On Jun 2, 2010, at 1:22 PM, David Hyatt wrote:

> 
> I really don't think hit testing needs to be modified to get what you want.  
> You can do a scattershot sampling using multiple candidate points within the 
> rect and apply whatever heuristics you want to choose a node.  I'm also not 
> convinced that we should be complicating core hit testing code in this way, 
> since I suspect this is one of those areas where mobile platforms will each 
> want to do their own slightly different thing anyway.

I suspect hit testing a rect against the render tree could be done more 
efficiently than scattershot sampling.

Regards,
Maciej
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