Yarko, I am done. No overhead, just an extra dictionary with pointers in memory.

Yes you can have nested blocks.

--
Thadeus





On Wed, May 5, 2010 at 10:43 PM, Yarko Tymciurak
<[email protected]> wrote:
> I've said I think a lot of things will get easier, I think I see a
> fundamental (structure of responsibility) problem, and believe solving
> it will generate beneficial impact....
>
> But this is experimentation, just a concept.  Lets not worry too much
> about a realease, performance  - it might not be worth worrying about
> yet -
>
> If we get _some_ minimal working concept, we can start playing around
> (even if it's dog slow) to see if any of my expectations will hold
> up:  if skinning gets easier, and more than one person can see that,
> THEN it will be worth worrying about this more, how to implement,
> performance, etc.
>
> Now, lets try a concept - simply.
>
> Thank you, thank you, thank you for all of you thinking about it this
> much, especially after just making a significant (and important)
> change.   Hopefully, this will just amplify the changes you already
> made!
>
> Kind regards,
> - Yarko
>
> On May 5, 10:33 pm, Yarko Tymciurak <[email protected]>
> wrote:
>> On May 5, 10:14 pm, Thadeus Burgess <[email protected]> wrote:
>>
>> > I can't really say, we need some tests to analyze the effects of this.
>>
>> > I am thinking of a way that might not include any extra overhead at all.
>>
>> Yep -  then you are on the right track;  I predict it will be no
>> worse, or possibly faster... (some other things may simplify)
>>
>> The real benefit (I am hoping) will be opening the door to skinning;
>> we always thought "it should be easy", keep looking at sites that have
>> skins - get them, adapt them... sure, we can use them, but getting
>> them as useful design elements (i.e. being able to have them be _just
>> like we want them_) , especially by program, has been a little more
>> elusive.
>>
>> I am confident this will break some blocks to that., although I am not
>> sure how far, I am sure it's in the right direction.
>>
>> - Yarko
>>
>>
>>
>> > --
>> > Thadeus
>>
>> > On Wed, May 5, 2010 at 10:02 PM, mdipierro <[email protected]> wrote:
>> > > Before you go and implement this can you assess if this will affect
>> > > the speed of template processing?
>>
>> > > On May 5, 9:57 pm, Thadeus Burgess <[email protected]> wrote:
>> > >> It might be possible for the parent to look into its children, and
>> > >> analyze the child blocks, and if a block in the child contains a
>> > >> {{super <me>}} it can then take its own value and replace it into the
>> > >> {{super me}}.
>>
>> > >> --
>> > >> Thadeus
>>
>> > >> On Wed, May 5, 2010 at 9:56 PM, Thadeus Burgess <[email protected]> 
>> > >> wrote:
>> > >> > Right.
>>
>> > >> > As much as I would like the functionality... This cannot be done as
>> > >> > the system stands. Child templates know nothing of their parent,
>> > >> > therefore they are unable to request anything from the parent
>> > >> > template.
>>
>> > >> > The way that you effectively override a block is by effort of the
>> > >> > parent looking at all its children and going "Hey, you have the same
>> > >> > block I do, so I will use yours".
>>
>> > >> > So the way to do this, is for the child to know about its parent, and
>> > >> > its parents parents, and parents parents parents (etc, depending on
>> > >> > the level of hierarchy.) The issue is, how does this element then
>> > >> > determine which parent it should pull from, assuming the grandparent
>> > >> > defines a block, and the parent overrides the block, what is left is
>> > >> > not what is intended.
>>
>> > >> > --
>> > >> > Thadeus
>>
>> > >> > On Wed, May 5, 2010 at 8:28 PM, Yarko Tymciurak
>> > >> > <[email protected]> wrote:
>> > >> >> nyway, I don't know what the right syntax / implementation (exactly)
>> > >> >> of a template "super" function is - I just know it makes sense, and I
>> > >> >> think we should have it (I am certainly investing a lot of effort in
>> > >> >> driving exploration of how it would work, look, and w
>

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