Thanks! That looks better than my patch.

On Mon, 17 Dec 2018 at 15:37, Alexandros Frantzis <
alexandros.frant...@collabora.com> wrote:

> On Monday, December 17, 2018 12:44 GMT, Tomek Bury <tomek.b...@gmail.com>
> wrote:
> > On Wed, 28 Nov 2018 at 14:35, Tomek Bury <tomek.b...@gmail.com> wrote:
> > > Hi Pekka,
> > >
> > > > I suppose the compositor-side copy of buffers you mentioned is for
> the
> > > > lack of release fences, not acquire fences?
> > > Yes, the lack of release fences is the very reason for the copy. I
> could
> > > cook something up for the acquire fence, but that wouldn't synchronise
> the
> > > buffer access anyway. The only way I can be sure the client doesn't
> > > overwrite a buffer still in use by the GPU was to texture from a copy
> and
> > > let the compositor release the original without waiting for the GPU and
> > > without a fence.
> > >
> > > Cheers,
> > > Tomek
> > >
> > Hi Pekka, Alexandros,
> >
> > Here's a patch containing all I had to do in order to test the explicit
> > sync support Alexandros has implemented in Weston.
> >
> > Thanks,
> > Tomek
>
> Hi Tomek,
>
> I have now updated the weston explicit-sync gitlab MR [1] to support,
> among other things, minor version 2 of the protocol. Instead of
> completely removing the checks, I have updated them to check for and
> accept all non-SHM buffers, which is adequate for current needs. There
> are other ways to deal with these checks if we think we need a more
> versatile approach (e.g., asking the renderer to tell us if it support
> fences
> for a particular buffer). Please see the MR comments for more info and
> discussion.
>
> Thanks,
> Alexandros
>
> [1] https://gitlab.freedesktop.org/wayland/weston/merge_requests/32
>
>
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