#4657: Please Restore CB-Radar Mobile Unit Behaviour
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Reporter: -Philosopher- | Owner:
Type: bug | Status: new
Priority: normal | Milestone: unspecified
Component: other | Version: 3.2 and master
Operating System: All/Non-Specific |
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Since 3.2.x mobile units sporting CB-Radar sensors have behaved bizarrely.
In 3.1.5 and prior, these units behaved consistently with their fixed
cousins: they detected shot-fall that landed within their range and
directed friendly artillery that was in range of whatever fired it to
counter-attack them. The firing unit itself did not have to be within
range of the CB-radar sensor to be counter-attacked (same as the fixed
sensors).
Since 3.2.x, they no longer do this unless the attacking unit (i.e. not
just the shot-fall) is also within range of the CB-Radar mobile unit.
This is both not consistent with fixed CB-radar sensors and essentially
defeats their purpose. Possibly combined with the effects of
http://developer.wz2100.net/ticket/4303, these units now doggedly drive
towards the attacking artillery to get within range and usually suicide
themselves on intervening units and defences (frequently before managing
to direct any counter-battery fire onto the attackers).
If the change in behaviour was conscious and the result of a debate, I've
been unable to find it, but I'm assuming this is unintended behaviour so
have raised this as a bug.
Could the previous behaviour please be restored?
Please contact me if you need examples.
--
Ticket URL: <http://developer.wz2100.net/ticket/4657>
Warzone 2100 Trac <http://developer.wz2100.net/>
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