As Oliver has already mentioned, I have been working to achieve this goal for some time. Apcellerator (http://appcelerator.org/) is in the process of switching to "true" WebKit (rather than Chromium), and is using the redistributable port -- so there is at least one or two other developers who have replicated the build and are actually using it.

Basically, the "Redistributable" WebKit differs as follows:

1. It does not use a Movie player (no Quicktime or other). This could be changed, but isn't important to me (yet) so is unlikely to change soon. 2. It uses Cairo for the 2D graphics back end, rather than CoreGraphics. 3. It uses "OpenCFLite", which is my external fork of Apple's CFLite. It is identical to the CFLite you can download from the Darwin sources, except it provides project files for building on Windows, and it fixes a few minor bugs.
4.  It uses cURL for networking, rather than CFNetwork.

The Wiki entry Oliver references should be current.

You will need to apply the most recent patch from https://bugs.webkit.org/show_bug.cgi?id=17484 .

Good luck!

-Brent


On Jan 1, 2009, at 12:08 AM, Vijay D wrote:

Hi,

Is it possible to build and use webkit as a standalone rendering component without any Safari/Apple dependencies on Windows? The default build on Windows requires several Safari libraries such as corefoundation.dll, cfnetwork.dll, coregraphics.dll, etc. The .lib files for these dlls are in the WebKitLibraries\win\lib directory. Source for these libraries are not available and the binary versions of these libraries are not redestributable.

Thanks,
Vijay
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