Yes, I got schooled on this days ago, but welcome to the party! ;) dave
On Jun 10, 2010, at 6:00 PM, Maciej Stachowiak wrote: > > On Jun 2, 2010, at 1:22 PM, David Hyatt wrote: > >> >> I really don't think hit testing needs to be modified to get what you want. >> You can do a scattershot sampling using multiple candidate points within the >> rect and apply whatever heuristics you want to choose a node. I'm also not >> convinced that we should be complicating core hit testing code in this way, >> since I suspect this is one of those areas where mobile platforms will each >> want to do their own slightly different thing anyway. > > I suspect hit testing a rect against the render tree could be done more > efficiently than scattershot sampling. > > Regards, > Maciej
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