On Mon, 3 Oct 2016 15:53:20 +0100 Daniel Stone <[email protected]> wrote:
> Hi, > > On 3 October 2016 at 15:01, Derek Foreman <[email protected]> wrote: > > My fingers are crossed - I see this (both atomic mode setting, and the > > ability to put dmabuf buffers into planes) as incredibly important work > > too. > > Yes - I think the dmabuf patches from Tomohito-san are very useful, > and we should push those forward. > > > I won't bother posting any patches to remove existing sprite functionality - > > it seems they wouldn't be well received. :) > > Honestly, I've been leaning towards ripping them out as well. > Given that we've had it not just disabled by default, but requiring > either patches or user intervention _at every run_ to enable, and that > the users (e.g. ST) here have competent atomic KMS drivers, I'd be > very much tempted to make my own life easier by removing it as a > prelude to the atomic patches, and building back up from there. Hi, I can totally ack a separate patch series removing the old sprite support from the DRM-backend. If you want that in ahead of atomic, it's fine by me. Thanks, pq
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