On 5 Apr 2011, at 12:02, Thomas Wrobel wrote: > Its certainly possible to write a native client in android using > websockets or socketIO - however the tricky bit is what your sending > via them and processing the response's. > > My own application demands a native client, as I'm dealing with 3d and > camera manipulation,
Well, however long it takes until W3C HTML Media Capture support makes it into more webkit builds... > however wouldn't even a simple mobile web-based > client be limited to one server? (compared to a native client which > could connect to any the user wishes). Not especially. I don't think there is a hard restriction on how many websockets a browser can open. > Also offline caching/sycning > seems ruled out with a web app at least for the moment. Application Cache and LocalStorage should be able to manage it. > > On 5 April 2011 12:49, Scott Wilson <scott.bradley.wil...@gmail.com> wrote: >> On 5 Apr 2011, at 11:34, Zachary “Gamer_Z.” Yaro wrote: >> >>> While web clients and data API clients would obviously be easier to write, I >>> think it would be difficult to get people to adopt the wave protocol and >>> WIAB unless native clients with full real-time editing are available. >> >> Mobile Safari in IOS4 supports websockets[1]...as I think does latest >> Android - so real-time editing should be possible. >> >> (Hmm, maybe I should try doing a wave-node[2] mobile client demo...) >> >>> That said, I would love to see _any_ Android client, and I am glad there is >>> interest in developing one. >>> >>> —Zachary “Gamer_Z.” Yaro >>> On Apr 5, 2011 5:54 AM, "Giacomo Piva" <p...@innovativa.it> wrote: >>>> Ok, You mean porting client API to C language? this is a good starting >>> point, if someone have some experience and want spend some emails to show me >>> how to do it I would >>>> >>>> Giacomo >>>> >>>> Il giorno 05/apr/2011, alle ore 11.05, Chris Mear ha scritto: >>>> >>>>> On 4 April 2011 21:56, Giacomo Piva <p...@innovativa.it> wrote: >>>>> >>>>> <snip> >>>>> >>>>>> The main problem with iPhone development is the "closure" to third-part >>> frameworks and library also (for what I can understand at the moment) the >>> only way to develop an iPhone native client application is using HTTP >>> Protocol isn't it? do you think it is possible to develop a client using the >>> HTTP protocol and not the Python or Java client library? >>>>> >>>>> You're right that it'd be difficult (perhaps impossible) to get Python >>>>> or Java code into an app on the App Store. >>>>> >>>>> However, you're not restricted to HTTP networking; you can write C >>>>> code that reaches right down to the BSD sockets API if you want. >>>>> >>>>> Chris >>>>> >>>> >> >> [1] http://jimbergman.net/websockets-supported-in-ios-4-2/ >> [2] https://github.com/scottbw/wave-node