Thanks, Ryosuke. Done. https://bugs.webkit.org/show_bug.cgi?id=47911
Jenn On Tue, Oct 19, 2010 at 9:37 AM, Ryosuke Niwa <[email protected]> wrote: > Submit a patch to modify this page: > http://trac.webkit.org/browser/trunk/WebKitSite/building/tools.html > > - Ryosuke > > > On Tue, Oct 19, 2010 at 9:30 AM, Jenn Braithwaite (胡慧鋒) > <[email protected]>wrote: > >> Apparently DirectX SDK is now a required tool to get building on Windows. >> I fought for 2 days with my build before stumbling across this old thread. >> Are you still planning to add this to webkit.org/building/tools.html? >> Or, tell me how and I'll update that page. >> >> Thanks, >> Jenn >> >> >> >> >> On Tue, Nov 24, 2009 at 4:19 PM, Chris Marrin <[email protected]> wrote: >> >>> >>> On Nov 24, 2009, at 11:12 AM, Alexey Proskuryakov wrote: >>> >>> > >>> > On 24.11.2009, at 9:46, Adam Roben wrote: >>> > >>> >> On second thought, even if we soft-link, we'll still have dependencies >>> on the D3D headers... >>> > >>> > >>> > Can we make a local copy of those? >>> >>> I've used the DXSDK_DIR env var to handle both the include and lib >>> locations. This all seems to work fine and will only require the DX SDK when >>> we turn on ACCELERATED_COMPOSITING. Given that, do we still need >>> soft-linking or a local copy of the headers? >>> >>> ----- >>> ~Chris >>> [email protected] >>> >>> >>> >>> >>> _______________________________________________ >>> webkit-dev mailing list >>> [email protected] >>> http://lists.webkit.org/mailman/listinfo.cgi/webkit-dev >>> >> >> >> _______________________________________________ >> webkit-dev mailing list >> [email protected] >> http://lists.webkit.org/mailman/listinfo.cgi/webkit-dev >> >> >
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