#4833: when starting new Gamma campaign, in Gamma 1 transporter drops 7/10 units
are selected randomly
--------------------+-------------------------------------
Reporter: Forgon | Owner:
Type: bug | Status: new
Priority: normal | Milestone: unspecified
Component: other | Version: unspecified
Keywords: | Blocked By:
Blocking: | Operating System: All/Non-Specific
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Campaign mission Gamma 1 can be launched as part of a new Gamma campaign
(either via 'Single
Player->New Campaign->Gamma Campaign' in the main menu or with the
commandline option
'--game=CAM_3A') rather than by continuing the Beta campaign. In the
former case, players will
receive specific reinforcements, dropped by the transporter in batches of
10.
These units are described in the function 'sendPlayerTransporter()' at
[https://github.com/Warzone2100/warzone2100/blob/master/data/base/script/campaign/cam3-a.js#L99
'./data/base/script/campaign/cam3-a.js:99']. They differ only in their
turrets, which must be one of the following types:
* Assault Gun
* Hyper Velocity Cannon
* Cyclone AA Turret
* Truck
How many units of each type are to be produced for each transporter drop
has varied since
`
commit 08248b814dfcb40033e890d0250b4815b4d10bfd
Author: KJeff01 <[email protected]>
Date: Wed May 31 00:24:41 2017 -0500
Convert cam3-a{.vlo,.slo} to cam3-a.js
Updates to campaign library and templates included.
Update POTFILES.in
'
The only requirement was that at least one truck had to be present.
This however changed, so that at least one unit of each type is required
since
`
commit cb19c7672fe915b95795e3af33c63c9d567faccc
Author: KJeff01 <[email protected]>
Date: Thu Jun 1 20:58:40 2017 -0500
Finish cam3-A and add dynamic difficulty
Finishes campaign 3-A script.
Updates research to get everything correctly in Gamma.
Fix enemy VTOL units being stuck in campaign.
The enemy players actually are given research benefits instead of
nothing.
Add insane difficulty option for campaign.
Make campaign more dynamic with difficulty.
Certain values such as timers, power, and transport times now change
with campaign difficulty.
Fix enemy base elimination sounds
Apply the changes made to the old campaign research files in
b1cb129247bca05fb35e50b15e8bedee2d6f4a8a to the new file.
Fix enemy research in campaign.
The same research item could be continuously researched over and over
again and could possibly be used for unfair advantages.
'
That means that for each of the 4 turret types, between 1 and 7 units can
be
dropped. Since Gamma 1 is a challenging mission, the composition of the
initial
drop can be decisive for its success or failure, especially when most of
its
units are trucks.
I therefore propose to instead always drop the following units:
* 4 Assault Guns
* 2 Hyper Velocity Cannons
* 2 Cyclone AA Turrets
* 2 Trucks
Thus, every drop will look as in the attached picture [raw-
attachment:gamma_1_transporter_drop.png].
--
Ticket URL: <http://developer.wz2100.net/ticket/4833>
Warzone 2100 Trac <http://developer.wz2100.net/>
The Warzone 2100 Project
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