#4674: Script Naming Convention Inconsistency Corrections
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        Reporter:  Hironaru                      |      Owner:
            Type:  patch (an actual patch, not   |     Status:  new
  a request for one)                             |  Milestone:  unspecified
        Priority:  normal                        |    Version:  3.2 and
       Component:  Data: Scripts (Campaign)      |  master
Operating System:  All/Non-Specific              |
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 Hi there,

 First patch ever (woot coding). I am Hironaru, and while I was proposing
 my first re-balancing proposal for community review for Cam1a and Cam1b; I
 noticed some nifty things about some of the code surrounding the "baba" or
 scav weapons.

 Namely, that some were simply prefixed with "B" or lower case letters,
 were out of order in the alphabetical sequence or lacked the baba
 identifier altogether (The BusCannon, for example).

 Scav towers were also erroneously using the BuggyMG weapon, and were not
 using the "BTowerMG" weapon. In fact, "BTowerMG wasn't even being used. So
 I also threw that fix in there and matched the values from buggy to avoid
 changing balance at this time. This key referencing difference will be
 essential as I progress in the re-balancing effort, because I may need to
 adjust one value or the other.

 -----

 And on a final note, I went ahead and changed the MP Scripts as well for
 consistency. If you feel like they would break something I'm not aware of
 in MP (I'm focusing only on campaign script interactions) then feel free
 to omit the mp stuffs.

 -----

 Thanks for allowing me to assist with this project so far!

 Hironaru
 Project BOMB

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Ticket URL: <http://developer.wz2100.net/ticket/4674>
Warzone 2100 Trac <http://developer.wz2100.net/>
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