On 5 Apr 2011, at 12:02, Thomas Wrobel wrote:

> Its certainly possible to write a native client in android using
> websockets or socketIO - however the tricky bit is what your sending
> via them and processing the response's.
> 
> My own application demands a native client, as I'm dealing with 3d and
> camera manipulation,

Well, however long it takes until W3C HTML Media Capture support makes it into 
more webkit builds...

> however wouldn't even a simple mobile web-based
> client be limited to one server? (compared to a native client which
> could connect to any the user wishes).

Not especially. I don't think there is a hard restriction on how many 
websockets a browser can open.

> Also offline caching/sycning
> seems ruled out with a web app at least for the moment.

 Application Cache and LocalStorage should be able to manage it.

> 
> On 5 April 2011 12:49, Scott Wilson <scott.bradley.wil...@gmail.com> wrote:
>> On 5 Apr 2011, at 11:34, Zachary “Gamer_Z.” Yaro wrote:
>> 
>>> While web clients and data API clients would obviously be easier to write, I
>>> think it would be difficult to get people to adopt the wave protocol and
>>> WIAB unless native clients with full real-time editing are available.
>> 
>> Mobile Safari in IOS4 supports websockets[1]...as I think does latest 
>> Android - so real-time editing should be possible.
>> 
>> (Hmm, maybe I should try doing a wave-node[2] mobile client demo...)
>> 
>>> That said, I would love to see _any_ Android client, and I am glad there is
>>> interest in developing one.
>>> 
>>> —Zachary “Gamer_Z.” Yaro
>>> On Apr 5, 2011 5:54 AM, "Giacomo Piva" <p...@innovativa.it> wrote:
>>>> Ok, You mean porting client API to C language? this is a good starting
>>> point, if someone have some experience and want spend some emails to show me
>>> how to do it I would
>>>> 
>>>> Giacomo
>>>> 
>>>> Il giorno 05/apr/2011, alle ore 11.05, Chris Mear ha scritto:
>>>> 
>>>>> On 4 April 2011 21:56, Giacomo Piva <p...@innovativa.it> wrote:
>>>>> 
>>>>> <snip>
>>>>> 
>>>>>> The main problem with iPhone development is the "closure" to third-part
>>> frameworks and library also (for what I can understand at the moment) the
>>> only way to develop an iPhone native client application is using HTTP
>>> Protocol isn't it? do you think it is possible to develop a client using the
>>> HTTP protocol and not the Python or Java client library?
>>>>> 
>>>>> You're right that it'd be difficult (perhaps impossible) to get Python
>>>>> or Java code into an app on the App Store.
>>>>> 
>>>>> However, you're not restricted to HTTP networking; you can write C
>>>>> code that reaches right down to the BSD sockets API if you want.
>>>>> 
>>>>> Chris
>>>>> 
>>>> 
>> 
>> [1] http://jimbergman.net/websockets-supported-in-ios-4-2/
>> [2] https://github.com/scottbw/wave-node

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