On Fri, Feb 8, 2013 at 3:16 PM, <noam.rosent...@nokia.com> wrote: > The problem with dynamic features of the web like > animations/interactions is that they're non-deterministic, or at least a > lot less deterministic than static features of the web like layouts. > Ref tests, pixel tests etc. are tools built for deterministic testing: > load a file, take a snapshot, compare against a result. Testing an > animation (or a filter) needs to feel a lot more dynamic and expressive: > Animate green boxes, make sure that they're within a particular range at > particular points in time". >
The tests also have to be deterministic and comprehensive. I am afraid of loosing both with the Render-to-Canvas approach. Can you give concrete examples of the kind of bugs you are hunting, and why testing cannot use the two methods suggested? > I think that when testing some of the dynamic features it's best to create > a minimal mechanism such as retrieving snapshot pixels, giving more power > to the tests themselves in a dynamic language like JavaScript, rather than > try to force the tests to fit into a predefined set of features supported > by the DRT/WTR infrastructure. Also this would allow some differences > between the ports, which implement animations a bit differently, without > constant rebaselines of reference results – e.g. A heuristic animation > timing test may stay valid across platform even if the actual animation > implementation is different. > Again, can you give concrete examples of this? Benjamin
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