https://bugs.freedesktop.org/show_bug.cgi?id=100740

--- Comment #14 from Jonas Ã…dahl <[email protected]> ---
(In reply to Carlos Garnacho Parro from comment #13)
> Nah I'm wrong. Blender seems to warp the pointer to the opposite side of the
> view in "move object" mode (pressing 'g'). Since xwayland warp emulator just
> kicks in when the pointer is hidden (and it's not the case), the warp gets
> ignored and Blender acts as if you were hitting the edge on every motion.
> 
> I'm not sure how can this be fixed though... Even if we allow warping while
> the pointer is visible, according to the protocol we can't lock onto a
> region the pointer is not in. Jonas, any ideas?

I think we might have discussed this on IRC (?) about warping after the cursor
is hidden, but FWIW, the protocol does allow warping a locked pointer, it just
requires the pointer to be within the lock region when locked.

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