Yes, I got schooled on this days ago, but welcome to the party! ;)

dave

On Jun 10, 2010, at 6:00 PM, Maciej Stachowiak wrote:

> 
> On Jun 2, 2010, at 1:22 PM, David Hyatt wrote:
> 
>> 
>> I really don't think hit testing needs to be modified to get what you want.  
>> You can do a scattershot sampling using multiple candidate points within the 
>> rect and apply whatever heuristics you want to choose a node.  I'm also not 
>> convinced that we should be complicating core hit testing code in this way, 
>> since I suspect this is one of those areas where mobile platforms will each 
>> want to do their own slightly different thing anyway.
> 
> I suspect hit testing a rect against the render tree could be done more 
> efficiently than scattershot sampling.
> 
> Regards,
> Maciej

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