On Jul 9, 2012, at 1:30 AM, KwangYul Seo <sk...@company100.net> wrote:
> Hi, > > Our team at Company 100 has worked on parallel image decoders for past a few > weeks and some patches are pending for review now. Here is the master bug for > parallel image decoders: > > https://bugs.webkit.org/show_bug.cgi?id=90375 > > For the overall architecture and design, please refer to the following design > document. We will update the design document as we change code after review. > > https://docs.google.com/document/pub?id=12gf7MhNHfupeR3GdRF-h2Vzg86viCbwXq8_JByHKlg0 > > Our implementation shows considerable speedup in image intensive sites and no > performance regression in PLT. Please refer to the master bug for specific > numbers. > > We do understand many paralleization techniques make code so complex to the > level that can't be accepted. So we tried our best to reduce the complexity > of code, but reviewers can help us reduce it further. Some questions: (1) Do you know of any real-world sites that get a significant benefit? The linked page mentions an artificial test case that gets a large benefit, but shows an inconclusive result for the more general page load benchmark cited. There are definitely image-heavy real-world sites out there, such as <http://cuteoverload.com> or flickr.com photostream pages. (2) Did you do any testing of time to first paint in addition to page load time? Cheers, Maciej
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