#4792: Crash when entering the buildings limit selection screen
-------------------------------------+----------------------------
        Reporter:  Fabian            |      Owner:
            Type:  bug               |     Status:  new
        Priority:  normal            |  Milestone:  unspecified
       Component:  Engine: GUI       |    Version:  3.2 and master
Operating System:  Windows 10 64bit  |
-------------------------------------+----------------------------
 HP Compaq Presario CQ61. Intel Core 2 Duo T6600, Nvidia Geforce G103M
 512Mb DDR2, RAM 4Gb DDR2, Res.: 1366x768. All the latest drivers are
 installed.

 ----


 The error, as before, is relevant for all versions of 3.2+ and all master-
 versions !!!

 ----

 WZlog-0531_183232.txt:

 {{{
 --- Starting log [C:\Wz2100\Warzone 2100 master\logs\WZlog-
 0531_183232.txt]---
 error   |06:32:59: [khr_callback:141] GL::API(Performance:Medium) :
 Program/shader state performance warning: Fragment Shader is going to be
 recompiled because the shader key based on GL state mismatches.
 }}}

 ----

 Warzone2100.RPT:

 {{{
 -------------------

 Error occurred on Thursday, May 31, 2018 at 17:02:37.

 Program:
 C:\Users\sergk\Desktop\Wz2100\warzone2100_portable.exe(warzone2100)
 Command line: "C:\Users\sergk\Desktop\Wz2100\warzone2100_portable.exe"
 Version: Version: master f8fd447, (modified locally) Built:May 26 2018
 Distributor: buildbot
 Compiled on: May 26 2018 02:33:37
 Compiled by: GCC 5.4.0
 Compiled mode: Release build
 Executed on: Thu May 31 17:02:01 2018

 Pointers: 32bit

 Compiled against PhysicsFS version: 2.0.3
 Running with PhysicsFS version: 2.0.3

 Misc Data:
 [17:02:02]Video Mode 1011 x 601 (window)
 [17:02:02]OpenGL Vendor: NVIDIA Corporation
 [17:02:02]OpenGL Renderer: GeForce G 103M/PCIe/SSE2
 [17:02:02]OpenGL Version: 3.3.0
 [17:02:02]GLEW Version: 1.12.0
 [17:02:02]OpenGL GLSL Version : 3.30 NVIDIA via Cg compiler
 [17:02:03]OpenAL Device Name: OpenAL Soft
 [17:02:03]OpenAL Vendor: OpenAL Community
 [17:02:03]OpenAL Version: 1.1 ALSOFT 1.16.0
 [17:02:03]OpenAL Renderer: OpenAL Soft
 [17:02:03]OpenAL Extensions: AL_EXT_ALAW AL_EXT_DOUBLE
 AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE
 AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET
 AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_block_alignment
 AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFT_deferred_updates
 AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_MSADPCM
 AL_SOFT_source_latency AL_SOFT_source_length
 [17:02:03]Using Backend: SDL
 [17:02:03]Using language: Системный


 C:\Users\sergk\Desktop\Wz2100\warzone2100_portable.exe caused an Access
 Violation at location 00020092 Writing to location 00020092.

 Log message: error   |05:02:37: [khr_callback:141]
 GL::API(Performance:Medium) : Program/shader state performance warning:
 Fragment Shader is going to be recompiled because the shader key based on
 GL state mismatches.

 Registers:
 eax=00000000 ebx=18467020 ecx=00000000 edx=00000001 esi=00008246
 edi=1772aa94
 eip=00020092 esp=1772aa10 ebp=00008250 iopl=0         nv up ei pl nz ac pe
 nc
 cs=0023  ss=002b  ds=002b  es=002b  fs=0053  gs=002b
 efl=00010212

