El dv 19 de 04 de 2013 a les 14:55 -0400, en/na Todd Showalter va escriure:
> From a game point of view, when we want relative motion we often > don't want to see the pointer at all; the Quake example being an > example. On the other hand, sometimes we want to park the pointer > somewhere (like the edge of a window) and use pointer motion as a > delta to apply to an object (like scrolling a map). This is useful for desktop software too. I'm thinking of Stellarium or Google Earth, where moving the mouse is expected to move the environment, not the pointer itself. _______________________________________________ wayland-devel mailing list wayland-devel@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/wayland-devel