresentBuffers
 5B997969  C:\Windows\system32\nvoglv32.DLL:5B997969  DrvPresentBuffers
 5B997F47  C:\Windows\system32\nvoglv32.DLL:5B997F47  DrvPresentBuffers


 -------------------

 Error occured on Saturday, August 13, 2016 at 18:54:06.

 Program: C:\Program Files (x86)\Warzone
 2100-3.2.1\warzone2100.exe(warzone2100)
 Command line: "C:\Program Files (x86)\Warzone 2100-3.2.1\warzone2100.exe"
 Version: Version: 3.2.1, Built:Jul 28 2016
 Distributor: wz2100.net
 Compiled on: Jul 28 2016 10:21:00
 Compiled by: GCC 4.9.3
 Compiled mode: Release build
 Executed on: Sat Aug 13 18:51:50 2016

 Pointers: 32bit

 Compiled against PhysicsFS version: 2.0.3
 Running with PhysicsFS version: 2.0.3

 Misc Data:
 [18:51:51]Video Mode 2560 x 1600 (fullscreen)
 [18:51:51]OpenGL Vendor: NVIDIA Corporation
 [18:51:51]OpenGL Renderer: Quadro 1000M/PCIe/SSE2
 [18:51:51]OpenGL Version: 4.5.0 NVIDIA 353.82
 [18:51:51]GLEW Version: 1.12.0
 [18:51:51]OpenGL GLSL Version : 4.50 NVIDIA
 [18:51:52]OpenAL Device Name: OpenAL Soft
 [18:51:52]OpenAL Vendor: OpenAL Community
 [18:51:52]OpenAL Version: 1.1 ALSOFT 1.16.0
 [18:51:52]OpenAL Renderer: OpenAL Soft
 [18:51:52]OpenAL Extensions: AL_EXT_ALAW AL_EXT_DOUBLE
 AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE
 AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET
 AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_block_alignment
 AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFT_deferred_updates
 AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_MSADPCM
 AL_SOFT_source_latency AL_SOFT_source_length
 [18:51:52]Using Backend: SDL
 [18:51:52]Using language: System locale
 [18:53:21]Current Level/map is Sk-ThePit-T3


 C:\Program Files (x86)\Warzone 2100-3.2.1\warzone2100.exe caused an Access
 Violation at location 00020072 Writing to location 00000000.

 Log message: info    |06:51:50: [realmain:1140] Using
 C:\Users\nigel\Documents\Warzone 2100 3.2\logs\WZlog-0813_185150.txt debug
 file
 Log message: error   |06:54:06: [khr_callback:140]
 GL::API(Performance:Medium) : Buffer performance warning: Buffer object 3
 (bound to GL_VERTEX_ARRAY_BUFFER_BINDING_ARB, and GL_ARRAY_BUFFER_ARB,
 usage hint is GL_STATIC_DRAW) is being copied/moved from VIDEO memory to
 HOST memory.

 Registers:
 eax=00000000 ebx=00000004 ecx=7efdd000 edx=00000021 esi=00008246
 edi=0e7e0020
 eip=00020072 esp=0028f0cc ebp=00008250 iopl=0         nv up ei pl nz ac po
 nc
 cs=0023  ss=002b  ds=002b  es=002b  fs=0053  gs=002b
 efl=00010216

 Call stack:
 00020072
 5CC7264C  C:\Windows\system32\nvoglv32.DLL:5CC7264C
 5CC72776  C:\Windows\system32\nvoglv32.DLL:5CC72776
 5CC72725  C:\Windows\system32\nvoglv32.DLL:5CC72725
 5CE766BD  C:\Windows\system32\nvoglv32.DLL:5CE766BD  DrvPresentBuffers
 5CE797DD  C:\Windows\system32\nvoglv32.DLL:5CE797DD  DrvPresentBuffers
 5D00D1AE  C:\Windows\system32\nvoglv32.DLL:5D00D1AE  DrvPresentBuffers
 5CFE139D  C:\Windows\system32\nvoglv32.DLL:5CFE139D  DrvPresentBuffers
 5CFA7969  C:\Windows\system32\nvoglv32.DLL:5CFA7969  DrvPresentBuffers
 5CFA7F47  C:\Windows\system32\nvoglv32.DLL:5CFA7F47  DrvPresentBuffers

--
Ticket URL: <http://developer.wz2100.net/ticket/4478>
Warzone 2100 Trac <http://developer.wz2100.net/>
The Warzone 2100 Project
------------------------------------------------------------------------------
What NetFlow Analyzer can do for you? Monitors network bandwidth and traffic
patterns at an interface-level. Reveals which users, apps, and protocols are 
consuming the most bandwidth. Provides multi-vendor support for NetFlow, 
J-Flow, sFlow and other flows. Make informed decisions using capacity 
planning reports. http://sdm.link/zohodev2dev
_______________________________________________
Warzone2100-project mailing list
[email protected]
https://lists.sourceforge.net/lists/listinfo/warzone2100-project

Reply via email to