Apparently DirectX SDK is now a required tool to get building on Windows.  I
fought for 2 days with my build before stumbling across this old thread.
 Are you still planning to add this to webkit.org/building/tools.html?  Or,
tell me how and I'll update that page.

Thanks,
Jenn



On Tue, Nov 24, 2009 at 4:19 PM, Chris Marrin <[email protected]> wrote:

>
> On Nov 24, 2009, at 11:12 AM, Alexey Proskuryakov wrote:
>
> >
> > On 24.11.2009, at 9:46, Adam Roben wrote:
> >
> >> On second thought, even if we soft-link, we'll still have dependencies
> on the D3D headers...
> >
> >
> > Can we make a local copy of those?
>
> I've used the DXSDK_DIR env var to handle both the include and lib
> locations. This all seems to work fine and will only require the DX SDK when
> we turn on ACCELERATED_COMPOSITING. Given that, do we still need
> soft-linking or a local copy of the headers?
>
> -----
> ~Chris
> [email protected]
>
>
>
>
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