 Call stack:
 00020092
 5EFEBA5C  C:\WINDOWS\SYSTEM32\nvoglv32.DLL:5EFEBA5C
 5EFEBBA6  C:\WINDOWS\SYSTEM32\nvoglv32.DLL:5EFEBBA6
 5EFEBB55  C:\WINDOWS\SYSTEM32\nvoglv32.DLL:5EFEBB55
 5E98674C  C:\WINDOWS\SYSTEM32\nvoglv32.DLL:5E98674C
 5F2676EA  C:\WINDOWS\SYSTEM32\nvoglv32.DLL:5F2676EA  DrvPresentBuffers
 5F1FD2F1  C:\WINDOWS\SYSTEM32\nvoglv32.DLL:5F1FD2F1  DrvPresentBuffers
 5F1FD6F4  C:\WINDOWS\SYSTEM32\nvoglv32.DLL:5F1FD6F4  DrvPresentBuffers
 5F1FDB5D  C:\WINDOWS\SYSTEM32\nvoglv32.DLL:5F1FDB5D  DrvPresentBuffers
 5F26737A  C:\WINDOWS\SYSTEM32\nvoglv32.DLL:5F26737A  DrvPresentBuffers
 5F26E659  C:\WINDOWS\SYSTEM32\nvoglv32.DLL:5F26E659  DrvPresentBuffers
 5E96277B  C:\WINDOWS\SYSTEM32\nvoglv32.DLL:5E96277B
 5E9622E9  C:\WINDOWS\SYSTEM32\nvoglv32.DLL:5E9622E9
 5EA97CFB  C:\WINDOWS\SYSTEM32\nvoglv32.DLL:5EA97CFB
 5F26B895  C:\WINDOWS\SYSTEM32\nvoglv32.DLL:5F26B895  DrvPresentBuffers
 5EAC3595  C:\WINDOWS\SYSTEM32\nvoglv32.DLL:5EAC3595
 5F051530  C:\WINDOWS\SYSTEM32\nvoglv32.DLL:5F051530
 5F052CD1  C:\WINDOWS\SYSTEM32\nvoglv32.DLL:5F052CD1
 5F052AEE  C:\WINDOWS\SYSTEM32\nvoglv32.DLL:5F052AEE
 5F0528CC  C:\WINDOWS\SYSTEM32\nvoglv32.DLL:5F0528CC
 5F19814C  C:\WINDOWS\SYSTEM32\nvoglv32.DLL:5F19814C  DrvValidateVersion
 74B68484  C:\WINDOWS\System32\KERNEL32.DLL:74B68484  BaseThreadInitThunk
 77B02EC0  C:\WINDOWS\SYSTEM32\ntdll.dll:77B02EC0
 RtlValidSecurityDescriptor
 77B02E90  C:\WINDOWS\SYSTEM32\ntdll.dll:77B02E90
 RtlValidSecurityDescriptor


 -------------------

 Error occurred on Thursday, May 31, 2018 at 17:04:21.

 Program:
 C:\Users\sergk\Desktop\Wz2100\warzone2100_portable.exe(warzone2100)
 Command line: "C:\Users\sergk\Desktop\Wz2100\warzone2100_portable.exe"
 Version: Version: master f8fd447, (modified locally) Built:May 26 2018
 Distributor: buildbot
 Compiled on: May 26 2018 02:33:37
 Compiled by: GCC 5.4.0
 Compiled mode: Release build
 Executed on: Thu May 31 17:04:14 2018

 Pointers: 32bit

 Compiled against PhysicsFS version: 2.0.3
 Running with PhysicsFS version: 2.0.3

 Misc Data:
 [17:04:15]Video Mode 1011 x 601 (window)
 [17:04:15]OpenGL Vendor: NVIDIA Corporation
 [17:04:15]OpenGL Renderer: GeForce G 103M/PCIe/SSE2
 [17:04:15]OpenGL Version: 3.3.0
 [17:04:15]GLEW Version: 1.12.0
 [17:04:15]OpenGL GLSL Version : 3.30 NVIDIA via Cg compiler
 [17:04:16]OpenAL Device Name: OpenAL Soft
 [17:04:16]OpenAL Vendor: OpenAL Community
 [17:04:16]OpenAL Version: 1.1 ALSOFT 1.16.0
 [17:04:16]OpenAL Renderer: OpenAL Soft
 [17:04:16]OpenAL Extensions: AL_EXT_ALAW AL_EXT_DOUBLE
 AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE
 AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET
 AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_block_alignment
 AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFT_deferred_updates
 AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_MSADPCM
 AL_SOFT_source_latency AL_SOFT_source_length
 [17:04:16]Using Backend: SDL
 [17:04:16]Using language: Системный


 C:\Users\sergk\Desktop\Wz2100\warzone2100_portable.exe caused an Access
 Violation at location 00020092 Writing to location 00020092.

