#4792: Crash when entering the buildings limit selection screen
-------------------------------------+----------------------------
Reporter: Fabian | Owner:
Type: bug | Status: new
Priority: normal | Milestone: unspecified
Component: Engine: GUI | Version: 3.2 and master
Operating System: Windows 10 64bit |
-------------------------------------+----------------------------
HP Compaq Presario CQ61. Intel Core 2 Duo T6600, Nvidia Geforce G103M
512Mb DDR2, RAM 4Gb DDR2, Res.: 1366x768. All the latest drivers are
installed.
----
The error, as before, is relevant for all versions of 3.2+ and all master-
versions !!!
----
WZlog-0531_183232.txt:
{{{
--- Starting log [C:\Wz2100\Warzone 2100 master\logs\WZlog-
0531_183232.txt]---
error |06:32:59: [khr_callback:141] GL::API(Performance:Medium) :
Program/shader state performance warning: Fragment Shader is going to be
recompiled because the shader key based on GL state mismatches.
}}}
----
Warzone2100.RPT:
{{{
-------------------
Error occurred on Thursday, May 31, 2018 at 17:02:37.
Program:
C:\Users\sergk\Desktop\Wz2100\warzone2100_portable.exe(warzone2100)
Command line: "C:\Users\sergk\Desktop\Wz2100\warzone2100_portable.exe"
Version: Version: master f8fd447, (modified locally) Built:May 26 2018
Distributor: buildbot
Compiled on: May 26 2018 02:33:37
Compiled by: GCC 5.4.0
Compiled mode: Release build
Executed on: Thu May 31 17:02:01 2018
Pointers: 32bit
Compiled against PhysicsFS version: 2.0.3
Running with PhysicsFS version: 2.0.3
Misc Data:
[17:02:02]Video Mode 1011 x 601 (window)
[17:02:02]OpenGL Vendor: NVIDIA Corporation
[17:02:02]OpenGL Renderer: GeForce G 103M/PCIe/SSE2
[17:02:02]OpenGL Version: 3.3.0
[17:02:02]GLEW Version: 1.12.0
[17:02:02]OpenGL GLSL Version : 3.30 NVIDIA via Cg compiler
[17:02:03]OpenAL Device Name: OpenAL Soft
[17:02:03]OpenAL Vendor: OpenAL Community
[17:02:03]OpenAL Version: 1.1 ALSOFT 1.16.0
[17:02:03]OpenAL Renderer: OpenAL Soft
[17:02:03]OpenAL Extensions: AL_EXT_ALAW AL_EXT_DOUBLE
AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE
AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET
AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_block_alignment
AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFT_deferred_updates
AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_MSADPCM
AL_SOFT_source_latency AL_SOFT_source_length
[17:02:03]Using Backend: SDL
[17:02:03]Using language: Системный
C:\Users\sergk\Desktop\Wz2100\warzone2100_portable.exe caused an Access
Violation at location 00020092 Writing to location 00020092.
Log message: error |05:02:37: [khr_callback:141]
GL::API(Performance:Medium) : Program/shader state performance warning:
Fragment Shader is going to be recompiled because the shader key based on
GL state mismatches.
