so the power is all yours,. use JSON or AMF There are many C++ Json libs for sure.
(http://jsoncpp.sourceforge.net/) For AMF (Binary Protocol , Lesser packet size , Higher Performance) http://code.google.com/p/libamfx/ On 9/20/11, Magnitus <[email protected]> wrote: > I wrote the engine myself so it's as flexible as I need it to be ;). > > Haven't gone on the XML wagon yet, was simply considering it. > > I did work with JSON for the AJAX component of my web server so that > solution is looking pretty good atm. I thought it was mostly a > Javascript-Server thing and wasn't aware there were some C/C++ > libraries for it though :). > > On Sep 19, 1:36 pm, Phyo Arkar <[email protected]> wrote: >> yes, json/jsonp is much better portocol for gaming coz due to lesser >> size and its properties. >> But if he already have XML engine for his game he should go with it >> (coz all the game engine supports XML , not any with JSON support i >> know of yet.) >> >> On 9/20/11, Ross Peoples <[email protected]> wrote: >> >> > You can try JSON, Python 2.6+ has a C JSON parser in it already which >> > web2py >> > uses for JSON communications. I haven't done any testing with it versus >> > XML, >> > but JSON is such a simple protocol with minimal parsing requirements >> > that >> > I'd imagine it's much faster than parsing XML. >> >> >

