On Wed, Aug 11, 2010 at 10:37 PM, Sam Weinig <sam.wei...@gmail.com> wrote:

> On Wed, Aug 11, 2010 at 10:29 PM, Cedric Vivier <cedr...@neonux.com>wrote:
>
>> On Thu, Aug 12, 2010 at 13:26, Sam Weinig <sam.wei...@gmail.com> wrote:
>>
>>> For this specific case, it seems like you could easily check for a null
>>> WebGLProgram* in WebGLRenderingContext::useProgram and set the
>>> ExceptionCode.
>>
>>
>> Nope, null is a valid argument, it bounds to the initial program, which
>> means nothing will be drawn with WebGL.
>> Certainly not the expected behavior when one pass the wrong type to the
>> argument like Zhenyao pointed out, therefore throwing TypeError really makes
>> sense here (and elsewhere with WebGL API).
>>
>>
> Ok, in that case, it seems like you need to do it in the bindings for this.
> I would prefer not making a sweeping change at this time, and instead
> keeping the changes just to places where the extra checking is necessary due
> to ambiguity (as in this useProgram case).
>
> -Sam
>
>
Out of curiosity, if we have the ability for code to be auto generated from
the IDL, why not use it universally?  I'm trying to guess to understand your
preference :)

-Darin
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