Registers:
eax=00000000 ebx=18467020 ecx=00000000 edx=00000001 esi=00008246
edi=1772aa94
eip=00020092 esp=1772aa10 ebp=00008250 iopl=0 nv up ei pl nz ac pe
nc
cs=0023 ss=002b ds=002b es=002b fs=0053 gs=002b
efl=00010212
Call stack:
00020092
5EFEBA5C C:\WINDOWS\SYSTEM32\nvoglv32.DLL:5EFEBA5C
5EFEBBA6 C:\WINDOWS\SYSTEM32\nvoglv32.DLL:5EFEBBA6
5EFEBB55 C:\WINDOWS\SYSTEM32\nvoglv32.DLL:5EFEBB55
5E98674C C:\WINDOWS\SYSTEM32\nvoglv32.DLL:5E98674C
5F2676EA C:\WINDOWS\SYSTEM32\nvoglv32.DLL:5F2676EA DrvPresentBuffers
5F1FD2F1 C:\WINDOWS\SYSTEM32\nvoglv32.DLL:5F1FD2F1 DrvPresentBuffers
5F1FD6F4 C:\WINDOWS\SYSTEM32\nvoglv32.DLL:5F1FD6F4 DrvPresentBuffers
5F1FDB5D C:\WINDOWS\SYSTEM32\nvoglv32.DLL:5F1FDB5D DrvPresentBuffers
5F26737A C:\WINDOWS\SYSTEM32\nvoglv32.DLL:5F26737A DrvPresentBuffers
5F26E659 C:\WINDOWS\SYSTEM32\nvoglv32.DLL:5F26E659 DrvPresentBuffers
5E96277B C:\WINDOWS\SYSTEM32\nvoglv32.DLL:5E96277B
5E9622E9 C:\WINDOWS\SYSTEM32\nvoglv32.DLL:5E9622E9
5EA97CFB C:\WINDOWS\SYSTEM32\nvoglv32.DLL:5EA97CFB
5F26B895 C:\WINDOWS\SYSTEM32\nvoglv32.DLL:5F26B895 DrvPresentBuffers
5EAC3595 C:\WINDOWS\SYSTEM32\nvoglv32.DLL:5EAC3595
5F051530 C:\WINDOWS\SYSTEM32\nvoglv32.DLL:5F051530
5F052CD1 C:\WINDOWS\SYSTEM32\nvoglv32.DLL:5F052CD1
5F052AEE C:\WINDOWS\SYSTEM32\nvoglv32.DLL:5F052AEE
5F0528CC C:\WINDOWS\SYSTEM32\nvoglv32.DLL:5F0528CC
5F19814C C:\WINDOWS\SYSTEM32\nvoglv32.DLL:5F19814C DrvValidateVersion
74B68484 C:\WINDOWS\System32\KERNEL32.DLL:74B68484 BaseThreadInitThunk
77B02EC0 C:\WINDOWS\SYSTEM32\ntdll.dll:77B02EC0
RtlValidSecurityDescriptor
77B02E90 C:\WINDOWS\SYSTEM32\ntdll.dll:77B02E90
RtlValidSecurityDescriptor
-------------------
Error occurred on Thursday, May 31, 2018 at 17:04:21.
Program:
C:\Users\sergk\Desktop\Wz2100\warzone2100_portable.exe(warzone2100)
Command line: "C:\Users\sergk\Desktop\Wz2100\warzone2100_portable.exe"
Version: Version: master f8fd447, (modified locally) Built:May 26 2018
Distributor: buildbot
Compiled on: May 26 2018 02:33:37
Compiled by: GCC 5.4.0
Compiled mode: Release build
Executed on: Thu May 31 17:04:14 2018
Pointers: 32bit
Compiled against PhysicsFS version: 2.0.3
Running with PhysicsFS version: 2.0.3
Misc Data:
[17:04:15]Video Mode 1011 x 601 (window)
[17:04:15]OpenGL Vendor: NVIDIA Corporation
[17:04:15]OpenGL Renderer: GeForce G 103M/PCIe/SSE2
[17:04:15]OpenGL Version: 3.3.0
[17:04:15]GLEW Version: 1.12.0
[17:04:15]OpenGL GLSL Version : 3.30 NVIDIA via Cg compiler
[17:04:16]OpenAL Device Name: OpenAL Soft
[17:04:16]OpenAL Vendor: OpenAL Community
[17:04:16]OpenAL Version: 1.1 ALSOFT 1.16.0
[17:04:16]OpenAL Renderer: OpenAL Soft
[17:04:16]OpenAL Extensions: AL_EXT_ALAW AL_EXT_DOUBLE
AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE
AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET
AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_block_alignment
AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFT_deferred_updates
AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_MSADPCM
AL_SOFT_source_latency AL_SOFT_source_length
[17:04:16]Using Backend: SDL
[17:04:16]Using language: Системный
C:\Users\sergk\Desktop\Wz2100\warzone2100_portable.exe caused an Access
Violation at location 00020092 Writing to location 00020092.
