Thanks for the pointers guys! This seems like the right direction for me. On Thu, Jan 1, 2009 at 3:13 PM, Brent Fulgham <[email protected]> wrote:
> As Oliver has already mentioned, I have been working to achieve this goal > for some time. Apcellerator (http://appcelerator.org/) is in the process > of switching to "true" WebKit (rather than Chromium), and is using the > redistributable port -- so there is at least one or two other developers who > have replicated the build and are actually using it. > > Basically, the "Redistributable" WebKit differs as follows: > > 1. It does not use a Movie player (no Quicktime or other). This could be > changed, but isn't important to me (yet) so is unlikely to change soon. > 2. It uses Cairo for the 2D graphics back end, rather than CoreGraphics. > 3. It uses "OpenCFLite", which is my external fork of Apple's CFLite. It > is identical to the CFLite you can download from the Darwin sources, except > it provides project files for building on Windows, and it fixes a few minor > bugs. > 4. It uses cURL for networking, rather than CFNetwork. > > The Wiki entry Oliver references should be current. > > You will need to apply the most recent patch from > https://bugs.webkit.org/show_bug.cgi?id=17484. > > Good luck! > > -Brent > > > On Jan 1, 2009, at 12:08 AM, Vijay D wrote: > > Hi, >> >> Is it possible to build and use webkit as a standalone rendering component >> without any Safari/Apple dependencies on Windows? The default build on >> Windows requires several Safari libraries such as corefoundation.dll, >> cfnetwork.dll, coregraphics.dll, etc. The .lib files for these dlls are in >> the WebKitLibraries\win\lib directory. Source for these libraries are not >> available and the binary versions of these libraries are not >> redestributable. >> >> Thanks, >> Vijay >> _______________________________________________ >> webkit-dev mailing list >> [email protected] >> http://lists.webkit.org/mailman/listinfo.cgi/webkit-dev >> > >
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