[EMAIL PROTECTED] schrieb:
I'm afraid the Carbide.c++ 1.0 IDE does not scale well to the size of
WebKit; people tend to edit the source in their favourite editor and then
compile/run the emulator with the provided scripts.
What did actually work for me is build WebKit with Carbide.c++ 1.2 (due to the massively improved ability to import complex bld.inf files into the IDE, and then defer the building to the usual command line tools).

You won't be able to use the build.bat script that comes with WebKit, so you will need to set up a permanent "subst" of X: to the EPOCROOT of your 3rd Edition SDK by hand (note that "3rd Edition MR" will not work, unfortunately!), and create an additional SDK descriptor for devices.exe that refers to your X: drive as the EPOCROOT:

   Device: S60_3rd_X:com.nokia.s60
   Root is X:\
   Tools path is X:\

It may still be necessary to run the original build script at least once to copy the necessary support files in the right location, but after this, I was able to rebuild and debug Reindeer from inside Carbide.c++ (though only as an experiment).

Please let me know if you would like me document this somewhere (the WebKit wiki?) in some more detail...

ciao marcus

_______________________________________________
webkit-dev mailing list
[email protected]
http://lists.webkit.org/mailman/listinfo/webkit-dev

Reply via email to