Log message: error |05:04:21: [khr_callback:141]
GL::API(Performance:Medium) : Program/shader state performance warning:
Fragment Shader is going to be recompiled because the shader key based on
GL state mismatches.
Registers:
eax=00000000 ebx=18552020 ecx=00000000 edx=00000001 esi=00008246
edi=153fa8a0
eip=00020092 esp=153fa81c ebp=00008250 iopl=0 nv up ei pl nz na pe
nc
cs=0023 ss=002b ds=002b es=002b fs=0053 gs=002b
efl=00010202
Call stack:
00020092
5EFEBA5C C:\WINDOWS\SYSTEM32\nvoglv32.DLL:5EFEBA5C
5EFEBBA6 C:\WINDOWS\SYSTEM32\nvoglv32.DLL:5EFEBBA6
5EFEBB55 C:\WINDOWS\SYSTEM32\nvoglv32.DLL:5EFEBB55
5E98674C C:\WINDOWS\SYSTEM32\nvoglv32.DLL:5E98674C
5F2676EA C:\WINDOWS\SYSTEM32\nvoglv32.DLL:5F2676EA DrvPresentBuffers
5F1FD2F1 C:\WINDOWS\SYSTEM32\nvoglv32.DLL:5F1FD2F1 DrvPresentBuffers
5F1FD6F4 C:\WINDOWS\SYSTEM32\nvoglv32.DLL:5F1FD6F4 DrvPresentBuffers
5F1FDB5D C:\WINDOWS\SYSTEM32\nvoglv32.DLL:5F1FDB5D DrvPresentBuffers
5F26737A C:\WINDOWS\SYSTEM32\nvoglv32.DLL:5F26737A DrvPresentBuffers
5F26E659 C:\WINDOWS\SYSTEM32\nvoglv32.DLL:5F26E659 DrvPresentBuffers
5E96277B C:\WINDOWS\SYSTEM32\nvoglv32.DLL:5E96277B
5E9622E9 C:\WINDOWS\SYSTEM32\nvoglv32.DLL:5E9622E9
5EA97CFB C:\WINDOWS\SYSTEM32\nvoglv32.DLL:5EA97CFB
5F26B895 C:\WINDOWS\SYSTEM32\nvoglv32.DLL:5F26B895 DrvPresentBuffers
5EAC3595 C:\WINDOWS\SYSTEM32\nvoglv32.DLL:5EAC3595
6AEBB404 C:\WINDOWS\SYSTEM32\OPENGL32.DLL:6AEBB404 glDrawElements
00D3A5DB C:\Users\sergk\Desktop\Wz2100\warzone2100_portable.exe:00D3A5DB
00B61BBF C:\Users\sergk\Desktop\Wz2100\warzone2100_portable.exe:00B61BBF
00C1A84D C:\Users\sergk\Desktop\Wz2100\warzone2100_portable.exe:00C1A84D
00D092A6 C:\Users\sergk\Desktop\Wz2100\warzone2100_portable.exe:00D092A6
00D0930D C:\Users\sergk\Desktop\Wz2100\warzone2100_portable.exe:00D0930D
00D0930D C:\Users\sergk\Desktop\Wz2100\warzone2100_portable.exe:00D0930D
00D0930D C:\Users\sergk\Desktop\Wz2100\warzone2100_portable.exe:00D0930D
00D0930D C:\Users\sergk\Desktop\Wz2100\warzone2100_portable.exe:00D0930D
00D0930D C:\Users\sergk\Desktop\Wz2100\warzone2100_portable.exe:00D0930D
00D096AE C:\Users\sergk\Desktop\Wz2100\warzone2100_portable.exe:00D096AE
00C18B84 C:\Users\sergk\Desktop\Wz2100\warzone2100_portable.exe:00C18B84
00D0076C C:\Users\sergk\Desktop\Wz2100\warzone2100_portable.exe:00D0076C
00BED5CE C:\Users\sergk\Desktop\Wz2100\warzone2100_portable.exe:00BED5CE
