Thank you for your response!
I've changed the JAR creation as you suggested. I still have one error
related to java.util.regex package. Does it mean that I need to
include source of this package to my jar??

 [ERROR] Errors in 'jar:file:/C:/Downloads/Wave-Devel-io2010/wave-
protocol/build/gwt/gwt.jar!/org/waveprotocol/wave/client/common/util/
JavaRegExp.java'
         [ERROR] Line 7: The import java.util.regex cannot be resolved
         [ERROR] Line 8: The import java.util.regex cannot be resolved
         [ERROR] Line 18: Pattern cannot be resolved to a type
         [ERROR] Line 25: Pattern cannot be resolved to a type
         [ERROR] Line 25: Pattern cannot be resolved
         [ERROR] Line 30: Pattern cannot be resolved to a type

Also I try to compile gwt_src packages using the following target (see
below) and I receive a lot of java compiler errors. It seems like it
uses the wrong APIs. I use the same classpath as for GWT compiler, but
may be I need to add some more stuff?

<target  name="compile_gwt_src"
depends="compile,proto_compile,proto_gwt_compile">
      <javac srcdir="gwt_src" destdir="${gwt.classes}" debug="on"
              target="1.6">
            <classpath refid="fedone.classpath"></classpath>
           <classpath>
             <fileset dir="${core.classes}">
              <include name="**/*.class"/>
            </fileset>
           </classpath>
     </javac>

    </target>



C:\Downloads\Wave-Devel-io2010\wave-protocol\gwt_src\org\waveprotocol
\wave\examples\fedone\common\WaveletOperationSerializer.java (286:37)
cannot find symbol
C:\Downloads\Wave-Devel-io2010\wave-protocol\gwt_src\org\waveprotocol
\wave\examples\fedone\common\WaveletOperationSerializer.java:286:
cannot find symbol
symbol  : method isEmpty()
location: class byte[]
symbol  : method toCharArray()
location: class byte[]
    char[] hash = postVersion.getHistoryHash().toCharArray();
C:\Downloads\Wave-Devel-io2010\wave-protocol\gwt_src\org\waveprotocol
\wave\examples\fedone\common\WaveletOperationSerializer.java (301:12)
cannot find symbol
C:\Downloads\Wave-Devel-io2010\wave-protocol\gwt_src\org\waveprotocol
\wave\examples\fedone\common\WaveletOperationSerializer.java:301:
cannot find symbol
symbol  : constructor HashedVersion(long,java.lang.String)
location: class
org.waveprotocol.wave.examples.fedone.common.HashedVersion
    return
ProtocolHashedVersion.newBuilder().setVersion(hashedVersion.getVersion()).
C:\Downloads\Wave-Devel-io2010\wave-protocol\gwt_src\org\waveprotocol
\wave\examples\fedone\simplewebclient\client\WaveView.java (136:14)
cannot find symbol
C:\Downloads\Wave-Devel-io2010\wave-protocol\gwt_src\org\waveprotocol
\wave\examples\fedone\simplewebclient\client\WaveView.java:136: cannot
find symbol
symbol  : method clearWaveView(org.waveprotocol.wave.model.id.WaveId)
location: class
org.waveprotocol.wave.examples.fedone.waveclient.common.ClientBackend