 Log message: error   |05:04:21: [khr_callback:141]
 GL::API(Performance:Medium) : Program/shader state performance warning:
 Fragment Shader is going to be recompiled because the shader key based on
 GL state mismatches.

 Registers:
 eax=00000000 ebx=18552020 ecx=00000000 edx=00000001 esi=00008246
 edi=153fa8a0
 eip=00020092 esp=153fa81c ebp=00008250 iopl=0         nv up ei pl nz na pe
 nc
 cs=0023  ss=002b  ds=002b  es=002b  fs=0053  gs=002b
 efl=00010202

 Call stack:
 00020092
 5EFEBA5C  C:\WINDOWS\SYSTEM32\nvoglv32.DLL:5EFEBA5C
 5EFEBBA6  C:\WINDOWS\SYSTEM32\nvoglv32.DLL:5EFEBBA6
 5EFEBB55  C:\WINDOWS\SYSTEM32\nvoglv32.DLL:5EFEBB55
 5E98674C  C:\WINDOWS\SYSTEM32\nvoglv32.DLL:5E98674C
 5F2676EA  C:\WINDOWS\SYSTEM32\nvoglv32.DLL:5F2676EA  DrvPresentBuffers
 5F1FD2F1  C:\WINDOWS\SYSTEM32\nvoglv32.DLL:5F1FD2F1  DrvPresentBuffers
 5F1FD6F4  C:\WINDOWS\SYSTEM32\nvoglv32.DLL:5F1FD6F4  DrvPresentBuffers
 5F1FDB5D  C:\WINDOWS\SYSTEM32\nvoglv32.DLL:5F1FDB5D  DrvPresentBuffers
 5F26737A  C:\WINDOWS\SYSTEM32\nvoglv32.DLL:5F26737A  DrvPresentBuffers
 5F26E659  C:\WINDOWS\SYSTEM32\nvoglv32.DLL:5F26E659  DrvPresentBuffers
 5E96277B  C:\WINDOWS\SYSTEM32\nvoglv32.DLL:5E96277B
 5E9622E9  C:\WINDOWS\SYSTEM32\nvoglv32.DLL:5E9622E9
 5EA97CFB  C:\WINDOWS\SYSTEM32\nvoglv32.DLL:5EA97CFB
 5F26B895  C:\WINDOWS\SYSTEM32\nvoglv32.DLL:5F26B895  DrvPresentBuffers
 5EAC3595  C:\WINDOWS\SYSTEM32\nvoglv32.DLL:5EAC3595
 6AEBB404  C:\WINDOWS\SYSTEM32\OPENGL32.DLL:6AEBB404  glDrawElements
 00D3A5DB  C:\Users\sergk\Desktop\Wz2100\warzone2100_portable.exe:00D3A5DB
 00B61BBF  C:\Users\sergk\Desktop\Wz2100\warzone2100_portable.exe:00B61BBF
 00C1A84D  C:\Users\sergk\Desktop\Wz2100\warzone2100_portable.exe:00C1A84D
 00D092A6  C:\Users\sergk\Desktop\Wz2100\warzone2100_portable.exe:00D092A6
 00D0930D  C:\Users\sergk\Desktop\Wz2100\warzone2100_portable.exe:00D0930D
 00D0930D  C:\Users\sergk\Desktop\Wz2100\warzone2100_portable.exe:00D0930D
 00D0930D  C:\Users\sergk\Desktop\Wz2100\warzone2100_portable.exe:00D0930D
 00D0930D  C:\Users\sergk\Desktop\Wz2100\warzone2100_portable.exe:00D0930D
 00D0930D  C:\Users\sergk\Desktop\Wz2100\warzone2100_portable.exe:00D0930D
 00D096AE  C:\Users\sergk\Desktop\Wz2100\warzone2100_portable.exe:00D096AE
 00C18B84  C:\Users\sergk\Desktop\Wz2100\warzone2100_portable.exe:00C18B84
 00D0076C  C:\Users\sergk\Desktop\Wz2100\warzone2100_portable.exe:00D0076C
 00BED5CE  C:\Users\sergk\Desktop\Wz2100\warzone2100_portable.exe:00BED5CE
 00D5E86C  C:\Users\sergk\Desktop\Wz2100\warzone2100_portable.exe:00D5E86C
 SDL_main
 00BEFB25  C:\Users\sergk\Desktop\Wz2100\warzone2100_portable.exe:00BEFB25
 00D9D339  C:\Users\sergk\Desktop\Wz2100\warzone2100_portable.exe:00D9D339
 SDL_main
 00D9D525  C:\Users\sergk\Desktop\Wz2100\warzone2100_portable.exe:00D9D525
 SDL_main
 00B513E2  C:\Users\sergk\Desktop\Wz2100\warzone2100_portable.exe:00B513E2
 74B68484  C:\WINDOWS\System32\KERNEL32.DLL:74B68484  BaseThreadInitThunk
 77B02EC0  C:\WINDOWS\SYSTEM32\ntdll.dll:77B02EC0
 RtlValidSecurityDescriptor
 77B02E90  C:\WINDOWS\SYSTEM32\ntdll.dll:77B02E90
 RtlValidSecurityDescriptor


