As Oliver has already mentioned, I have been working to achieve this
goal for some time. Apcellerator (http://appcelerator.org/) is in the
process of switching to "true" WebKit (rather than Chromium), and is
using the redistributable port -- so there is at least one or two
other developers who have replicated the build and are actually using
it.
Basically, the "Redistributable" WebKit differs as follows:
1. It does not use a Movie player (no Quicktime or other). This
could be changed, but isn't important to me (yet) so is unlikely to
change soon.
2. It uses Cairo for the 2D graphics back end, rather than
CoreGraphics.
3. It uses "OpenCFLite", which is my external fork of Apple's
CFLite. It is identical to the CFLite you can download from the
Darwin sources, except it provides project files for building on
Windows, and it fixes a few minor bugs.
4. It uses cURL for networking, rather than CFNetwork.
The Wiki entry Oliver references should be current.
You will need to apply the most recent patch from https://bugs.webkit.org/show_bug.cgi?id=17484
.
Good luck!
-Brent
On Jan 1, 2009, at 12:08 AM, Vijay D wrote:
Hi,
Is it possible to build and use webkit as a standalone rendering
component without any Safari/Apple dependencies on Windows? The
default build on Windows requires several Safari libraries such as
corefoundation.dll, cfnetwork.dll, coregraphics.dll, etc. The .lib
files for these dlls are in the WebKitLibraries\win\lib directory.
Source for these libraries are not available and the binary versions
of these libraries are not redestributable.
Thanks,
Vijay
_______________________________________________
webkit-dev mailing list
[email protected]
http://lists.webkit.org/mailman/listinfo.cgi/webkit-dev
_______________________________________________
webkit-dev mailing list
[email protected]
http://lists.webkit.org/mailman/listinfo.cgi/webkit-dev