On Jun 15, 5:35 pm, Tad Glines <[email protected]> wrote:
> You'll need to include several jars from the third_party dir. For example,
> the error about "Nullable" can be resulved by including the contents of
> "third_party\runtime\jsr305\jsr305-src.jar" in your jar.
> Also, you are including too much source files in your jar. You need to
> exclude all of "proto_src". Yo also need to exclude any source files not
> covered by a gwt.xml file.
>
> -Tad
>
>
>
> On Tue, Jun 15, 2010 at 6:23 AM, alona.oz <[email protected]> wrote:
> > Hi!
>
> > I am new in all related to wave development and rich editor usage.
> > I've just checked out the code of fedone and the rich editor. I try
> > now to use the rich editor, but the provided build doesn't create any
> > GWT jar file that I can use in my project. So far I tried to create
> > the jar that includes all GWT code and modules XML files and use it in
> > my project, but when I compile my project with created jar I receive a
> > lot of dependency errors, so probably I am doing something wrong. Do
> > you have any idea what's wrong? Or how can I can use rich editor and
> > wave model (for GWT) in my project?
>
> > Thanks.
>
> > Here is my target for jar file:
>
> > <target  name="gwt_jar"
> > depends="compile,proto_compile,proto_gwt_compile">
> >      <!--create jar file -->
>
> >       <jar destfile="${gwt.classes}/gwt.jar">
> >              <fileset dir="${gwt.classes}">
> >                  <include name="**/*.class"/>
> >              </fileset>
> >              <fileset dir="${core.classes}">
> >                  <include name="**/*.class"/>
> >              </fileset>
> >               <fileset dir="proto_src">
> >                  <include name="**/*.java"/>
> >                  <include name="**/*.xml"/>
> >              </fileset>
> >               <fileset dir="src">
> >                  <include name="**/*.java"/>
> >                  <include name="**/*.xml"/>
> >              </fileset>
> >                <fileset dir="proto_gwt_src">
> >                  <include name="**/*.java"/>
> >                  <include name="**/*.xml"/>
> >              </fileset>
> >              <fileset dir="gwt_src">
> >                  <include name="**/*.java"/>
> >                  <include name="**/*.xml"/>
> >              </fileset>
> >          </jar>
> >  </target>
>
> > I receive the following when I try to use the jar file in my project:
>
> > [ERROR] Errors in 'jar:file:/C:/Downloads/Wave-Devel-io2010/wave-
> > protocol/build/gwt/gwt.jar!/org/waveprotocol/wave/model/util/
> > Preconditions.java'
> >         [ERROR] Line 22: The import javax.annotation cannot be
> > resolved
> >         [ERROR] Line 112: Nullable cannot be resolved to a type
>
> >      [ERROR] Errors in 'jar:file:/C:/Downloads/Wave-Devel-io2010/wave-
> > protocol/build/gwt/gwt.jar!/org/waveprotocol/wave/federation/
> > FederationErrorProto.java'
> >         [ERROR] Line 12: No source code is available for type
> > com.google.protobuf.GeneratedMessage; did you forget to inherit a
> > required module?
> >         [ERROR] Line 33: No source code is available for type
> > com.google.protobuf.GeneratedMessage.FieldAccessorTable; did you
> > forget to inherit a required module?
> >         [ERROR] Line 39: No source code is available for type
> > com.google.protobuf.ProtocolMessageEnum; did you forget to inherit a
> > required module?
>
> > On Jun 10, 9:57 am, Dan <[email protected]> wrote:
> > > Sure, you can just provide a different DocumentSchema. You'll have to
> > > register renderers and event handlers for the various types of
> > > elements you plan to support. The reason we use <line> tags is so that
> > > the operational transform behavior gives a slick collaborative editing
> > > experience. And, also, so we don't have to worry about what it means
> > > to edit HTML with random position absolute divs etc as part of the
> > > editable content - though you said you have a strict XML schema.
>
> > > The editor itself is basically an event router. The model is
> > > arbitrary, and semantic. All the functionality, from paragraphs,
> > > bullets, headings, to gadgets, image thumbnails, spell annotations,
> > > and so forth is defined as a set of renderers and event handlers that
> > > you register against different element and annotation types. So you
> > > could have, e.g., a <my-widget> element with its own schema defining
> > > its state, and render that to arbitrarily complex HTML. The purpose of
> > > our editor is to give you great control and flexibility over your
> > > model, and confidence that your HTML rendering won't turn into a
> > > mangled mess as often happens with vanilla HTML text editors.
>
> > > If you want to inter-operate with wave, you must use our schema.
> > > Though we plan on fixing this, so people will be able to define their
> > > own. If you're just using the editor, you can go ahead and define
> > > whatever schema and rendering behaviors you wish.
>
> > > As part of open sourcing, we've also released a bunch of basic
> > > behaviors which you can find inside the editor.content package. For
> > > example, the editor.content.paragraph package contains the logic for
> > > rendering self-closing <line/> tags, with content following, to
> > > regular <p> tags in the html with contained content. I'm skipping over
> > > a bunch of details, but the rough flow is like this:
> > >  * LineContainerParagraphiser (great name I know) converts <line>
> > > elements into local <l:p> elements within the model (the document
> > > supports "local" nodes that are not represented by operations. This is
> > > similar to the shadow dom used by browsers like webkit to render
> > > widgets from simple html). This is an intermediate step, purely for
> > > convenience.
> > >  * ParagraphRenderer renders the <l:p> elements in the model to <p>
> > > elements in the HTML
> > >  * LocalParagraphEventHandler handles behavior like what happens when
> > > the user presses enter. In that example, it would create a <line/>
> > > element at the given location, which would then be rendered
> > > accordingly.
> > > For a much simpler example, see ImgDoodad which basically defines a
> > > very html-like <img> element.
>
> > > We used to use regular <p> elements in our model as well. If you want
> > > to do this (say if your model is more HTML-like), then you could use
> > > ParagraphRenderer or something very similar to it, and the unused
> > > class ParagraphEventHandler which is a remnant from our old ways of
> > > doing things. It throws UnsupportedOperationException in some places
> > > where you'd need to fill in the gaps, but you get the idea.
>
> > > Unfortunately the only documentation of how renderers and event
> > > handlers work is in the code. We should fix this. I hope the above is
> > > helpful as a starting point regardless.
>
> > > Dan
>
> > > On Jun 10, 12:44 am, Jason Terk <[email protected]> wrote:
>
> > > > Dan,
>
> > > > Thanks for your response, it was most certainly helpful. One thing,
> > however,
> > > > isn't yet clear for me: is there a way to use a different schema for
> > the
> > > > editor? It looks to me like the editor expects documents using the
> > <line/>
> > > > tag for line separators and outputs the same. I need to be able to
> > process
> > > > arbitrary HTML - the editable content is not necessarily coming from my
> > > > application's editor (although it does conform to a strict XML schema,
> > if
> > > > that helps).
>
> > > > Thanks again,
> > > > -Jason Terk- Hide quoted text -
>
> > > - Show quoted text -
>
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>
> - Show quoted text -

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