On Jul 9, 2012, at 1:30 AM, KwangYul Seo <sk...@company100.net> wrote:

> Hi,
> 
> Our team at Company 100 has worked on parallel image decoders for past a few 
> weeks and some patches are pending for review now. Here is the master bug for 
> parallel image decoders:
> 
> https://bugs.webkit.org/show_bug.cgi?id=90375
> 
> For the overall architecture and design, please refer to the following design 
> document. We will update the design document as we change code after review.
> 
> https://docs.google.com/document/pub?id=12gf7MhNHfupeR3GdRF-h2Vzg86viCbwXq8_JByHKlg0
> 
> Our implementation shows considerable speedup in image intensive sites and no 
> performance regression in PLT. Please refer to the master bug for specific 
> numbers.
> 
> We do understand many paralleization techniques make code so complex to the 
> level that can't be accepted. So we tried our best to reduce the complexity 
> of code, but reviewers can help us reduce it further. 

Some questions:

(1) Do you know of any real-world sites that get a significant benefit? The 
linked page mentions an artificial test case that gets a large benefit, but 
shows an inconclusive result for the more general page load benchmark cited. 
There are definitely image-heavy real-world sites out there, such as 
<http://cuteoverload.com> or flickr.com photostream pages.


(2) Did you do any testing of time to first paint in addition to page load time?

Cheers,
Maciej

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