00D5E86C C:\Users\sergk\Desktop\Wz2100\warzone2100_portable.exe:00D5E86C
SDL_main
00BEFB25 C:\Users\sergk\Desktop\Wz2100\warzone2100_portable.exe:00BEFB25
00D9D339 C:\Users\sergk\Desktop\Wz2100\warzone2100_portable.exe:00D9D339
SDL_main
00D9D525 C:\Users\sergk\Desktop\Wz2100\warzone2100_portable.exe:00D9D525
SDL_main
00B513E2 C:\Users\sergk\Desktop\Wz2100\warzone2100_portable.exe:00B513E2
74B68484 C:\WINDOWS\System32\KERNEL32.DLL:74B68484 BaseThreadInitThunk
77B02EC0 C:\WINDOWS\SYSTEM32\ntdll.dll:77B02EC0
RtlValidSecurityDescriptor
77B02E90 C:\WINDOWS\SYSTEM32\ntdll.dll:77B02E90
RtlValidSecurityDescriptor
-------------------
Error occurred on Thursday, May 31, 2018 at 17:05:25.
Program:
C:\Users\sergk\Desktop\Wz2100\warzone2100_portable.exe(warzone2100)
Command line: "C:\Users\sergk\Desktop\Wz2100\warzone2100_portable.exe"
Version: Version: master f8fd447, (modified locally) Built:May 26 2018
Distributor: buildbot
Compiled on: May 26 2018 02:33:37
Compiled by: GCC 5.4.0
Compiled mode: Release build
Executed on: Thu May 31 17:05:17 2018
Pointers: 32bit
Compiled against PhysicsFS version: 2.0.3
Running with PhysicsFS version: 2.0.3
Misc Data:
[17:05:19]Video Mode 1011 x 601 (window)
[17:05:19]OpenGL Vendor: NVIDIA Corporation
[17:05:19]OpenGL Renderer: GeForce G 103M/PCIe/SSE2
[17:05:19]OpenGL Version: 3.3.0
[17:05:19]GLEW Version: 1.12.0
[17:05:19]OpenGL GLSL Version : 3.30 NVIDIA via Cg compiler
[17:05:19]OpenAL Device Name: OpenAL Soft
[17:05:19]OpenAL Vendor: OpenAL Community
[17:05:19]OpenAL Version: 1.1 ALSOFT 1.16.0
[17:05:19]OpenAL Renderer: OpenAL Soft
[17:05:19]OpenAL Extensions: AL_EXT_ALAW AL_EXT_DOUBLE
AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE
AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET
AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_block_alignment
AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFT_deferred_updates
AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_MSADPCM
AL_SOFT_source_latency AL_SOFT_source_length
[17:05:19]Using Backend: SDL
[17:05:19]Using language: Системный
C:\Users\sergk\Desktop\Wz2100\warzone2100_portable.exe caused an Access
Violation at location 00020092 Writing to location 00020092.
Log message: error |05:05:25: [khr_callback:141]
GL::API(Performance:Medium) : Program/shader state performance warning:
Fragment Shader is going to be recompiled because the shader key based on
GL state mismatches.
