#4833: when starting new Gamma campaign, in Gamma 1 transporter drops 7/10 units are selected randomly --------------------+------------------------------------- Reporter: Forgon | Owner: Type: bug | Status: new Priority: normal | Milestone: unspecified Component: other | Version: unspecified Keywords: | Blocked By: Blocking: | Operating System: All/Non-Specific --------------------+------------------------------------- Campaign mission Gamma 1 can be launched as part of a new Gamma campaign (either via 'Single Player->New Campaign->Gamma Campaign' in the main menu or with the commandline option '--game=CAM_3A') rather than by continuing the Beta campaign. In the former case, players will receive specific reinforcements, dropped by the transporter in batches of 10.
These units are described in the function 'sendPlayerTransporter()' at [https://github.com/Warzone2100/warzone2100/blob/master/data/base/script/campaign/cam3-a.js#L99 './data/base/script/campaign/cam3-a.js:99']. They differ only in their turrets, which must be one of the following types: * Assault Gun * Hyper Velocity Cannon * Cyclone AA Turret * Truck How many units of each type are to be produced for each transporter drop has varied since ` commit 08248b814dfcb40033e890d0250b4815b4d10bfd Author: KJeff01 <kjeff1...@gmail.com> Date: Wed May 31 00:24:41 2017 -0500 Convert cam3-a{.vlo,.slo} to cam3-a.js Updates to campaign library and templates included. Update POTFILES.in ' The only requirement was that at least one truck had to be present. This however changed, so that at least one unit of each type is required since ` commit cb19c7672fe915b95795e3af33c63c9d567faccc Author: KJeff01 <kjeff1...@gmail.com> Date: Thu Jun 1 20:58:40 2017 -0500 Finish cam3-A and add dynamic difficulty Finishes campaign 3-A script. Updates research to get everything correctly in Gamma. Fix enemy VTOL units being stuck in campaign. The enemy players actually are given research benefits instead of nothing. Add insane difficulty option for campaign. Make campaign more dynamic with difficulty. Certain values such as timers, power, and transport times now change with campaign difficulty. Fix enemy base elimination sounds Apply the changes made to the old campaign research files in b1cb129247bca05fb35e50b15e8bedee2d6f4a8a to the new file. Fix enemy research in campaign. The same research item could be continuously researched over and over again and could possibly be used for unfair advantages. ' That means that for each of the 4 turret types, between 1 and 7 units can be dropped. Since Gamma 1 is a challenging mission, the composition of the initial drop can be decisive for its success or failure, especially when most of its units are trucks. I therefore propose to instead always drop the following units: * 4 Assault Guns * 2 Hyper Velocity Cannons * 2 Cyclone AA Turrets * 2 Trucks Thus, every drop will look as in the attached picture [raw- attachment:gamma_1_transporter_drop.png]. -- Ticket URL: <http://developer.wz2100.net/ticket/4833> Warzone 2100 Trac <http://developer.wz2100.net/> The Warzone 2100 Project _______________________________________________ Warzone2100-project mailing list Warzone2100-project@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/warzone2100-project