#4602: More campaign updates
-------------------------------------------------+-------------------------
 Reporter:  Berserk Cyborg                       |             Owner:
     Type:  patch (an actual patch, not a        |            Status:  new
  request for one)                               |         Milestone:
 Priority:  normal                               |  unspecified
Component:  Data: Scripts (Campaign)             |           Version:
 Keywords:                                       |  git/master
 Blocking:                                       |        Blocked By:
                                                 |  Operating System:  All
                                                 |  /Non-Specific
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 Ready for another round of updates for campaign. These changes enable
 research for enemy players, allow significant changes to occur with
 campaign difficulty selection, and includes the final Beta/first Gamma
 missions.

 Apparently, power for enemy players was far too low and would be used up
 sometimes even before half the mission time had passed. So I increased
 most enemy power levels by 2-5 times the original.

 Changes to the source include showing Insane difficulty in the campaign
 options menu and a qtscript function to modify the default behavior of the
 the campaign transport (only ever used in the last Beta mission from what
 I can tell).


 Commits to review are here:
 [https://github.com/KJeff01/warzone2100/tree/campaignJS]

--
Ticket URL: <http://developer.wz2100.net/ticket/4602>
Warzone 2100 Trac <http://developer.wz2100.net/>
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