I've said I think a lot of things will get easier, I think I see a
fundamental (structure of responsibility) problem, and believe solving
it will generate beneficial impact....

But this is experimentation, just a concept.  Lets not worry too much
about a realease, performance  - it might not be worth worrying about
yet -

If we get _some_ minimal working concept, we can start playing around
(even if it's dog slow) to see if any of my expectations will hold
up:  if skinning gets easier, and more than one person can see that,
THEN it will be worth worrying about this more, how to implement,
performance, etc.

Now, lets try a concept - simply.

Thank you, thank you, thank you for all of you thinking about it this
much, especially after just making a significant (and important)
change.   Hopefully, this will just amplify the changes you already
made!

Kind regards,
- Yarko

On May 5, 10:33 pm, Yarko Tymciurak <[email protected]>
wrote:
> On May 5, 10:14 pm, Thadeus Burgess <[email protected]> wrote:
>
> > I can't really say, we need some tests to analyze the effects of this.
>
> > I am thinking of a way that might not include any extra overhead at all.
>
> Yep -  then you are on the right track;  I predict it will be no
> worse, or possibly faster... (some other things may simplify)
>
> The real benefit (I am hoping) will be opening the door to skinning;
> we always thought "it should be easy", keep looking at sites that have
> skins - get them, adapt them... sure, we can use them, but getting
> them as useful design elements (i.e. being able to have them be _just
> like we want them_) , especially by program, has been a little more
> elusive.
>
> I am confident this will break some blocks to that., although I am not
> sure how far, I am sure it's in the right direction.
>
> - Yarko
>
>
>
> > --
> > Thadeus
>
> > On Wed, May 5, 2010 at 10:02 PM, mdipierro <[email protected]> wrote:
> > > Before you go and implement this can you assess if this will affect
> > > the speed of template processing?
>
> > > On May 5, 9:57 pm, Thadeus Burgess <[email protected]> wrote:
> > >> It might be possible for the parent to look into its children, and
> > >> analyze the child blocks, and if a block in the child contains a
> > >> {{super <me>}} it can then take its own value and replace it into the
> > >> {{super me}}.
>
> > >> --
> > >> Thadeus
>
> > >> On Wed, May 5, 2010 at 9:56 PM, Thadeus Burgess <[email protected]> 
> > >> wrote:
> > >> > Right.
>
> > >> > As much as I would like the functionality... This cannot be done as
> > >> > the system stands. Child templates know nothing of their parent,
> > >> > therefore they are unable to request anything from the parent
> > >> > template.
>
> > >> > The way that you effectively override a block is by effort of the
> > >> > parent looking at all its children and going "Hey, you have the same
> > >> > block I do, so I will use yours".
>
> > >> > So the way to do this, is for the child to know about its parent, and
> > >> > its parents parents, and parents parents parents (etc, depending on
> > >> > the level of hierarchy.) The issue is, how does this element then
> > >> > determine which parent it should pull from, assuming the grandparent
> > >> > defines a block, and the parent overrides the block, what is left is
> > >> > not what is intended.
>
> > >> > --
> > >> > Thadeus
>
> > >> > On Wed, May 5, 2010 at 8:28 PM, Yarko Tymciurak
> > >> > <[email protected]> wrote:
> > >> >> nyway, I don't know what the right syntax / implementation (exactly)
> > >> >> of a template "super" function is - I just know it makes sense, and I
> > >> >> think we should have it (I am certainly investing a lot of effort in
> > >> >> driving exploration of how it would work, look, and w

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