I'm using Carbide 1.2 and am able to use the build.bat script. To get it to work I needed to remove a few lines of code that set and deleted some environment variables. I've taken out the declarations of MWCSym2Includes, MWLibraries, MWSym2LibraryFiles, and the code that deletes MWSYM2LIBRARIES on line 101. Hope this helps you get it going.
Cheers, Ben On 21/05/07, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote:
That's interesting Marcus, thanks for sharing :) > Please let me know if you would like me document this somewhere (the > WebKit wiki?) in some more detail... Per Oliver's suggestion, there's now http://trac.webkit.org/projects/webkit/wiki/S60IDE Which contains a couple topics related to IDEs & S60WebKit. Of course everyone is free to edit/enhance as they see fit .... Thanks again Marcus! Bradley -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of ext Marcus Groeber Sent: Monday, May 21, 2007 8:17 AM To: [email protected] Cc: S60webkit (RES-TP-MSW/Boston) Subject: Re: [webkit-dev] Build S60Webkits within Carbide.c++ 1.0 [EMAIL PROTECTED] schrieb: > I'm afraid the Carbide.c++ 1.0 IDE does not scale well to the size of > WebKit; people tend to edit the source in their favourite editor and then > compile/run the emulator with the provided scripts. > What did actually work for me is build WebKit with Carbide.c++ 1.2 (due to the massively improved ability to import complex bld.inf files into the IDE, and then defer the building to the usual command line tools). You won't be able to use the build.bat script that comes with WebKit, so you will need to set up a permanent "subst" of X: to the EPOCROOT of your 3rd Edition SDK by hand (note that "3rd Edition MR" will not work, unfortunately!), and create an additional SDK descriptor for devices.exe that refers to your X: drive as the EPOCROOT: Device: S60_3rd_X:com.nokia.s60 Root is X:\ Tools path is X:\ It may still be necessary to run the original build script at least once to copy the necessary support files in the right location, but after this, I was able to rebuild and debug Reindeer from inside Carbide.c++ (though only as an experiment). Please let me know if you would like me document this somewhere (the WebKit wiki?) in some more detail... ciao marcus _______________________________________________ webkit-dev mailing list [email protected] http://lists.webkit.org/mailman/listinfo/webkit-dev _______________________________________________ webkit-dev mailing list [email protected] http://lists.webkit.org/mailman/listinfo/webkit-dev
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