- Revision
- 217687
- Author
- [email protected]
- Date
- 2017-06-01 15:40:03 -0700 (Thu, 01 Jun 2017)
Log Message
Remove the redundant selectionOnly argument from RenderLayer::paintForegroundForFragments()
https://bugs.webkit.org/show_bug.cgi?id=172835
Reviewed by Zalan Bujtas.
The 'selectionOnly' state is already encoded in localPaintingInfo.paintBehavior so there's
no need to pass it separately.
* rendering/RenderLayer.cpp:
(WebCore::RenderLayer::paintLayerContents):
(WebCore::RenderLayer::paintForegroundForFragments):
* rendering/RenderLayer.h:
Modified Paths
Diff
Modified: trunk/Source/WebCore/ChangeLog (217686 => 217687)
--- trunk/Source/WebCore/ChangeLog 2017-06-01 22:32:24 UTC (rev 217686)
+++ trunk/Source/WebCore/ChangeLog 2017-06-01 22:40:03 UTC (rev 217687)
@@ -1,3 +1,18 @@
+2017-06-01 Simon Fraser <[email protected]>
+
+ Remove the redundant selectionOnly argument from RenderLayer::paintForegroundForFragments()
+ https://bugs.webkit.org/show_bug.cgi?id=172835
+
+ Reviewed by Zalan Bujtas.
+
+ The 'selectionOnly' state is already encoded in localPaintingInfo.paintBehavior so there's
+ no need to pass it separately.
+
+ * rendering/RenderLayer.cpp:
+ (WebCore::RenderLayer::paintLayerContents):
+ (WebCore::RenderLayer::paintForegroundForFragments):
+ * rendering/RenderLayer.h:
+
2017-06-01 Yoshiaki Jitsukawa <[email protected]>
Fix compilation errors in LocalizedStrings.cpp on platform not USE(CF) nor USE(GLIB)
Modified: trunk/Source/WebCore/rendering/RenderLayer.cpp (217686 => 217687)
--- trunk/Source/WebCore/rendering/RenderLayer.cpp 2017-06-01 22:32:24 UTC (rev 217686)
+++ trunk/Source/WebCore/rendering/RenderLayer.cpp 2017-06-01 22:40:03 UTC (rev 217687)
@@ -4353,6 +4353,7 @@
bool selectionAndBackgroundsOnly = paintingInfo.paintBehavior & PaintBehaviorSelectionAndBackgroundsOnly;
bool selectionOnly = paintingInfo.paintBehavior & PaintBehaviorSelectionOnly;
+
LayerFragments layerFragments;
RenderObject* subtreePaintRootForRenderer = nullptr;
@@ -4420,7 +4421,7 @@
if (isPaintingCompositedForeground) {
if (shouldPaintContent) {
paintForegroundForFragments(layerFragments, currentContext, context, paintingInfo.paintDirtyRect, haveTransparency,
- localPaintingInfo, paintBehavior, subtreePaintRootForRenderer, selectionOnly || selectionAndBackgroundsOnly);
+ localPaintingInfo, paintBehavior, subtreePaintRootForRenderer);
}
}
@@ -4765,7 +4766,7 @@
void RenderLayer::paintForegroundForFragments(const LayerFragments& layerFragments, GraphicsContext& context, GraphicsContext& contextForTransparencyLayer,
const LayoutRect& transparencyPaintDirtyRect, bool haveTransparency, const LayerPaintingInfo& localPaintingInfo, PaintBehavior paintBehavior,
- RenderObject* subtreePaintRootForRenderer, bool selectionOnly)
+ RenderObject* subtreePaintRootForRenderer)
{
// Begin transparency if we have something to paint.
if (haveTransparency) {
@@ -4801,6 +4802,7 @@
// We have to loop through every fragment multiple times, since we have to repaint in each specific phase in order for
// interleaving of the fragments to work properly.
+ bool selectionOnly = localPaintingInfo.paintBehavior & (PaintBehaviorSelectionAndBackgroundsOnly | PaintBehaviorSelectionOnly);
paintForegroundForFragmentsWithPhase(selectionOnly ? PaintPhaseSelection : PaintPhaseChildBlockBackgrounds, layerFragments,
context, localPaintingInfo, localPaintBehavior, subtreePaintRootForRenderer);
Modified: trunk/Source/WebCore/rendering/RenderLayer.h (217686 => 217687)
--- trunk/Source/WebCore/rendering/RenderLayer.h 2017-06-01 22:32:24 UTC (rev 217686)
+++ trunk/Source/WebCore/rendering/RenderLayer.h 2017-06-01 22:40:03 UTC (rev 217687)
@@ -844,8 +844,7 @@
void paintBackgroundForFragments(const LayerFragments&, GraphicsContext&, GraphicsContext& transparencyLayerContext,
const LayoutRect& transparencyPaintDirtyRect, bool haveTransparency, const LayerPaintingInfo&, PaintBehavior, RenderObject* paintingRootForRenderer);
void paintForegroundForFragments(const LayerFragments&, GraphicsContext&, GraphicsContext& transparencyLayerContext,
- const LayoutRect& transparencyPaintDirtyRect, bool haveTransparency, const LayerPaintingInfo&, PaintBehavior, RenderObject* paintingRootForRenderer,
- bool selectionOnly);
+ const LayoutRect& transparencyPaintDirtyRect, bool haveTransparency, const LayerPaintingInfo&, PaintBehavior, RenderObject* paintingRootForRenderer);
void paintForegroundForFragmentsWithPhase(PaintPhase, const LayerFragments&, GraphicsContext&, const LayerPaintingInfo&, PaintBehavior, RenderObject* paintingRootForRenderer);
void paintOutlineForFragments(const LayerFragments&, GraphicsContext&, const LayerPaintingInfo&, PaintBehavior, RenderObject* paintingRootForRenderer);
void paintOverflowControlsForFragments(const LayerFragments&, GraphicsContext&, const LayerPaintingInfo&);