Registers:
eax=00000000 ebx=18ade020 ecx=00000000 edx=00000001 esi=00008246
edi=17d9af40
eip=00020092 esp=17d9aebc ebp=00008250 iopl=0 nv up ei pl nz na pe
nc
cs=0023 ss=002b ds=002b es=002b fs=0053 gs=002b
efl=00010202
Call stack:
00020092
5EFEBA5C C:\WINDOWS\SYSTEM32\nvoglv32.DLL:5EFEBA5C
5EFEBBA6 C:\WINDOWS\SYSTEM32\nvoglv32.DLL:5EFEBBA6
5EFEBB55 C:\WINDOWS\SYSTEM32\nvoglv32.DLL:5EFEBB55
5E98674C C:\WINDOWS\SYSTEM32\nvoglv32.DLL:5E98674C
5F2676EA C:\WINDOWS\SYSTEM32\nvoglv32.DLL:5F2676EA DrvPresentBuffers
5F1FD2F1 C:\WINDOWS\SYSTEM32\nvoglv32.DLL:5F1FD2F1 DrvPresentBuffers
5F1FD6F4 C:\WINDOWS\SYSTEM32\nvoglv32.DLL:5F1FD6F4 DrvPresentBuffers
5F1FDB5D C:\WINDOWS\SYSTEM32\nvoglv32.DLL:5F1FDB5D DrvPresentBuffers
5F26737A C:\WINDOWS\SYSTEM32\nvoglv32.DLL:5F26737A DrvPresentBuffers
5F26E659 C:\WINDOWS\SYSTEM32\nvoglv32.DLL:5F26E659 DrvPresentBuffers
5E96277B C:\WINDOWS\SYSTEM32\nvoglv32.DLL:5E96277B
5E9622E9 C:\WINDOWS\SYSTEM32\nvoglv32.DLL:5E9622E9
5EA97CFB C:\WINDOWS\SYSTEM32\nvoglv32.DLL:5EA97CFB
5F26B895 C:\WINDOWS\SYSTEM32\nvoglv32.DLL:5F26B895 DrvPresentBuffers
5EAC3595 C:\WINDOWS\SYSTEM32\nvoglv32.DLL:5EAC3595
5F051530 C:\WINDOWS\SYSTEM32\nvoglv32.DLL:5F051530
5F052CD1 C:\WINDOWS\SYSTEM32\nvoglv32.DLL:5F052CD1
5F052AEE C:\WINDOWS\SYSTEM32\nvoglv32.DLL:5F052AEE
5F0528CC C:\WINDOWS\SYSTEM32\nvoglv32.DLL:5F0528CC
5F19814C C:\WINDOWS\SYSTEM32\nvoglv32.DLL:5F19814C DrvValidateVersion
74B68484 C:\WINDOWS\System32\KERNEL32.DLL:74B68484 BaseThreadInitThunk
77B02EC0 C:\WINDOWS\SYSTEM32\ntdll.dll:77B02EC0
RtlValidSecurityDescriptor
77B02E90 C:\WINDOWS\SYSTEM32\ntdll.dll:77B02E90
RtlValidSecurityDescriptor
-------------------
Error occurred on Thursday, May 31, 2018 at 18:32:59.
Program: C:\Wz2100\warzone2100_portable.exe(warzone2100)
Command line: "C:\Wz2100\warzone2100_portable.exe"
Version: Version: master f8fd447, (modified locally) Built:May 26 2018
Distributor: buildbot
Compiled on: May 26 2018 02:33:37
Compiled by: GCC 5.4.0
Compiled mode: Release build
Executed on: Thu May 31 18:32:32 2018
Pointers: 32bit
Compiled against PhysicsFS version: 2.0.3
Running with PhysicsFS version: 2.0.3
Misc Data:
[18:32:35]Video Mode 1011 x 601 (window)
