On Sep 1, 2010, at 7:20 PM, Kenneth Russell wrote:

> I would be happy to not add another Arena client, but the primary
> reason I need an arena is not just for performance but to avoid having
> to keep track of all of the objects I need to delete.
> Is there any consensus yet on how to proceed with
> https://bugs.webkit.org/show_bug.cgi?id=45059 ? I'm concerned about
> taking on large-scale restructuring with potential performance impact
> as a prerequisite for my landing any initial code. I could revert my
> PODArena class to use its own memory allocation rather than that in
> Arena.h.

I just posted that it seems like your RB tree could be replaced by 
std::multimap. And, given comments from others, it seems like the right thing 
to do with Arena is to put PODArena into the gpu directory like you were 
originally going to do, but to not use Arena.h (suck it's functionality into 
PODArena). Alternately, you could try Jeremy's idea and ref count your objects. 
If you use std::multimap, elements can be of type RefPtr<something>, so you can 
avoid all memory management issues.


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