 -------------------

 Error occurred on Thursday, May 31, 2018 at 17:05:25.

 Program:
 C:\Users\sergk\Desktop\Wz2100\warzone2100_portable.exe(warzone2100)
 Command line: "C:\Users\sergk\Desktop\Wz2100\warzone2100_portable.exe"
 Version: Version: master f8fd447, (modified locally) Built:May 26 2018
 Distributor: buildbot
 Compiled on: May 26 2018 02:33:37
 Compiled by: GCC 5.4.0
 Compiled mode: Release build
 Executed on: Thu May 31 17:05:17 2018

 Pointers: 32bit

 Compiled against PhysicsFS version: 2.0.3
 Running with PhysicsFS version: 2.0.3

 Misc Data:
 [17:05:19]Video Mode 1011 x 601 (window)
 [17:05:19]OpenGL Vendor: NVIDIA Corporation
 [17:05:19]OpenGL Renderer: GeForce G 103M/PCIe/SSE2
 [17:05:19]OpenGL Version: 3.3.0
 [17:05:19]GLEW Version: 1.12.0
 [17:05:19]OpenGL GLSL Version : 3.30 NVIDIA via Cg compiler
 [17:05:19]OpenAL Device Name: OpenAL Soft
 [17:05:19]OpenAL Vendor: OpenAL Community
 [17:05:19]OpenAL Version: 1.1 ALSOFT 1.16.0
 [17:05:19]OpenAL Renderer: OpenAL Soft
 [17:05:19]OpenAL Extensions: AL_EXT_ALAW AL_EXT_DOUBLE
 AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE
 AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET
 AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_block_alignment
 AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFT_deferred_updates
 AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_MSADPCM
 AL_SOFT_source_latency AL_SOFT_source_length
 [17:05:19]Using Backend: SDL
 [17:05:19]Using language: Системный


 C:\Users\sergk\Desktop\Wz2100\warzone2100_portable.exe caused an Access
 Violation at location 00020092 Writing to location 00020092.

 Log message: error   |05:05:25: [khr_callback:141]
 GL::API(Performance:Medium) : Program/shader state performance warning:
 Fragment Shader is going to be recompiled because the shader key based on
 GL state mismatches.

 Registers:
 eax=00000000 ebx=18ade020 ecx=00000000 edx=00000001 esi=00008246
 edi=17d9af40
 eip=00020092 esp=17d9aebc ebp=00008250 iopl=0         nv up ei pl nz na pe
 nc
 cs=0023  ss=002b  ds=002b  es=002b  fs=0053  gs=002b
 efl=00010202

