https://bugs.freedesktop.org/show_bug.cgi?id=100740
--- Comment #13 from Carlos Garnacho Parro <[email protected]> ---
Nah I'm wrong. Blender seems to warp the pointer to the opposite side of the
view in "move object" mode (pressing 'g'). Since xwayland warp emulator just
kicks in when the pointer is hidden (and it's not the case), the warp gets
ignored and Blender acts as if you were hitting the edge on every motion.
I'm not sure how can this be fixed though... Even if we allow warping while the
pointer is visible, according to the protocol we can't lock onto a region the
pointer is not in. Jonas, any ideas?
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