Sup WebKittens,
I’ve just added a “RenderPtr" smart pointer to the rendering code and am in the
process of switching code from using raw pointers to this.
Check out the code here: <https://trac.webkit.org/r161115> (note that I’ve
since renamed createRenderObject to createRenderer per Antti’s suggestion.)
It’s basically a clone of OwnPtr that destroys the pointee by calling destroy()
on it. This is because RenderObjects currently has a virtual willBeDestroyed()
that may depend on still being inside the tree when it executes. I’d like to
simplify this eventually, and switch over to std::unique_ptr, but that will
require some spooky changes to basic tree operations so I’m deferring it for
now.
Cheers and happy new year,
Kling
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