 Call stack:
 00020092
 5EFEBA5C  C:\WINDOWS\SYSTEM32\nvoglv32.DLL:5EFEBA5C
 5EFEBBA6  C:\WINDOWS\SYSTEM32\nvoglv32.DLL:5EFEBBA6
 5EFEBB55  C:\WINDOWS\SYSTEM32\nvoglv32.DLL:5EFEBB55
 5E98674C  C:\WINDOWS\SYSTEM32\nvoglv32.DLL:5E98674C
 5F2676EA  C:\WINDOWS\SYSTEM32\nvoglv32.DLL:5F2676EA  DrvPresentBuffers
 5F1FD2F1  C:\WINDOWS\SYSTEM32\nvoglv32.DLL:5F1FD2F1  DrvPresentBuffers
 5F1FD6F4  C:\WINDOWS\SYSTEM32\nvoglv32.DLL:5F1FD6F4  DrvPresentBuffers
 5F1FDB5D  C:\WINDOWS\SYSTEM32\nvoglv32.DLL:5F1FDB5D  DrvPresentBuffers
 5F26737A  C:\WINDOWS\SYSTEM32\nvoglv32.DLL:5F26737A  DrvPresentBuffers
 5F26E659  C:\WINDOWS\SYSTEM32\nvoglv32.DLL:5F26E659  DrvPresentBuffers
 5E96277B  C:\WINDOWS\SYSTEM32\nvoglv32.DLL:5E96277B
 5E9622E9  C:\WINDOWS\SYSTEM32\nvoglv32.DLL:5E9622E9
 5EA97CFB  C:\WINDOWS\SYSTEM32\nvoglv32.DLL:5EA97CFB
 5F26B895  C:\WINDOWS\SYSTEM32\nvoglv32.DLL:5F26B895  DrvPresentBuffers
 5EAC3595  C:\WINDOWS\SYSTEM32\nvoglv32.DLL:5EAC3595
 5F051530  C:\WINDOWS\SYSTEM32\nvoglv32.DLL:5F051530
 5F052CD1  C:\WINDOWS\SYSTEM32\nvoglv32.DLL:5F052CD1
 5F052AEE  C:\WINDOWS\SYSTEM32\nvoglv32.DLL:5F052AEE
 5F0528CC  C:\WINDOWS\SYSTEM32\nvoglv32.DLL:5F0528CC
 5F19814C  C:\WINDOWS\SYSTEM32\nvoglv32.DLL:5F19814C  DrvValidateVersion
 74B68484  C:\WINDOWS\System32\KERNEL32.DLL:74B68484  BaseThreadInitThunk
 77B02EC0  C:\WINDOWS\SYSTEM32\ntdll.dll:77B02EC0
 RtlValidSecurityDescriptor
 77B02E90  C:\WINDOWS\SYSTEM32\ntdll.dll:77B02E90
 RtlValidSecurityDescriptor


 -------------------

 Error occurred on Thursday, May 31, 2018 at 18:32:59.

 Program: C:\Wz2100\warzone2100_portable.exe(warzone2100)
 Command line: "C:\Wz2100\warzone2100_portable.exe"
 Version: Version: master f8fd447, (modified locally) Built:May 26 2018
 Distributor: buildbot
 Compiled on: May 26 2018 02:33:37
 Compiled by: GCC 5.4.0
 Compiled mode: Release build
 Executed on: Thu May 31 18:32:32 2018

 Pointers: 32bit

 Compiled against PhysicsFS version: 2.0.3
 Running with PhysicsFS version: 2.0.3

 Misc Data:
 [18:32:35]Video Mode 1011 x 601 (window)
 [18:32:35]OpenGL Vendor: NVIDIA Corporation
 [18:32:35]OpenGL Renderer: GeForce G 103M/PCIe/SSE2
 [18:32:35]OpenGL Version: 3.3.0
 [18:32:35]GLEW Version: 1.12.0
 [18:32:35]OpenGL GLSL Version : 3.30 NVIDIA via Cg compiler
 [18:32:36]OpenAL Device Name: OpenAL Soft
 [18:32:36]OpenAL Vendor: OpenAL Community
 [18:32:36]OpenAL Version: 1.1 ALSOFT 1.16.0
 [18:32:36]OpenAL Renderer: OpenAL Soft
 [18:32:36]OpenAL Extensions: AL_EXT_ALAW AL_EXT_DOUBLE
 AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE
 AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET
 AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_block_alignment
 AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFT_deferred_updates
 AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_MSADPCM
 AL_SOFT_source_latency AL_SOFT_source_length
 [18:32:36]Using Backend: SDL
 [18:32:36]Using language: Системный


 C:\Wz2100\warzone2100_portable.exe caused an Access Violation at location
 00020092 Writing to location 00020092.

