If we comprehensively deploy smart pointers in place of raw pointers and manual memory management, then yes.
The render tree does have places where non-owning references are held, and these can be some of the biggest security risks. One notable example is the m_floats member in RenderInlineBox. Cleaning these up has historically depended on being really careful about teardown order. To get rid of those without use of refcounting, we'll likely need a weak pointer scheme of some kind to go along with RenderPtr. Regards, Maciej On Dec 31, 2013, at 11:53 AM, Ryosuke Niwa <rn...@webkit.org> wrote: > > On Tuesday, December 31, 2013, Ryosuke Niwa wrote: > Nice! Does this also make render objects less dangerous? (For security) > > On Monday, December 30, 2013, Andreas Kling wrote: > Sup WebKittens, > > I’ve just added a “RenderPtr" smart pointer to the rendering code and am in > the process of switching code from using raw pointers to this. > > Check out the code here: <https://trac.webkit.org/r161115> (note that I’ve > since renamed createRenderObject to createRenderer per Antti’s suggestion.) > > It’s basically a clone of OwnPtr that destroys the pointee by calling > destroy() on it. This is because RenderObjects currently has a virtual > willBeDestroyed() that may depend on still being inside the tree when it > executes. I’d like to simplify this eventually, and switch over to > std::unique_ptr, but that will require some spooky changes to basic tree > operations so I’m deferring it for now. > > Cheers and happy new year, > Kling > > > -- > Ryosuke Niwa > > > > > -- > - R. Niwa > _______________________________________________ > webkit-dev mailing list > webkit-dev@lists.webkit.org > https://lists.webkit.org/mailman/listinfo/webkit-dev
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