#4833: when starting new Gamma campaign, in Gamma 1 transporter drops 7/10 units
are selected randomly
--------------------+-------------------------------------
 Reporter:  Forgon  |             Owner:
     Type:  bug     |            Status:  new
 Priority:  normal  |         Milestone:  unspecified
Component:  other   |           Version:  unspecified
 Keywords:          |        Blocked By:
 Blocking:          |  Operating System:  All/Non-Specific
--------------------+-------------------------------------
 Campaign mission Gamma 1 can be launched as part of a new Gamma campaign
 (either via 'Single
 Player->New Campaign->Gamma Campaign' in the main menu or with the
 commandline option
 '--game=CAM_3A') rather than by continuing the Beta campaign. In the
 former case, players will
 receive specific reinforcements, dropped by the transporter in batches of
 10.

 These units are described in the function 'sendPlayerTransporter()' at
 
[https://github.com/Warzone2100/warzone2100/blob/master/data/base/script/campaign/cam3-a.js#L99
 './data/base/script/campaign/cam3-a.js:99']. They differ only in their
 turrets, which must be one of the following types:

 * Assault Gun
 * Hyper Velocity Cannon
 * Cyclone AA Turret
 * Truck

 How many units of each type are to be produced for each transporter drop
 has varied since

 `
 commit 08248b814dfcb40033e890d0250b4815b4d10bfd
 Author: KJeff01 <kjeff1...@gmail.com>
 Date:   Wed May 31 00:24:41 2017 -0500

     Convert cam3-a{.vlo,.slo} to cam3-a.js

     Updates to campaign library and templates included.
     Update POTFILES.in
 '

 The only requirement was that at least one truck had to be present.
 This however changed, so that at least one unit of each type is required
 since

 `
 commit cb19c7672fe915b95795e3af33c63c9d567faccc
 Author: KJeff01 <kjeff1...@gmail.com>
 Date:   Thu Jun 1 20:58:40 2017 -0500

     Finish cam3-A and add dynamic difficulty

     Finishes campaign 3-A script.
     Updates research to get everything correctly in Gamma.
     Fix enemy VTOL units being stuck in campaign.
     The enemy players actually are given research benefits instead of
 nothing.
     Add insane difficulty option for campaign.
     Make campaign more dynamic with difficulty.
     Certain values such as timers, power, and transport times now change
 with campaign difficulty.

     Fix enemy base elimination sounds

     Apply the changes made to the old campaign research files in
 b1cb129247bca05fb35e50b15e8bedee2d6f4a8a to the new file.

     Fix enemy research in campaign.
     The same research item could be continuously researched over and over
 again and could possibly be used for unfair advantages.
 '

 That means that for each of the 4 turret types, between 1 and 7 units can
 be
 dropped. Since Gamma 1 is a challenging mission, the composition of the
 initial
 drop can be decisive for its success or failure, especially when most of
 its
 units are trucks.

 I therefore propose to instead always drop the following units:

     * 4 Assault Guns
     * 2 Hyper Velocity Cannons
     * 2 Cyclone AA Turrets
     * 2 Trucks

 Thus, every drop will look as in the attached picture [raw-
 attachment:gamma_1_transporter_drop.png].

--
Ticket URL: <http://developer.wz2100.net/ticket/4833>
Warzone 2100 Trac <http://developer.wz2100.net/>
The Warzone 2100 Project

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