Thanks, Ryosuke.

Done.  https://bugs.webkit.org/show_bug.cgi?id=47911

Jenn

On Tue, Oct 19, 2010 at 9:37 AM, Ryosuke Niwa <[email protected]> wrote:

> Submit a patch to modify this page:
> http://trac.webkit.org/browser/trunk/WebKitSite/building/tools.html
>
> - Ryosuke
>
>
> On Tue, Oct 19, 2010 at 9:30 AM, Jenn Braithwaite (胡慧鋒) 
> <[email protected]>wrote:
>
>> Apparently DirectX SDK is now a required tool to get building on Windows.
>>  I fought for 2 days with my build before stumbling across this old thread.
>>  Are you still planning to add this to webkit.org/building/tools.html?
>>  Or, tell me how and I'll update that page.
>>
>> Thanks,
>> Jenn
>>
>>
>>
>>
>> On Tue, Nov 24, 2009 at 4:19 PM, Chris Marrin <[email protected]> wrote:
>>
>>>
>>> On Nov 24, 2009, at 11:12 AM, Alexey Proskuryakov wrote:
>>>
>>> >
>>> > On 24.11.2009, at 9:46, Adam Roben wrote:
>>> >
>>> >> On second thought, even if we soft-link, we'll still have dependencies
>>> on the D3D headers...
>>> >
>>> >
>>> > Can we make a local copy of those?
>>>
>>> I've used the DXSDK_DIR env var to handle both the include and lib
>>> locations. This all seems to work fine and will only require the DX SDK when
>>> we turn on ACCELERATED_COMPOSITING. Given that, do we still need
>>> soft-linking or a local copy of the headers?
>>>
>>> -----
>>> ~Chris
>>> [email protected]
>>>
>>>
>>>
>>>
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>>> [email protected]
>>> http://lists.webkit.org/mailman/listinfo.cgi/webkit-dev
>>>
>>
>>
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>>
>>
>
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