On Jun 2, 2010, at 1:22 PM, David Hyatt wrote: > > I really don't think hit testing needs to be modified to get what you want. > You can do a scattershot sampling using multiple candidate points within the > rect and apply whatever heuristics you want to choose a node. I'm also not > convinced that we should be complicating core hit testing code in this way, > since I suspect this is one of those areas where mobile platforms will each > want to do their own slightly different thing anyway.
I suspect hit testing a rect against the render tree could be done more efficiently than scattershot sampling. Regards, Maciej
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