 Log message: error   |06:32:59: [khr_callback:141]
 GL::API(Performance:Medium) : Program/shader state performance warning:
 Fragment Shader is going to be recompiled because the shader key based on
 GL state mismatches.

 Registers:
 eax=00000000 ebx=1886d020 ecx=00000000 edx=00000001 esi=00008246
 edi=1800ad68
 eip=00020092 esp=1800ace4 ebp=00008250 iopl=0         nv up ei pl nz na po
 nc
 cs=0023  ss=002b  ds=002b  es=002b  fs=0053  gs=002b
 efl=00010206

 Call stack:
 00020092
 6B0FBA5C  C:\WINDOWS\SYSTEM32\nvoglv32.DLL:6B0FBA5C
 6B0FBBA6  C:\WINDOWS\SYSTEM32\nvoglv32.DLL:6B0FBBA6
 6B0FBB55  C:\WINDOWS\SYSTEM32\nvoglv32.DLL:6B0FBB55
 6AA9674C  C:\WINDOWS\SYSTEM32\nvoglv32.DLL:6AA9674C
 6B3776EA  C:\WINDOWS\SYSTEM32\nvoglv32.DLL:6B3776EA  DrvPresentBuffers
 6B30D2F1  C:\WINDOWS\SYSTEM32\nvoglv32.DLL:6B30D2F1  DrvPresentBuffers
 6B30D6F4  C:\WINDOWS\SYSTEM32\nvoglv32.DLL:6B30D6F4  DrvPresentBuffers
 6B30DB5D  C:\WINDOWS\SYSTEM32\nvoglv32.DLL:6B30DB5D  DrvPresentBuffers
 6B37737A  C:\WINDOWS\SYSTEM32\nvoglv32.DLL:6B37737A  DrvPresentBuffers
 6B37E659  C:\WINDOWS\SYSTEM32\nvoglv32.DLL:6B37E659  DrvPresentBuffers
 6AA7277B  C:\WINDOWS\SYSTEM32\nvoglv32.DLL:6AA7277B
 6AA722E9  C:\WINDOWS\SYSTEM32\nvoglv32.DLL:6AA722E9
 6ABA7CFB  C:\WINDOWS\SYSTEM32\nvoglv32.DLL:6ABA7CFB
 6B37B895  C:\WINDOWS\SYSTEM32\nvoglv32.DLL:6B37B895  DrvPresentBuffers
 6ABD3595  C:\WINDOWS\SYSTEM32\nvoglv32.DLL:6ABD3595
 6B161530  C:\WINDOWS\SYSTEM32\nvoglv32.DLL:6B161530
 6B162CD1  C:\WINDOWS\SYSTEM32\nvoglv32.DLL:6B162CD1
 6B162AEE  C:\WINDOWS\SYSTEM32\nvoglv32.DLL:6B162AEE
 6B1628CC  C:\WINDOWS\SYSTEM32\nvoglv32.DLL:6B1628CC
 6B2A814C  C:\WINDOWS\SYSTEM32\nvoglv32.DLL:6B2A814C  DrvValidateVersion
 74B68484  C:\WINDOWS\System32\KERNEL32.DLL:74B68484  BaseThreadInitThunk
 77B02EC0  C:\WINDOWS\SYSTEM32\ntdll.dll:77B02EC0
 RtlValidSecurityDescriptor
 77B02E90  C:\WINDOWS\SYSTEM32\ntdll.dll:77B02E90
 RtlValidSecurityDescriptor



 }}}

--
Ticket URL: <http://developer.wz2100.net/ticket/4792>
Warzone 2100 Trac <http://developer.wz2100.net/>
The Warzone 2100 Project
------------------------------------------------------------------------------
Check out the vibrant tech community on one of the world's most
engaging tech sites, Slashdot.org! http://sdm.link/slashdot
_______________________________________________
Warzone2100-project mailing list
[email protected]
https://lists.sourceforge.net/lists/listinfo/warzone2100-project

Reply via email to