On Thu, Oct 2, 2008 at 5:43 PM, Darin Fisher <[EMAIL PROTECTED]> wrote:
> On Thu, Oct 2, 2008 at 5:32 PM, Ojan Vafai <[EMAIL PROTECTED]> wrote: > >> On Thu, Oct 2, 2008 at 5:16 PM, Aaron Boodman <[EMAIL PROTECTED]> wrote: >> >>> On Thu, Oct 2, 2008 at 5:05 PM, Maciej Stachowiak <[EMAIL PROTECTED]> wrote: >>> > I don't really like the overengineered version. I like the "fairly >>> > minimalist" version best, but is there anything from the >>> > overengineered version that should be added to it? >>> >>> I like the "fairly minimalist" version best as well. >>> >>> The stop() method does seem a little lonely on the Timer interface all >>> by itself. >>> >>> If others think any other members from the "overengineered" version >>> are important I would welcome them to keep stop() company. >>> >> >> +1. My ideal would be the following: >> >> Timer startTimer(double delayInSeconds, bool repeating, >> Function callback); >> >> interface Timer { >> void stop(); >> void resume(); >> void setDelay(double delayInSeconds); >> } >> >> That would cover the majority of cases I've seen in real-world javascript >> code. The argument for setDelay is wanting to be able to tweak the delay on >> the fly (e.g. Google Page Creator has autosave code that gets a response >> from the server with a longer delay time when the server is overloaded). >> > > That is a good use case. Adjusting the delay can often be optimized down > to just re-positioning the already pending timeout in a priority queue. > > Would it make sense for resume and setDelay to be combined as a > restart(delayInSeconds) method, perhaps where delayInSeconds is an optional > parameter? > Yes. :) Ojan
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