[18:32:35]OpenGL Vendor: NVIDIA Corporation
[18:32:35]OpenGL Renderer: GeForce G 103M/PCIe/SSE2
[18:32:35]OpenGL Version: 3.3.0
[18:32:35]GLEW Version: 1.12.0
[18:32:35]OpenGL GLSL Version : 3.30 NVIDIA via Cg compiler
[18:32:36]OpenAL Device Name: OpenAL Soft
[18:32:36]OpenAL Vendor: OpenAL Community
[18:32:36]OpenAL Version: 1.1 ALSOFT 1.16.0
[18:32:36]OpenAL Renderer: OpenAL Soft
[18:32:36]OpenAL Extensions: AL_EXT_ALAW AL_EXT_DOUBLE
AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE
AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET
AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_block_alignment
AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFT_deferred_updates
AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_MSADPCM
AL_SOFT_source_latency AL_SOFT_source_length
[18:32:36]Using Backend: SDL
[18:32:36]Using language: Системный
C:\Wz2100\warzone2100_portable.exe caused an Access Violation at location
00020092 Writing to location 00020092.
Log message: error |06:32:59: [khr_callback:141]
GL::API(Performance:Medium) : Program/shader state performance warning:
Fragment Shader is going to be recompiled because the shader key based on
GL state mismatches.
Registers:
eax=00000000 ebx=1886d020 ecx=00000000 edx=00000001 esi=00008246
edi=1800ad68
eip=00020092 esp=1800ace4 ebp=00008250 iopl=0 nv up ei pl nz na po
nc
cs=0023 ss=002b ds=002b es=002b fs=0053 gs=002b
efl=00010206
Call stack:
00020092
6B0FBA5C C:\WINDOWS\SYSTEM32\nvoglv32.DLL:6B0FBA5C
6B0FBBA6 C:\WINDOWS\SYSTEM32\nvoglv32.DLL:6B0FBBA6
6B0FBB55 C:\WINDOWS\SYSTEM32\nvoglv32.DLL:6B0FBB55
6AA9674C C:\WINDOWS\SYSTEM32\nvoglv32.DLL:6AA9674C
6B3776EA C:\WINDOWS\SYSTEM32\nvoglv32.DLL:6B3776EA DrvPresentBuffers
6B30D2F1 C:\WINDOWS\SYSTEM32\nvoglv32.DLL:6B30D2F1 DrvPresentBuffers
6B30D6F4 C:\WINDOWS\SYSTEM32\nvoglv32.DLL:6B30D6F4 DrvPresentBuffers
6B30DB5D C:\WINDOWS\SYSTEM32\nvoglv32.DLL:6B30DB5D DrvPresentBuffers
6B37737A C:\WINDOWS\SYSTEM32\nvoglv32.DLL:6B37737A DrvPresentBuffers
6B37E659 C:\WINDOWS\SYSTEM32\nvoglv32.DLL:6B37E659 DrvPresentBuffers
6AA7277B C:\WINDOWS\SYSTEM32\nvoglv32.DLL:6AA7277B
6AA722E9 C:\WINDOWS\SYSTEM32\nvoglv32.DLL:6AA722E9
6ABA7CFB C:\WINDOWS\SYSTEM32\nvoglv32.DLL:6ABA7CFB
6B37B895 C:\WINDOWS\SYSTEM32\nvoglv32.DLL:6B37B895 DrvPresentBuffers
6ABD3595 C:\WINDOWS\SYSTEM32\nvoglv32.DLL:6ABD3595
6B161530 C:\WINDOWS\SYSTEM32\nvoglv32.DLL:6B161530
6B162CD1 C:\WINDOWS\SYSTEM32\nvoglv32.DLL:6B162CD1
6B162AEE C:\WINDOWS\SYSTEM32\nvoglv32.DLL:6B162AEE
6B1628CC C:\WINDOWS\SYSTEM32\nvoglv32.DLL:6B1628CC
6B2A814C C:\WINDOWS\SYSTEM32\nvoglv32.DLL:6B2A814C DrvValidateVersion
74B68484 C:\WINDOWS\System32\KERNEL32.DLL:74B68484 BaseThreadInitThunk
77B02EC0 C:\WINDOWS\SYSTEM32\ntdll.dll:77B02EC0
RtlValidSecurityDescriptor
77B02E90 C:\WINDOWS\SYSTEM32\ntdll.dll:77B02E90
RtlValidSecurityDescriptor
}}}
--
Ticket URL: <http://developer.wz2100.net/ticket/4792>
Warzone 2100 Trac <http://developer.wz2100.net/>
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